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russian armor

American Pop cap broken and OP

26 Jun 2014, 12:31 PM
#21
avatar of gokkel

Posts: 542

jump backJump back to quoted post26 Jun 2014, 12:21 PMKatitof


Good, now try that against a player with working brain instead of easy AI and see how far you get.


Still, it is an exploit that needs fixing either way, don't you agree?

Btw yesterday I had a 3v3 team game where in the end I was popcapped as OKW for ages and was floating like 4000 manpower, 500 fuel and 500 munition or even more. Still the game went on for a while still because just moving into the enemy army which was not that small either could still go badly. If I could exploit such a thing as OKW I could have had 3 King Tigers with those ressources instead of just one.

Maybe such games are not common and maybe the game was not on a high skill level, but either way such things should just not be possible in any way.
26 Jun 2014, 13:01 PM
#22
avatar of Katitof

Posts: 17914 | Subs: 8

I'll agree when I'll see it actually being used in high level play where you're under constant pressure and that will achieve you a victory.

Until then, I simply couldn't care less for a gimmick that works only in comp stomps or 4v4 meat grinders.
26 Jun 2014, 13:13 PM
#23
avatar of Pepsi

Posts: 622 | Subs: 1

I don't see the problem at a competitive level of play.

It's like vcoh zombie gren farm... It's an exploit but nobody ever complained about it as it shouldn't happen if the players are better than easy AI.
27 Jun 2014, 10:48 AM
#24
avatar of DarthBong420

Posts: 381

The only unit that I would consider this op or broken is jacksons. I would actually say this is america's late game since they have no Pershing. But it doesn't really matter in an even matched game in any mode, this would be very difficult to do.
27 Jun 2014, 11:05 AM
#25
avatar of korgoth

Posts: 170

What about if u are over pop cap u get 0 income? Pretty harsh though xD
27 Jun 2014, 11:48 AM
#26
avatar of Nefer

Posts: 47

The only unit that I would consider this op or broken is jacksons. I would actually say this is america's late game since they have no Pershing. But it doesn't really matter in an even matched game in any mode, this would be very difficult to do.


Just so you know. Jacksons can die in a AT strafing run or by just 3 pak shots
16 Jul 2014, 09:44 AM
#27
avatar of Severino

Posts: 38

I wonder what factions those people defending this exploit play... It's an exploit and needs to be fixed. None of this "Well you're pretty stupid if you let this happen" shite. Ok how about we change it so all factions except USF have 150 pop cap. Shouldn't make a difference right? You'd have to be pretty stupid to allow your opponent to get over 100 pop eh?

Yeah yeah, obtaining 154/100 pop cap isn't an exploit at all, makes no difference that USF can break the system. Next they'll be saying it was part of the faction design.

I play 2v2 almost exclusively, and I have to stress the fact that yes, this does indeed make a huge difference and needs to be fixed pronto.
16 Jul 2014, 09:46 AM
#28
avatar of VIPUKS

Posts: 431 | Subs: 1

Simply just make the crew have same popcap as vehicle do.
Not really hard to fix.
16 Jul 2014, 17:51 PM
#29
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

This is not a legitimate problem.
16 Jul 2014, 18:00 PM
#30
avatar of Katitof

Posts: 17914 | Subs: 8

I'm still waiting for a single replay of high level play where it tipped the scales towards USF(because making impossible to reinforce infantry wins games).
16 Jul 2014, 18:05 PM
#31
avatar of DarthBong420

Posts: 381

shite. Ok how about we change it so all factions except USF have 150 pop cap.

i agree, then i can have 3 kingtigers, command panther, and an ober squad.
16 Jul 2014, 18:22 PM
#32
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post16 Jul 2014, 09:46 AMVIPUKS
Simply just make the crew have same popcap as vehicle do.
Not really hard to fix.


That would make saving your crews a huge liability. If the vehicle got stolen/destroyed you would have a 12+ pop squad that is about as useless as rear echelon troops.
16 Jul 2014, 18:29 PM
#33
avatar of keithsboredom

Posts: 117

why not just stop people from manning vehicles when your at pop cap
16 Jul 2014, 18:31 PM
#34
avatar of DarthBong420

Posts: 381

why not just stop people from manning vehicles when your at pop cap

no. if i have the opportunity to capture a tiger and i am at pop cap i want to be able to do it.
16 Jul 2014, 18:47 PM
#35
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post16 Jul 2014, 18:00 PMKatitof
I'm still waiting for a single replay of high level play where it tipped the scales towards USF(because making impossible to reinforce infantry wins games).


I want to see it just because of the sake of variety.
16 Jul 2014, 19:44 PM
#36
avatar of QuicksandGM

Posts: 68

Reduce all income by 50%-60% if pop cap goes over 110/100 & reduce income by 100% if over 150/100 or something along those lines.
Keep it as a last ditch effort that could cost you the game or not...

They should be allowed to do it because other factions can.
If you're at 99/100 as OH and you recruit an abandoned IS2, bet your ass you're going over pop cap. Doesn't mean the game is broken.
16 Jul 2014, 20:18 PM
#37
avatar of Katitof

Posts: 17914 | Subs: 8

You are finding solutions to the issue that doesn't even exists...
18 Jul 2014, 08:56 AM
#38
avatar of VIPUKS

Posts: 431 | Subs: 1



That would make saving your crews a huge liability. If the vehicle got stolen/destroyed you would have a 12+ pop squad that is about as useless as rear echelon troops.



Than let them die. Or keep them for veterancy. They are not hard to get rid off.
18 Jul 2014, 09:37 AM
#39
avatar of VonIvan

Posts: 2487 | Subs: 21

Fine as is imo, some falls would do nicely.
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