Map Hac- Er, I mean, Searchlight
Posts: 627
It lets them counter everything you do before you do it. You can't set up ambushes for vehicles, can't flank anything, and you can't sneak around the map or make any troop movements without the thing spotting you. It's like an inbuilt map hack.
At the very least we should be able to see where the enemy searchlight is when it's spotting you, then we can at least have a chance to take it out.
Posts: 461 | Subs: 1
Does nobody think this is a bit ridiculous? You get to see where your opponents are at all times and they can't even see where your searchlight is.
It lets them counter everything you do before you do it. You can't set up ambushes for vehicles, can't flank anything, and you can't sneak around the map or make any troop movements without the thing spotting you. It's like an inbuilt map hack.
At the very least we should be able to see where the enemy searchlight is when it's spotting you, then we can at least have a chance to take it out.
- Its defenseless
- Limited range
- Costs quite a bit of fuel for what it is, and since OKW get 66% resources
- Useless without support
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Posts: 627
I get that it's expensive and has no self-defense, but so does the self-propelled Howitzer and that's pretty useful. Yeah, I know, poor comparison. But the point being that just because it needs a cheap throwaway unit to babysit doesn't mean it's useless. I can't even see where it is to start flanking it anyways.
Like, its range is long enough that it can sit pretty far back and be safe, which is aided by the fact that Allies can't see it.
I just think if I'm going to be facing up against the Eye of Sauron, I should have at least be able to tell where it is.
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And should be restricted in range. Now it's like, the hell.
Posts: 1664
Posts: 1620 | Subs: 2
Shouldn't be continuous..
And should be restricted in range. Now it's like, the hell.
I'm pretty sure it is restricted in range.
Posts: 8154 | Subs: 2
But it´s not like we have Partisans map hack, radio intercept (up to some point), interrogation, spotting scope on vet2 222, infantry tracking, etc.
Until proved wrong by replays (1v1 or 2v2) i would say it´s fine.
Posts: 4301 | Subs: 2
Shouldn't be continuous..
And should be restricted in range. Now it's like, the hell.
it does have restricted range. i like the idea of it being non continuous is nice though. as of now it just scans all day long.
Posts: 1571
The IR searchlight is superb in team games and vital. It also helps the Jagtiger a lot. It's an early warning device that helps spot for artillery and exposes units significantly into the fog of war.
Posts: 747
Posts: 807
Stop analyzing single units, whithout considering the context. This is this faction's architecture. Deal with it, and if you think is to easy for OKW, play with it and see if you maintain your opinion.
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Posts: 783 | Subs: 3
Posts: 807
We're not allowed to criticize the design and functionality of single units because the faction as a whole has a weaker income system? Frankly that's ridiculous. I'll say it again... this unit kills the True Signt system completely and requires zero micro to do so. That's no fun to watch, no fun to micro (because you don't micro it) and no fun to play against. I'm not saying "remove it from the game", I'm just saying it should be made a little more micro intensive and a little less robotic.
Then the search mode should be manualy toggled and un-toggled and the infrared ray sweep could be slower. Any other changes would be inappropriate in my view.
Even so, tbh I would gladly accept this unit removal from game and other nerfs if OKW gets a normal fuel income.
As I said, everything should be judged by the context.
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