Bazooka volley fire bug
29 Jun 2014, 05:10 AM
#21
Posts: 2779
He just want volley fire.
29 Jun 2014, 19:38 PM
#22
Posts: 39
Maybe it starts 3 seconds after you activate volley fire?
Just tested it, that's correct. They start that weird bazooka spray about 3 seconds after volley fire activation.
And you can use it against tanks with great results. So its pretty much an exploit.
29 Jun 2014, 19:40 PM
#23
Posts: 2115 | Subs: 1
hahahahahahhahahahaha x,D
29 Jun 2014, 19:42 PM
#24
Posts: 522
Just tested it, that's correct. They start that weird bazooka spray about 3 seconds after volley fire activation.
That kinda makes sense. Since the volley fire has more suppression at the end of the volley than at the start.
29 Jun 2014, 20:49 PM
#25
1
Posts: 3052 | Subs: 15
tried this against a panther and most of the shots just plinked off but i was still able to get it down to half health.
even with only one zook in the RE squad.
even with only one zook in the RE squad.
29 Jun 2014, 23:24 PM
#26
Posts: 39
How it looks vs tanks:
30 Jun 2014, 02:33 AM
#27
Posts: 381
lol
30 Jun 2014, 03:10 AM
#28
10
Posts: 871
That is quite fucked up lol. Any idea what happens if you have 2 Browning .30 on them during it? One thing I noticed is how much the bazooka failed to penetrate in the first half of the volley.
30 Jun 2014, 03:30 AM
#29
5
Posts: 1157 | Subs: 2
Quoted from Ciez in another thread, its not a bug it's just a (hopefully) unintended result of how the ability functions.
So yes puppet, it will give your brownings a ROF buff, try it with BARs too, this makes the ability scale well into the late game if you decide to equip your RE troops with real weapons. They become especially potent at vet 2 when they gain an extra man in their squad.
It gives a buff to the RET that increases their rate of fire/suppression modifier over time (also works for any equipped weapons - like Bazookas) and they're free to target any squad they want, and can even move.
So yes puppet, it will give your brownings a ROF buff, try it with BARs too, this makes the ability scale well into the late game if you decide to equip your RE troops with real weapons. They become especially potent at vet 2 when they gain an extra man in their squad.
30 Jun 2014, 07:54 AM
#30
Posts: 807
This needs rapid fixing it's the most stupid and game-breaking dangerous bug exploit in COh2 untill now.
Wtf Relic, you didn't test enough. Again.
Wtf Relic, you didn't test enough. Again.
30 Jun 2014, 21:42 PM
#31
Posts: 157
That's bad! There's some massive game-breaking bugs at the moment that requires a hotfix. This, the Jagdtiger ROF bug, and the OKW salvage/elite unit bug.
1 Jul 2014, 18:41 PM
#32
Posts: 177
I love how even Breaking Brad uses this bug.
1 user is browsing this thread:
1 guest
Livestreams
20 | |||||
13 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1231
Board Info
935 users are online:
935 guests
2 posts in the last 24h
8 posts in the last week
39 posts in the last month
8 posts in the last week
39 posts in the last month
Registered members: 49081
Welcome our newest member, kavyashide
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, kavyashide
Most online: 2043 users on 29 Oct 2023, 01:04 AM