Volksgrenadier - er what ?
Posts: 322
Even in long range this unit isn't really good. Many times I got them in green cover and Rifleman could just run into my squad and still have about 80% health, forced me to retreat. Same thing happen with conscript squad. I always have to use at least 2 Volks moving together or some other unit .
I find that this unit damage is weak and the only reason to use them is thanks to the panzersherck. Mostly I just move them up front to take the hit so other unit like SturmPioneers and Fallschirmjäger can attack enemy.
Anybody feel the same about Volks ? At least I got SturmTigerGiap agreed with me about it .
I don't have any source about their health,power and accuracy. I only speak from experience after more than 35 games with OKW.
Posts: 1571
I think it's vital to pair them with an infantry fighting unit like sturmpio, FJs, or Panzerfusilier. The 2 synergize pretty well.
Posts: 449
I really don't see any problem with them.
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Every time I've used it it has done absolutely nothing
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Great nade?Every time I've used it it has done absolutely nothing
Really? That's a shame, because it's what the Germans have been missing since day one. I prefer it to the Panzergrenadier's bundled grenade.
My only complaint (same for bundle grenade) is that the effect is a fragmentation effect, but the potato masher was a concussion grenade.
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The problem with spamming sturmpios in their place is sturmpios cost a lot to reinforce and aren't meat shields.
Posts: 640
But I found that Volksgrenadier is weak for their price.
Well, against conscripts they work very well imo. But against the USF's riflemen they might not be that good. Riflemen have pretty good close-mid range dps.
Like Ivan said, they are probably quite bad in the early game but when they gain more and more vet they become a real threat. Yesterday I fought vet 5 Volks with vet 3 cons, wasn't easy at all, I think vet 5 Volks won most of the time.
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240 mp vs 240 mp implies that there should cover and range situations that will guarantee a win. Just like long range grens vs rifle men & cons.
Sure they scale well due the vet 5 system of the okw. But so does every okw unit.
Posts: 627
The price was 230 mp in the alpha. Actually they should be cheaper in my opinion since they can't win early engagements against other standard infantry (with equal cover). They might win against cons on long range, but no sane soviet player will do that in the beginning. Against riflemen they seem always to lose.
240 mp vs 240 mp implies that there should cover and range situations that will guarantee a win. Just like long range grens vs rifle men & cons.
Sure they scale well due the vet 5 system of the okw. But so does every okw unit.
240mp vs 240mp is cons vs Volks. Riflemen are 270. The ability to buy shrecks and vet to the sky is well worth that 10 extra MP IMO.
Posts: 710
With sturmpioneers at the beginning (using BUDDY system if you will ) they just rip everything apart. OkW already have sturmpioneers, obersoldaten, fallscrimjägers.
They do just fine compared to conscripts and riflemen. Heard also that Dane is planning on doing some video about this issue and he said that they still need something else. What may that be then? They already have AT capabilities and grenades.
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