![:D :D](/images/Smileys/biggrin.gif)
Bazooka volley fire bug
29 Jun 2014, 05:10 AM
#21
![avatar of Porygon](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 2779
He just want volley fire. ![:D :D](/images/Smileys/biggrin.gif)
![:D :D](/images/Smileys/biggrin.gif)
29 Jun 2014, 19:38 PM
#22
![avatar of Hati](/uploads/avatar/8516.gif?updated=1404070863)
Posts: 39
Maybe it starts 3 seconds after you activate volley fire?
Just tested it, that's correct. They start that weird bazooka spray about 3 seconds after volley fire activation.
And you can use it against tanks with great results. So its pretty much an exploit.
29 Jun 2014, 19:40 PM
#23
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
hahahahahahhahahahaha x,D
29 Jun 2014, 19:42 PM
#24
![avatar of S73v0](/uploads/avatar/82.png?updated=1398713744)
Posts: 522
Just tested it, that's correct. They start that weird bazooka spray about 3 seconds after volley fire activation.
That kinda makes sense. Since the volley fire has more suppression at the end of the volley than at the start.
29 Jun 2014, 20:49 PM
#25
![avatar of CookiezNcreem](/uploads/avatar/9161.jpg?updated=1509430224)
![Senior Strategist Badge](/images/badges/badge_SENIOR_STRATEGIST.png)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 3052 | Subs: 15
tried this against a panther and most of the shots just plinked off but i was still able to get it down to half health.
even with only one zook in the RE squad.
even with only one zook in the RE squad.
29 Jun 2014, 23:24 PM
#26
![avatar of Hati](/uploads/avatar/8516.gif?updated=1404070863)
Posts: 39
How it looks vs tanks:
30 Jun 2014, 02:33 AM
#27
![avatar of DarthBong420](/uploads/avatar/10124.jpg?updated=1407957532)
Posts: 381
lol
30 Jun 2014, 03:10 AM
#28
![avatar of Puppetmaster](/uploads/avatar/9845.jpg?updated=1403053317)
![Patrion 3](/images/badges/crowdfunding/patron_3.png)
Posts: 871
That is quite fucked up lol. Any idea what happens if you have 2 Browning .30 on them during it? One thing I noticed is how much the bazooka failed to penetrate in the first half of the volley.
30 Jun 2014, 03:30 AM
#29
![avatar of FestiveLongJohns](/uploads/avatar/7075.jpg?updated=1410036873)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 1157 | Subs: 2
Quoted from Ciez in another thread, its not a bug it's just a (hopefully) unintended result of how the ability functions.
So yes puppet, it will give your brownings a ROF buff, try it with BARs too, this makes the ability scale well into the late game if you decide to equip your RE troops with real weapons. They become especially potent at vet 2 when they gain an extra man in their squad.
It gives a buff to the RET that increases their rate of fire/suppression modifier over time (also works for any equipped weapons - like Bazookas) and they're free to target any squad they want, and can even move.
So yes puppet, it will give your brownings a ROF buff, try it with BARs too, this makes the ability scale well into the late game if you decide to equip your RE troops with real weapons. They become especially potent at vet 2 when they gain an extra man in their squad.
30 Jun 2014, 07:54 AM
#30
![avatar of __deleted__](/images/no_av.png)
Posts: 807
This needs rapid fixing it's the most stupid and game-breaking dangerous bug exploit in COh2 untill now.
Wtf Relic, you didn't test enough. Again.
Wtf Relic, you didn't test enough. Again.
30 Jun 2014, 21:42 PM
#31
![avatar of Speculator](/uploads/avatar/9585.jpg?updated=1396018278)
Posts: 157
That's bad! There's some massive game-breaking bugs at the moment that requires a hotfix. This, the Jagdtiger ROF bug, and the OKW salvage/elite unit bug.
1 Jul 2014, 18:41 PM
#32
![avatar of bilsantu](/uploads/avatar/9666.jpg?updated=1392213313)
Posts: 177
I love how even Breaking Brad uses this bug.
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