The Sherman accuracy
Posts: 612
Posts: 2115 | Subs: 1
Posts: 2819
Posts: 324 | Subs: 2
I would wait for actual numbers and stats to rely on.
Posts: 640 | Subs: 1
As said, RNG affects perception pretty hard. Take in mind the sherman in Rodgers video was constantly moving, which halves accuracy.
Actually if what I know is correct moving doubles the scatter. Since scatter is two-dimensional (by length and by angle), doubling scatter distance in both dimensions QUADRUPLES the area where the shell might fall when firing at infantry.
Posts: 158
Actually if what I know is correct moving doubles the scatter. Since scatter is two-dimensional (by length and by angle), doubling scatter distance in both dimensions QUADRUPLES the area where the shell might fall when firing at infantry.
Its realistic, but this is quite boring to deal with in-game, relying on dice roll... I'd prefer unit from all sites being too effective than both player having either to stop their tanks or to have luck.
Posts: 198
Actually if what I know is correct moving doubles the scatter. Since scatter is two-dimensional (by length and by angle), doubling scatter distance in both dimensions QUADRUPLES the area where the shell might fall when firing at infantry.
It does both - accuracy is halved and scatter is doubled.
Scatter change was made because moving tanks were too effective against infantry (where accuracy doesn't matter anyway).
As for stats - accuracy for Shermans is exactly the same as for any other tank gun. 5% * target size at close range and 2,5% * size at max range.
Posts: 1210 | Subs: 1
Posts: 198
My issue, I know it was bad RnG, moving the tank too much. But even a DIRECT hit on a low health squad with an HE shell did NO damage. Whats the point of HE if its not an AOE of damage?
Well, according to stats, the only difference between regular and HE shells I can see is that HE has worse penetration (obviously), 50% larger AoE radius and slightly larger scatter distance.
So, from the stats it seems good - it doesn't account for any bugs Relic might have in the game though.
Posts: 449
My issue, I know it was bad RnG, moving the tank too much. But even a DIRECT hit on a low health squad with an HE shell did NO damage. Whats the point of HE if its not an AOE of damage?
With the new AOE profiles, you might have to re-evaluate what constitutes a "direct hit".
Posts: 381
Posts: 324 | Subs: 2
Here are the stats: M3 75mm HE Shells sherman_m3_75mm_he_shell_mp.xml
Scatter angle: 6.0 (less is better)
Scatter distance: 6.9
AoE radius: 3.0
AoE far: 2.25
AoE mid: 1.5
AoE near: 0.75
For comparison, the T34/76: f34 76mm T-34 Gun t34_kv1_m1940_f-34_76mm__mp.xml
Scatter angle: 7.5
Scatter distance: 6.9
AoE radius: 2.5
AoE far: 1.875
AoE mid: 1.25
AoE near: 0.625
Conclusion: Sherman HE is fine. RNG happend.
Posts: 461 | Subs: 1
The time for speculations is over!
Here are the stats: M3 75mm HE Shells sherman_m3_75mm_he_shell_mp.xml
Scatter angle: 6.0 (less is better)
Scatter distance: 6.9
AoE radius: 3.0
AoE far: 2.25
AoE mid: 1.5
AoE near: 0.75
For comparison, the T34/76: f34 76mm T-34 Gun t34_kv1_m1940_f-34_76mm__mp.xml
Scatter angle: 7.5
Scatter distance: 6.9
AoE radius: 2.5
AoE far: 1.875
AoE mid: 1.25
AoE near: 0.625
Conclusion: Sherman HE is fine. RNG happend.
yes its pretty fine. in that video the Sherman was always moving and was behind heavy green cover of course it wouldn't hit much.
Posts: 598
I'm surprised they didn't fix the truck crush that players were complaining about since the alpha.
Posts: 598
Posts: 578
Livestreams
104 | |||||
33 | |||||
22 | |||||
17 | |||||
10 | |||||
165 | |||||
15 | |||||
9 | |||||
7 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.653231.739+13
- 2.839223.790+2
- 3.35057.860+15
- 4.592234.717-1
- 5.278108.720+29
- 6.306114.729+2
- 7.645.928+5
- 8.922406.694+1
- 9.1122623.643+3
- 10.265138.658+2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
0 post in the last week
28 posts in the last month
Welcome our newest member, Baqis73421
Most online: 2043 users on 29 Oct 2023, 01:04 AM