Hands on Western Fronts Armies
![avatar of Slippyer1](/images/no_av.png)
Posts: 37
The new forest map is ace as well.
![avatar of coh2player](/images/avatars/major.png?updated=1414778153)
Posts: 1571
Rifle Company
Elite Riflemen Training
Riflemen Flares
Riflemen Flamethrowers
White Phosphorus Smoke Barrage
M4A3E8 Sherman 'Easy Eight'
Mechanized Company
Withdraw and Refit
WC51 Military Truck
M3 Half-track Assault Group
Recon Sweep
155mm Artillery Barrage
Recon Support Company
Forward Observers
IR Pathfinders
M8 Greyhound
Recon Sweep
Airdropped Combat Group
![avatar of austerlitz](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 1705
Elite rifleman training i'm guessing is rifles version of troop training?
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
What is airdropped combat group and what is withdraw and refit?
Elite rifleman training i'm guessing is rifles version of troop training?
Airdrop combat group drops 2 airborne squads and a at gun with a crew
Elite riflemen are a call-in rifle squad with veterancy
Withdraw and Refit allows you to refund a vehicle and get most of the resources you spent on it back.
![avatar of braciszek](/images/avatars/m5_quad.png?updated=1440837396)
Posts: 2053
Airdrop combat group drops 2 airborne squads and a at gun with a crew
Elite riflemen are a call-in rifle squad with veterancy
Withdraw and Refit allows you to refund a vehicle and get most of the resources you spent on it back.
Withdraw and refit isnt that bad then - you can get rid of old m20's, m5 AA halftracks, and stuarts once late game outclasses them. You can use the resources for shermans and jacksons then.
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
Yup that's exactly it. The strat I used in beta was to call in the jeep and use that till light vehicles and schreks came out. Then the M20 to lay some AT mine until armor arrives. Then start on shermans. Pretty much lets you quick tech to medium armor while still using light vehicles.
Withdraw and refit isnt that bad then - you can get rid of old m20's, m5 AA halftracks, and stuarts once late game outclasses them. You can use the resources for shermans and jacksons then.
![avatar of vietnamabc](/images/no_av.png)
Posts: 1063
NDA land is over. Credit to R
Rifle Company
Elite Riflemen Training
Riflemen Flares
Riflemen Flamethrowers
White Phosphorus Smoke Barrage
M4A3E8 Sherman 'Easy Eight'
Mechanized Company
Withdraw and Refit
WC51 Military Truck
M3 Half-track Assault Group
Recon Sweep
155mm Artillery Barrage
Recon Support Company
Forward Observers
IR Pathfinders
M8 Greyhound
Recon Sweep
Airdropped Combat Group
Awesome man, can you please give a description or screenshot of each commanders? Would you please give details about the WC51 and Forward Observers + IR Pathfinders. Is the M3 Half-track Assault Group similar to the Soviet ones? I heard someone said there is a commander with the Jumbo also.
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
Awesome man, can you please give a description or screenshot of each commanders? Would you please give details about the WC51 and Forward Observers + IR Pathfinders. Is the M3 Half-track Assault Group similar to the Soviet ones? I heard someone said there is a commander with the Jumbo also.
WC51: It's a jeep with a machine gun
IR Pathfinders: PAthfinders that have one less guy, but can call in artillery
Forward Observers: riflemen in cover see further
M3 halftrack: Halftrack with assault engineers
![avatar of vietnamabc](/images/no_av.png)
Posts: 1063
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
And how about the Ez8 Sherman, are they the same as Soviet Lend-Lease or do they have any extra abilities?they are better then the soviet shermans.
![avatar of braciszek](/images/avatars/m5_quad.png?updated=1440837396)
Posts: 2053
WC51: It's a jeep with a machine gun
IR Pathfinders: PAthfinders that have one less guy, but can call in artillery
Forward Observers: riflemen in cover see further
M3 halftrack: Halftrack with assault engineers
Based on the descriptions of every ability that was said... these 3 commanders trump the starting three. I find it disappointing when i cant find a use for all of a commander's abilities, but these commanders seem very useful.
![avatar of vietnamabc](/images/no_av.png)
Posts: 1063
they are better then the soviet shermans.
Sweet, looks like Rifle company will be my fav doctrine, will rifle spam => Ez8 spam be the new bulletproof strat
![B-) B-)](/images/Smileys/cool.gif)
![avatar of coh2player](/images/avatars/major.png?updated=1414778153)
Posts: 1571
![avatar of braciszek](/images/avatars/m5_quad.png?updated=1440837396)
Posts: 2053
![avatar of coh2player](/images/avatars/major.png?updated=1414778153)
Posts: 1571
Mortar halftrack is decent. Riflemen can build stuff.
The priest is so good, surprisingly fast recharge with probably OP range.
Time on target is accurate and can knock out idle tanks.
![avatar of coh2player](/images/avatars/major.png?updated=1414778153)
Posts: 1571
It looks to me that:
US Armor: For Armor rushes, Skip T4
US Infantry: Good for long team games
US Airborne: Good for shorter, smaller games.
----------
OKW Special Ops: Armor rushes, Skip T4
OKW LW: Good for shorter, smaller games.
OKW Breakthrough: Good for long team games
![avatar of vietnamabc](/images/no_av.png)
Posts: 1063
The base commanders.
OKW Breakthrough: Good for long team games
Breakthrough is certainly viable in 1v1 when u go Mechanized regiment HQ, Puma + Panzerfusilier + Sturmzofficier and then convert muni to fuel and go for Obersoildaten then Panther or wait for Jadgtiger depend on your opponent. As OKW, I dreaded T-34/85 most. Those things are evil, they just kill my precious sturmpio and too tough for my Puma + puppchen to handle
![avatar of coh2player](/images/avatars/major.png?updated=1414778153)
Posts: 1571
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