Does USA/OKW halftrack arrive too fast ?
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Vs Ostheer you are fucked vs a US flak truck on open maps.
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I think it's ok.
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You can get a zis/pack out that fast.
I think it's ok.
On open maps you can't get the bastard if the enemy has micro and it forces you to stay next to your Pak, so you'll lose lot of map control.
On close maps with many shot blockers it's easier to kill it.
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By reducing the range to about the same as Pshreks/Zookas, you actually need to support them.
The 251/17 gets killed by 2 AT-Grenades. Its pretty squishy.
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IMO, i dont see the justification of nerfing the 251/17 Flak Track, when the American one is 2x as strong. IMO reduce max range on them both to Pshrek range, its way to easy to kite Shreks/Zookas as it is right now, and sometimes it feels like the game is decided upon whoever wins the HT Flak war.
By reducing the range to about the same as Pshreks/Zookas, you actually need to support them.
The 251/17 gets killed by 2 AT-Grenades. Its pretty squishy.
Where in the thread do you see a suggestion to Nerf the flak track
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You can get a zis/pack out that fast.
I think it's ok.
OKW HT can be countered by the time it arrives by Zisgun or M3+Guards. It´s easier cause it has to deploy to shoot.
USA HT can kit around units supressing them, outrange Faust/Shrecks and as OH you won´t have a pak till minute 5:30 (averagely, thats the time i was getting 222 with a 4 T1 units).
And again, it´s just easy to move around the map avoiding the Pak.
222 also won´t counter it (gets owned just like when facing an upgraded M5)
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Combined with volley fire (topic for another thread I guess) I don't see how USF loses to OKW at the moment in 1v1.
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US and OKW are generally pretty balanced when fighting eachother(Ignoring some obvious shit), but when we're talking vs. Soviet and Wehr, we need to wait a while to see how they adapt to entirely different armies.
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Well micro'd it will have you pulling your hair out
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![avatar of cataclaw](/images/avatars/m3a1.png?updated=1396302767)
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Where in the thread do you see a suggestion to Nerf the flak track
It got nerfed in yesterdays patch.
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They both are very strong unit and hard to deal with when rushed. I think a bit more time will tell
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Both Half trucks have there disadvantages. okw ht has a set up time and let armour. usf can only shoot from the rear of the truck because it does not have a 360 degree fire arc, also mean the rear arour is exposed when firing and i can be flanked from the front of the truck.
They both are very strong unit and hard to deal with when rushed. I think a bit more time will tell
It has something like a 270 degree firing arc. It can shoot things slightly to the front of it, jut can't face entirely forward.
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If you don't get flanked you'll get the pak out the same time as the halftrack, which means the halftrack will make all your frontline units retreat before the pak can set up in an ideal position. Then when you push out from the base the halftrack will be everywhere your pak isn't, meaning you need either A) 2 or 3 paks, which BAR'd/M1919A1'd rifles will make a costly and useless investment even if the halftrack dies or B), a StuG E many CPs later.
Also Volley fire, which is still incredibly stupid.
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