Question: How exactly does Soviet Industry's economy work?
Posts: 1571
Posts: 17914 | Subs: 8
65 menpower penalty for 13 fuel income.
You will not be able to have any sustainable infantry force and you can't spam T34/76 after the changes to its cost and performance.
Its a doctrine designed to spam units that no longer exist.
Tank values were adjusted, the doctrine was not, waste of money if you ask me.
Posts: 1571
Posts: 132
It needs its manpower drain reduced at the cost of slightly less fuel gain. Maybe something like -35 manpower and +10 fuel would work better IMO.
Posts: 1063
Posts: 369
Posts: 2115 | Subs: 1
500 fuel for 175 fuel seems pretty OP
"No map control? No problema Kappa"
Posts: 2181
Posts: 612
Posts: 915
Definitely not a bad commander.
Posts: 1571
I just finished a 24 minute game with mobile defense (axis) and I was swimming in fuel and relatively poorer in manpower.
Posts: 915
Posts: 612
There seems to be only a 'small window' where this commander could give an edge (mid game?).
I just finished a 24 minute game with mobile defense (axis) and I was swimming in fuel and relatively poorer in manpower.
It has a powerful edge mid game that slightly tapers off in the late game depending on how you do. If played right the man power drain mid to late game should not be too bad because most of your damage should be repairable rather than model loss which is where the repair station comes in
Posts: 612
There seems to be only a 'small window' where this commander could give an edge (mid game?).
I just finished a 24 minute game with mobile defense (axis) and I was swimming in fuel and relatively poorer in manpower.
It has a powerful edge mid game that slightly tapers off in the late game depending on how you do. If played right the man power drain mid to late game should not be too bad because most of your damage should be repairable rather than model loss which is where the repair station comes in
Posts: 612
There seems to be only a 'small window' where this commander could give an edge (mid game?).
I just finished a 24 minute game with mobile defense (axis) and I was swimming in fuel and relatively poorer in manpower.
It has a powerful edge mid game that slightly tapers off in the late game depending on how you do. If played right the man power drain mid to late game should not be too bad because most of your damage should be repairable rather than model loss which is where the repair station comes in
Posts: 612
Posts: 8154 | Subs: 2
It has a powerful edge mid game that slightly tapers off in the late game depending on how you do. If played right the man power drain mid to late game should not be too bad because most of your damage should be repairable rather than model loss which is where the repair station comes in
+1
Definetely a teamgame commander.
Posts: 4928
Posts: 889 | Subs: 1
It will inevitably leave you with a lot of fuel, and not enough manpower to spend it. If you do decide to use it, be careful about how many infantry you purchase, and how risky you are with them. I often choose this doctrine in 3v3 and 4v4 games when its clear my arranged team is going to obliterate randoms. It's great for pumping out a few early vehicles, but if you are truly dominating you end up with double fuel control and your fuel income slowly outpaces your manpower income.
The KV2 cost increase made it a lot harder to get this beast out too. In saving for it, I often end up giving up on reinforcing infantry squads. They sit in the base idle, which is not ideal.
Posts: 3552 | Subs: 2
For yourself you don't really need to build fuel caches, but your teammates do unless they are arranging to go heavy infantry and artillery.
That just gives you even more fuel, and it's not like you are short of munitions either.
You could probably put together and pre-planned strat that had SI as an element, but its not good in random match ups
Livestreams
49 | |||||
26 | |||||
3 | |||||
1 | |||||
8 | |||||
8 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.883398.689+5
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, strzlagx81
Most online: 2043 users on 29 Oct 2023, 01:04 AM