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russian armor

M36 Jackson Unit Reveal

5 Jun 2014, 20:40 PM
#1
avatar of coh2player

Posts: 1571



Brief Description: Relatively fragile M36 Tank Destroyer has a powerful gun that can outrange most enemy armored vehicles.
Deployment Conditions: Needs Major unlocked.
Deployed From: Battalion Command Post
Quote: Kill those stupid bastards.

Abilities:

Vehicle Crew Disembark: The Vehicle Crew squad exits the vehicle. This Vehicle Crew is armed with M3 Grease Guns and can repair vehicles and structures or capture territory.


T30E16 HVAP-T Armor Piercing Rounds: Switch to firing HVAP-T shells that offer substantial improvements in armor penetration against very heavy targets.


Veterancy Levels

Rank 1: The unit can use HVAP (High Velocity Armor Piercing shells, giving the tank destroyer better accuracy and armor penetration.
Rank 2: Advanced vehicle training improves vehicle sighting weapon accuracy, and rate of fire.
Rank 3: Veteran crews are better able to target weak points in enemy armor, increasing penetration in addition to rate of fire.


Description:

Built off the older M10 chassis the M36 Tank Destroyer was designed to counter heavy German armor such as the Panther and Tiger tanks which could engage US Forces from a distance over 500 meters. Designed with the M3 90 mm gun the first M36 prototype was completed in the spring of 1943 and appearing in European combat in the fall of 1944.

Like all American tank destroyers the turret is open-topped to save weight and allow for better observation.

The M36 provides an excellent counter to the heavy German armor that you may encounter in the field; however it lacks protection and is weak to anti-tank weaponry. Use it to engage with the enemy from a distance and keep it protected with more durable units acting as a buffer.

http://blogs.companyofheroes.com/category/unit-profiles/
5 Jun 2014, 20:42 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

SU-85 with turret, let the "OMG PANTHOR DILITID RERIC HATEZ US POOR GURMUNZ" begin! :D
5 Jun 2014, 21:26 PM
#3
avatar of crash

Posts: 52

SU-85 with turret, let the "OMG PANTHOR DILITID RERIC HATEZ US POOR GURMUNZ" begin! :D


wow great post, you should take it
5 Jun 2014, 21:38 PM
#4
avatar of coh2player

Posts: 1571

The range was stated to be 60 and the fuel price is 135. It's in the same building that produces M4 and M8.

So it's pretty good unit.
5 Jun 2014, 21:49 PM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post5 Jun 2014, 21:26 PMcrash


wow great post, you should take it


We both know this will happen.
And when it will, I'll just post "called it first".
5 Jun 2014, 22:44 PM
#6
avatar of Kronosaur0s

Posts: 1701

60 Range, Turret, hmmm
5 Jun 2014, 22:47 PM
#7
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

This thing can'stand a chance against an Elephant I guess :3
5 Jun 2014, 23:50 PM
#8
avatar of Mr. Someguy

Posts: 4928

60 Range, Turret, hmmm


Glass cannon.
6 Jun 2014, 00:46 AM
#9
avatar of coh2player

Posts: 1571

^

The M36 is maneuverable and has good speed- unlike the SU-85 and the G-Wagon from vcoh.
6 Jun 2014, 01:06 AM
#10
avatar of braciszek

Posts: 2053

Sherman: shoots its smoke launcher at the elefant. M36: charges/flanks elefant and it is now dead.
6 Jun 2014, 05:30 AM
#11
avatar of Katitof

Posts: 17914 | Subs: 8

This thing can'stand a chance against an Elephant I guess :3


Well, US does have handheld AT for the infantry and its not like Jackson is SU-85 and can't flank for real.
6 Jun 2014, 05:42 AM
#12
avatar of __deleted__

Posts: 807

60 Range, Turret, hmmm


..And I guess it's not the worst thing :).
Lol, even a pre-patch Panther (50 range) could have a serious problem with it. Actual Panther doesn't stand a chance.

But maybe we should stop compare it to the Ostheer units. Anyway I think Ostheer will be overpassed by far and forgoten. Anyone playing with it will take a severe beating. Probably OKW will have more reliable units, though more expensive. Overall, probably meta will be favourable to USA (as it was in vCOH, what should we expect?) but it would be nice for the german faction to have a chance, even if this chance is smaller.
6 Jun 2014, 05:49 AM
#13
avatar of Katitof

Posts: 17914 | Subs: 8

^ see, crash?

6 Jun 2014, 05:52 AM
#14
avatar of __deleted__

Posts: 807

^ see, crash?



What would you do without me? :lolol:
6 Jun 2014, 05:53 AM
#15
avatar of BeltFedWombat
Patrion 14

Posts: 951

keep it protected with more durable units acting as a buffer.


Amen. This is why it's not OP - you have to use it with combined arms and like the US faction overall, it rewards good micro.

Unescorted it's toast.

All the other factions have super-heavy trololol tanks. US doesn't.
6 Jun 2014, 05:55 AM
#16
avatar of coh2player

Posts: 1571

All the factions will be re-patched after WFA is released so it will be better balanced.

The OKW's units look pretty damn good but I suspect that the resource penalty will be steep. The fancy units are there but the cash isn't. If this faction realistically gets only ~70-80% of the resources of other factions, then it won't overpower Ost I think.

USA is looking really strong right now outside of the lack of line breaking heavy armor. However, I did notice the prices of the infantry units are higher than non doc Ost/Soviet. It's in the 300 MP range. Armor prices look to be actually a tad low.



But maybe we should stop compare it to the Ostheer units. Anyway I think Ostheer will be overpassed by far and forgoten. Anyone playing with it will take a severe beating. Probably OKW will have more reliable units, though more expensive. Overall, probably meta will be favourable to USA (as it was in vCOH, what should we expect?) but it would be nice for the german faction to have a chance, even if this chance is smaller.
6 Jun 2014, 05:59 AM
#17
avatar of Mr. Someguy

Posts: 4928

I'm actually a bit worried about OKW's resource system. Extremely expensive units and a hefty resource penalty?

It sounds like you'll get about 10 units on the field max and losing a single squad will turn games.
6 Jun 2014, 06:02 AM
#18
avatar of braciszek

Posts: 2053

I'm actually a bit worried about OKW's resource system. Extremely expensive units and a hefty resource penalty?

It sounds like you'll get about 10 units on the field max and losing a single squad will turn games.



Its why everything has uber weapons, and that the alpha testers say it is an acquired taste. Not just anyone can play OKW. You have to have good micro and know what you are doing. One wrong step, and you are set back by 10 minutes. Imagine losing a King Tiger. Yeah, you are definitely not recovering from that. Its all or nothing.
6 Jun 2014, 06:02 AM
#19
avatar of coh2player

Posts: 1571

^
Yeah, the resource penalty makes it seem like OKW will be really vulnerable to mines and squad wipes. Armor is few in number but individually good- as if the player went for heavy call-ins or T4 every game.
6 Jun 2014, 06:04 AM
#20
avatar of braciszek

Posts: 2053

^
Yeah, the resource penalty makes it seem like OKW will be really vulnerable to mines and squad wipes.


Which hopefully will be addressed. I cant imagine WFA being released without changes and fixes on the core factions.
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