There's your problem. Stop trying to Raketenwerfer against M3's, it absolutely seems like the intuitive counter but it's not.
So I believe you have better options, please tell us
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There's your problem. Stop trying to Raketenwerfer against M3's, it absolutely seems like the intuitive counter but it's not.
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Well i don't agree with Barton this time.
We played many team matchs (4vs4 and 3vs3) OKW vs Sov and a mixed.
Yes M3 are scary at first. It won 2 games in row, before they had to change tactics.
But the M3 rushs were finally fought with improved barbed wires ,Raketenwerfer, early mine, Panzer shreck and using sturmpios in buildings if any available.
Penal's snatchel are also very powerful cause OKW lack good suppression unit.... try them. Better than M3s... Using both in conjunction are deadly... counter with 2 Kübelwagen minimum...
So lets play for another 50 team-matchs and we should be able to see where the balance hurt the fun factor.
Overall i say that the game is a lot more fun !!! thanks Relics see you at the next balance patch.
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lol you talking about 4v4's where i just spam the shit out of my enemies with T-70 spam and soon with USA tanks armada. Balance takes only place in 1v1 and 2v2, nobody cares about balance in 3v3 4v4
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Too bad for us...
Our group of friends only play 3vs3 or 4vs4.
Begin rant :
1vs1 is for loner in need of finding how good they are....
To play team , one must accept to lose because a teammate screw-up. The human factor add another level of difficulty.
We know our strength and we have friends to play with...so we play team match.
But when we were in our early 20, i play a lot of 1vs1 game to prove myself, so i understand you.
If ever we have a team 4vs4 tournament, we would crush you easy.... as a walk in the park...
Ending rant...
Balance patch will be needed, but it's too early to cry, way to early.
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I looks to me that it's vital to rush jagdpanzer IV in 1 v 1 and get 3 x volks w/ panzershrecks.
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ahh, forgot that the truck with flak can convert resources, but still flak can be countered by guards, obviously not in open field but in building or green cover for sure, M3's are providing a great counter to sturmpios and they are expensive to build and then to reinforce.
I'm still thinking how OKW can survive playing vs soviet windustry doctrine
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And get raped by soviet infantry then, you won't have enought AI firepower too keep the infantry at bay. Shrecks come too late to stop the M3a1 early.
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I think it's only possible to go T1 and T2 healing and then stop there with a Jagdpanzer IV. The problem is when fighting soviets, T-34s start coming in at that mark and any more delays are GG.
So the early game, it'll revolve around good use of infantry as no light AFVs will be made. i'm still trying to figure it out myself.
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