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OKW Deception Commander idea

OKW Deception Commander
Option Distribution Votes
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Total votes: 14
Vote VOTE! Vote ABSTAIN
27 Jun 2014, 00:52 AM
#1
avatar of Rogers

Posts: 1210 | Subs: 1

Hello everyone.

So I have an idea for a very fun commander for the OKW. Based more a less on actual tactics employed during the Battle of the Bulge by commando/special forces genius Otto Skorzeny.

0 CP - "Radio Decryption"
Similar to how it works with the Soviet army, you would be told what the enemy is building or upgrading. When units appear on the field from off map etc. This would be an example of the German commandos capturing US radios and listening in on troop movements etc.

2 CP - "Commandos" 280 MP 5 man Squad
These English speaking Germans would be called in to blend into American lines and sew discontent and chaos behind enemy lines. How they would work is they would look identical to American Riflemen, they would speak American with German accents (some of them) in the casual unit chatter. So an American player could detect them by paying attention to the unit chatter. Also commanders have to make sure these units are moving so a unit moving where they did not get ordered would be known to be an enemy "Commando" unit. Smart OKW players would learn to mimic enemy movement so with proper micro these units could be very effective. NOTE *American soldiers will NOT fire on German commandos until detected as an enemy unit.*

Abilities - American weapon packages - 60 munitions (you will be issued whatever weapon upgrade the American player has purchased, ala m1919, BARs or Zooks)
- Booby traps -45 munitions (Can trap buildings and capture points)
- Camo - 20 munitions (Commandos can cloak when moving in heavy snow/water/mud and when hiding behind cover)

3 CP - "Disinformation" 80-100 munitions
This ability will simulate the Commandos ability to us American radios to spread false information about the German army so the Americans would be seeing OKW trucks or structures placed in false positions.

4 CP - "Captured Sherman" 420 Manpower 75 Fuel
German commandos have captured a cache of American Sherman MBTs and can use them to defend the fatherland in times of strife.

6 - Brandenburgers 500MP 4 man Commando squad
Brandenburger Sabateurs can be paradropped or deployed from a neutral building anywhere on the map. These units are masters of concealment and demolitions.
Abilties-
-Heavy Demolitions charge -80 Munitions for the placement of a heavy charge that can cripple even the heaviest tanks and cause devestation to buildings and troops. Can be placed on anything.
-Close Quarters Weaponry -60 munitions Brandenburgers have found Thompson sub machine guns that excell in CQB combat if called into a building. If paradropped they have G43 light rifles with a sniper option upgrade for one of the soldiers scopes for 60 munitions.
-Anti Tank Grenades-35 munitions to throw an anti tank grenade. Really only useful as last resort, but garentee a critical on a vehicle.

Anyway guys, just some rough thoughts let me know what you think.
_Rogers
27 Jun 2014, 01:30 AM
#2
avatar of korgoth

Posts: 170

Not sure about 2 light infantry in a commander but... Brandenburgers! Also actual paradropped infantry would be great to have on the german side.
27 Jun 2014, 01:31 AM
#3
avatar of Rogers

Posts: 1210 | Subs: 1

Well Kor, Luftwaffe has that squad paradroppable at 10 cp. Yeah I agree Brandens should probably be another commander. Just some thoughts on paper so to speak.
27 Jun 2014, 01:40 AM
#4
avatar of korgoth

Posts: 170

jump backJump back to quoted post27 Jun 2014, 01:31 AMRogers
Well Kor, Luftwaffe has that squad paradroppable at 10 cp. Yeah I agree Brandens should probably be another commander. Just some thoughts on paper so to speak.

yeah but the 10cp thing is not only a unit callin and also restrictive on where u can call it, the commander theme is cool though :D
27 Jun 2014, 02:11 AM
#5
avatar of Mr. Someguy

Posts: 4928

I love this idea, but I have things to add.

jump backJump back to quoted post27 Jun 2014, 00:52 AMRogers
3 CP - "Disinformation" 80-100 munitions
This ability will simulate the Commandos ability to us American radios to spread false information about the German army so the Americans would be seeing OKW trucks or structures placed in false positions.


Maybe instead of or in addition to that, you could have fake enemy units (complete with log entry) appear on the minimap, and false reports of units being engaged, sniped, or tripping landmines. These will appear to come from units in the field, but checking on them will reveal nothing is obviously happening.


jump backJump back to quoted post27 Jun 2014, 00:52 AMRogers
4 CP - "Captured Sherman" 420 Manpower 75 Fuel
German commandos have captured a cache of American Sherman MBTs and can use them to defend the fatherland in times of strife.


While they had plenty of T-34's (mostly early versions captured in the invasion), the Germans didn't have many Shermans. Instead, they improvised, the below image is a Panther Tank mocked up to look like a US Tank Destroyer, primarily the M10. They worked well enough that the crews had to come up with signals to prevent from from getting confused and shooting each other.




Maybe a call-in or an upgrade for the Panther could make this happen instead. It could give the Panther camouflage and maybe a 'first strike' ability (shooting an out-of-combat enemy tank from camouflage stuns it).
27 Jun 2014, 02:12 AM
#6
avatar of Rogers

Posts: 1210 | Subs: 1

Someguy, I love both those ideas! Big yes to both!!!
27 Jun 2014, 05:31 AM
#7
avatar of Lucas Troy

Posts: 508

I

While they had plenty of T-34's (mostly early versions captured in the invasion), the Germans didn't have many Shermans. Instead, they improvised, the below image is a Panther Tank mocked up to look like a US Tank Destroyer, primarily the M10. They worked well enough that the crews had to come up with signals to prevent from from getting confused and shooting each other.



There was one instance where the Germans used a few dozen (IIRC) captured Shermans in a temporarily successful surprise attack - not sure how typical that was, but enough basis for it to exist in a doctrine.

Source: A.J. Barker, Behind Barbed Wire

When the attack ran out of steam the captured Germans were executed because they used US colors in the attack, hence why it came up in a book about prisoners of war.
30 Jun 2014, 17:55 PM
#8
avatar of Rudo

Posts: 17

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