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Hands on Western Fronts Armies

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24 Jun 2014, 02:35 AM
#1461
avatar of Slippyer1

Posts: 37

Thoughts on it? Pretty happy myself, with OKW at least. Someone will have to explain airborne assault. Used 2 times, 2 instakills of falls and not one shot from a stuka.
The new forest map is ace as well.

24 Jun 2014, 04:00 AM
#1462
avatar of coh2player

Posts: 1571

NDA land is over. Credit to R

Rifle Company

Elite Riflemen Training
Riflemen Flares
Riflemen Flamethrowers
White Phosphorus Smoke Barrage
M4A3E8 Sherman 'Easy Eight'

Mechanized Company

Withdraw and Refit
WC51 Military Truck
M3 Half-track Assault Group
Recon Sweep
155mm Artillery Barrage

Recon Support Company

Forward Observers
IR Pathfinders
M8 Greyhound
Recon Sweep
Airdropped Combat Group
24 Jun 2014, 04:02 AM
#1463
avatar of austerlitz

Posts: 1705

What is airdropped combat group and what is withdraw and refit?
Elite rifleman training i'm guessing is rifles version of troop training?
24 Jun 2014, 04:35 AM
#1464
avatar of Omega_Warrior

Posts: 2561

What is airdropped combat group and what is withdraw and refit?
Elite rifleman training i'm guessing is rifles version of troop training?

Airdrop combat group drops 2 airborne squads and a at gun with a crew

Elite riflemen are a call-in rifle squad with veterancy

Withdraw and Refit allows you to refund a vehicle and get most of the resources you spent on it back.
24 Jun 2014, 04:39 AM
#1465
avatar of braciszek

Posts: 2053


Airdrop combat group drops 2 airborne squads and a at gun with a crew

Elite riflemen are a call-in rifle squad with veterancy

Withdraw and Refit allows you to refund a vehicle and get most of the resources you spent on it back.



Withdraw and refit isnt that bad then - you can get rid of old m20's, m5 AA halftracks, and stuarts once late game outclasses them. You can use the resources for shermans and jacksons then.
24 Jun 2014, 04:46 AM
#1466
avatar of Omega_Warrior

Posts: 2561




Withdraw and refit isnt that bad then - you can get rid of old m20's, m5 AA halftracks, and stuarts once late game outclasses them. You can use the resources for shermans and jacksons then.
Yup that's exactly it. The strat I used in beta was to call in the jeep and use that till light vehicles and schreks came out. Then the M20 to lay some AT mine until armor arrives. Then start on shermans. Pretty much lets you quick tech to medium armor while still using light vehicles.
24 Jun 2014, 04:49 AM
#1467
avatar of vietnamabc

Posts: 1063

NDA land is over. Credit to R

Rifle Company

Elite Riflemen Training
Riflemen Flares
Riflemen Flamethrowers
White Phosphorus Smoke Barrage
M4A3E8 Sherman 'Easy Eight'

Mechanized Company

Withdraw and Refit
WC51 Military Truck
M3 Half-track Assault Group
Recon Sweep
155mm Artillery Barrage

Recon Support Company

Forward Observers
IR Pathfinders
M8 Greyhound
Recon Sweep
Airdropped Combat Group

Awesome man, can you please give a description or screenshot of each commanders? Would you please give details about the WC51 and Forward Observers + IR Pathfinders. Is the M3 Half-track Assault Group similar to the Soviet ones? I heard someone said there is a commander with the Jumbo also.
24 Jun 2014, 04:59 AM
#1468
avatar of Omega_Warrior

Posts: 2561


Awesome man, can you please give a description or screenshot of each commanders? Would you please give details about the WC51 and Forward Observers + IR Pathfinders. Is the M3 Half-track Assault Group similar to the Soviet ones? I heard someone said there is a commander with the Jumbo also.

WC51: It's a jeep with a machine gun
IR Pathfinders: PAthfinders that have one less guy, but can call in artillery
Forward Observers: riflemen in cover see further
M3 halftrack: Halftrack with assault engineers
24 Jun 2014, 05:00 AM
#1469
avatar of vietnamabc

Posts: 1063

And how about the Ez8 Sherman, are they the same as Soviet Lend-Lease or do they have any extra abilities?
24 Jun 2014, 05:03 AM
#1470
avatar of Omega_Warrior

Posts: 2561

And how about the Ez8 Sherman, are they the same as Soviet Lend-Lease or do they have any extra abilities?
they are better then the soviet shermans.
24 Jun 2014, 05:04 AM
#1471
avatar of braciszek

Posts: 2053


WC51: It's a jeep with a machine gun
IR Pathfinders: PAthfinders that have one less guy, but can call in artillery
Forward Observers: riflemen in cover see further
M3 halftrack: Halftrack with assault engineers


Based on the descriptions of every ability that was said... these 3 commanders trump the starting three. I find it disappointing when i cant find a use for all of a commander's abilities, but these commanders seem very useful.
24 Jun 2014, 05:06 AM
#1472
avatar of vietnamabc

Posts: 1063

they are better then the soviet shermans.

Sweet, looks like Rifle company will be my fav doctrine, will rifle spam => Ez8 spam be the new bulletproof stratB-)?
25 Jun 2014, 15:53 PM
#1473
25 Jun 2014, 15:56 PM
#1474
avatar of coh2player

Posts: 1571

Either the Wehr or OKW has a new commander. I have no idea what it has:

25 Jun 2014, 15:56 PM
#1475
avatar of braciszek

Posts: 2053

Is it me, or do vehicles have their lights on during dark maps? I was playing one of the newer maps, and suddenly i realized my OKW vehicles had their lights on.
25 Jun 2014, 17:32 PM
#1476
avatar of coh2player

Posts: 1571

Man, the US Infantry company commander is the best one. Everything is useful. The 30 cal. suppresses quite well and does damage.

Mortar halftrack is decent. Riflemen can build stuff.

The priest is so good, surprisingly fast recharge with probably OP range.

Time on target is accurate and can knock out idle tanks.
26 Jun 2014, 05:41 AM
#1477
avatar of coh2player

Posts: 1571

The base commanders.

It looks to me that:

US Armor: For Armor rushes, Skip T4

US Infantry: Good for long team games

US Airborne: Good for shorter, smaller games.

----------

OKW Special Ops: Armor rushes, Skip T4

OKW LW: Good for shorter, smaller games.

OKW Breakthrough: Good for long team games
27 Jun 2014, 12:47 PM
#1478
28 Jun 2014, 14:50 PM
#1479
avatar of vietnamabc

Posts: 1063

The base commanders.
OKW Breakthrough: Good for long team games

Breakthrough is certainly viable in 1v1 when u go Mechanized regiment HQ, Puma + Panzerfusilier + Sturmzofficier and then convert muni to fuel and go for Obersoildaten then Panther or wait for Jadgtiger depend on your opponent. As OKW, I dreaded T-34/85 most. Those things are evil, they just kill my precious sturmpio and too tough for my Puma + puppchen to handle
28 Jun 2014, 14:58 PM
#1480
avatar of coh2player

Posts: 1571

Yeah, I reject the categorizations that I made for that post on the 26th now. I think the US still stands but all 3 OKW doctrines are strong early-mid game. The Specs ops doctrine is not as strong as the other 2 early game but it has the excellent infiltration tactics.
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