So I was on the alpha and was having a lot of trouble with the US forces until I watched an Expert Computer do a build like this and copied it. It worked for me and maybe it will work for you.
Keep in mind that this build is all about locking down Munitions and getting weapons upgrades as soon as possible. This was always kind of counter intuitive for me because before Western Front it was always fuel that was the priority. So much so that I would skip molotov’s and AT grenades when playing Soviets just so I can get to tier 3 or 4 as fast as possible.
So here is my build.
Rifle Men, Rear Echelon Troops, Rifle Men then build a Munitions cache and upgrade to the BAR.
This build is super-fast and will put you into a position to keep your rifle men well equipped. (When I run this I can get the Munitions cache up and running within 3-4 min from the start of the game) also because Rear Echelon Troops are so cheap you should have 4 combat troops on the field while most other armies will only have 3. This gives you some extra early map control. But keep in mind that because the RET’s are so week you need to keep them close to other troop and also remember to use the suppressing fire ability to win 1 on 1 engagements.
At this point you will be hitting the 5 min mark and have a bunch of options. Personally, I go and build 2 more rifle man squads and upgrade to tier 2. Then unlock the bazooka /grenades depending on the situation. Soon after I build an ambulance.
If I've gained enough map control I’ll build a forward fighting position to protect a cutoff or an important point and use the RET’s to run out to cap and to fall back to the fighting position in case they run into trouble. The rest of my forces I blob together and attack somewhere else.
Anyway, that’s how I play the US forces now. Let me know what you think.
My first successful build order
25 Jun 2014, 20:24 PM
#1

Posts: 30
29 Jun 2014, 12:22 PM
#2

Posts: 31
I've tried a variation of this and my issue is that it really requires early aggression to keep up with the enemy. Without an early ambulance in the opening minutes your men might be run ragged. As US troops are more fragile than other factions (especially to focus fire), not having an ambulance before bars can hurt if you're not sharp on your unit preservation.
Also an early ambulance helps keep aggression up since you can virtually keep field presence with an upfront reinforce (watch the alienware final with jesulin vs twister r1 with jesulin as germans, not quite the same but it shows the concept effectively)
also, if you're fighting the standard ostheer army, effective enemy mg play can prevent you from capitalizing on some of the advantages you've stated.
Otherwise, I generally agree with the build but it requires really sharp and focused play ;p
Also an early ambulance helps keep aggression up since you can virtually keep field presence with an upfront reinforce (watch the alienware final with jesulin vs twister r1 with jesulin as germans, not quite the same but it shows the concept effectively)
also, if you're fighting the standard ostheer army, effective enemy mg play can prevent you from capitalizing on some of the advantages you've stated.
Otherwise, I generally agree with the build but it requires really sharp and focused play ;p
PAGES (1)

0 user is browsing this thread:
SHOUT IT OUT!



Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
09 Apr 2025, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Livestreams
![]() |
![]() |
![]() |
12 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
9 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.59482.879+8
- 2.43163.872+9
- 3.14839.791+7
- 4.13745.753-1
- 5.288162.640+6
- 6.18151.780+4
- 7.313114.733+9
- 8.389260.599+3
- 9.14265.686+10
- 10.18678.705+1
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1370
Board Info
336 users are online:
336 guests
2 posts in the last 24h
5 posts in the last week
40 posts in the last month
5 posts in the last week
40 posts in the last month
Registered members: 53765
Welcome our newest member, bet88insure
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, bet88insure
Most online: 2043 users on 29 Oct 2023, 01:04 AM