Point Forward Retreat advantage for the USF / OKW
Posts: 985 | Subs: 2
- Should be a time delay your reinforcement as further from the baseHQ
Posts: 987
Also the forward point is a double-edged sword. It gives a good advntage of time but it's a big risk in terms of base-pin / artillery / mortars.
If your opponent goes far forward - get two mortars. They'll kill a lot of inf and do good damge to the truck.
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Posts: 17914 | Subs: 8
There is a delay time. OKW units take longer to reinforce than other armies.
No, they don't. They reinforce accordingly to the cost.
Rest you've pretty much got right.
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Permanently BannedPosts: 170
No, they don't. They reinforce accordingly to the cost.
Rest you've pretty much got right.
Doesnt change the fact that most of their units take much longer then other armies'
Posts: 3052 | Subs: 15
Posts: 1384
No, they don't. They reinforce accordingly to the cost.
Rest you've pretty much got right.
The time it takes to reinforce is actually fairly long.
As for Americans, medic truck is made of paper.
The way to deal with these positions is just to move up with suppression and some sort of AT (ATgun, or a tank) and kill off the truck.
Posts: 987
No, they don't. They reinforce accordingly to the cost.
Rest you've pretty much got right.
You're right, thanks for the correction
As someone has pointed out, the reinforce cost does mean they take longer, it's something to bear in mind when playing for or vs OKW.
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Posts: 2693 | Subs: 1
Ostheer can't even get a forward retreat option. A forward healing/reinforce combo is 300mp/120 ammo, and this does not even unlock any new units. Soviets also can't get a forward retreat option, and their FHQ is limited to 1 commander and is more expensive than the truck. And just like the ostheer, it does not dubble up as a tier unlock.
Am I missing something here?
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Posts: 627
And to make a forward point work you need to bring up a Med Truck so you don't have 1/3 hp squads going into battle. That's about 15 fuel, and it can't escape any of Axis's starting squads so if it's flanked it's fucked, so you need a squad to babysit your forward point at all times.
So, in order for Americans to set up their forward retreat point they need somewhere in the region 700 manpower and 145-165+ fuel, and it can be taken out by small arms fire or completely fucked by artillery fire of any kind(mortars etc.), it's hardly too strong. Given the massive emphasis on infantry that USF has(Given its tanks are pretty bad), it's kind of a required expense but is also incredibly high risk.
Of course, on the flip side, if you lose your Major it's only 160mp to get him back. But you don't want to lose your Major.
I'm not as familiar with how it works with OKW, so I'll only say that it's dramatically different to the US method, as you actually require hard anti-tank(Or 3 demo charges) in order to destroy it, whereas some small arms, grenades or minor artillery will wipe up an American F.O.B.
Of course, it can also backfire with them. They set up in the wrong place at the wrong time, I park a HMG in a building and they're pretty much screwed.
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