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Hands on Western Fronts Armies

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17 Jun 2014, 04:13 AM
#921
avatar of Mr. Someguy

Posts: 4928

Yeah but the way they work, they showed them off as a combat unit, even having an ability to effectively force a retreat on the enemy squad of their choosing. They should be something you don't want to lead an assault with, but they showed them off as the opposite.
17 Jun 2014, 04:28 AM
#922
avatar of braciszek

Posts: 2053

Yeah but the way they work, they showed them off as a combat unit, even having an ability to effectively force a retreat on the enemy squad of their choosing. They should be something you don't want to lead an assault with, but they showed them off as the opposite.


Your going to find Sturmpioneers fighting off your rifle squads, so i guess they had to make the USF builder unit something to compete with. Its attack is used for defense, i cant tell if they can use the ability on the move, but it is supposed to keep squads away as getting close increases the chance of getting pinned.
17 Jun 2014, 04:31 AM
#923
avatar of coh2player

Posts: 1571

I don't think the rear echelon have flamethrowers which compromises their combat role (vs. soviet engineers, pioneers and sturmpioneers).

They are a 4 man squad are with carbines and this 'suppressive fire ability'. I don't think they even have grenades. IIRC, from the demonstration video they were circa 280 MP (not cheap).
17 Jun 2014, 04:42 AM
#924
avatar of Mr. Someguy

Posts: 4928

For rear echelon troops, I think it would have been neater if they gained defensive buffs from their own territory tied to that territory's value, maybe even improve resource production in that territory. Then you'd be more inclined to actually keep them as rear echelon troops.
17 Jun 2014, 04:52 AM
#925
avatar of coh2player

Posts: 1571

The rear echelon:

Fighting Position: Build a small defensive structure. Can be upgraded with a Heavy Machine Gun. Holds one squad of infantry and provides cover. Rear Echelon Troops will use rifle grenades when garrisoned inside.


17 Jun 2014, 05:21 AM
#926
avatar of BeltFedWombat
Patrion 14

Posts: 951

SturmPios = awesome combat unit, lots of utility *as they level up*

REMFs = poor offensive unit, more utility than you can shake a stick at *off the bat*

The rifle grenade ability from foxholes is awesome.
17 Jun 2014, 07:40 AM
#927
avatar of austerlitz

Posts: 1705

OKW can't build bunkers it seems...hopefully their units are good enough to defend trucks.Also without flamers and mortars how are they supposed to eliminate these fortifications and units in buildings....heavy dependance on grenades and the all important infantry support gun i'm guessing.
17 Jun 2014, 09:09 AM
#928
avatar of bämbabäm

Posts: 246

jump backJump back to quoted post17 Jun 2014, 03:13 AMTobis

I assume that the M20 has 3 or 4 unit slots to take it, if a rifle gets in, can the rest of the squad return to base and reinforce? Then could the rifles exit the vehicle and now be two rifle squads?


Hopefully this does not work. You could stop building new sqauds and just split them up this way.
17 Jun 2014, 09:19 AM
#929
avatar of Omega_Warrior

Posts: 2561

All members of the squad get in the tank regardless of men, unless its less then 3.
17 Jun 2014, 10:21 AM
#930
avatar of ManBearPig

Posts: 12

I am gonna my crew my jeeps with riflemen and use them as a fast response unit
17 Jun 2014, 10:57 AM
#931
avatar of Brick Top

Posts: 1162

I still have to wonder why "rear echelon squad" is a frontline combat unit.

That's literally the opposite of what rear echelon personnel are.


No no no..


Just becuase you are Rear Echelon does not mean you do not still opperate as a soldier, first and foremost.. still even to this day.

For example, my brother is a Mechanic in the British Army, this is a RE role... but he would still have the option to go out on patrols etc. And he is a trained Paratrooper as well, attached to 2 Para.

So his main role is servicing the Paras vehicles, but he can fight along side them just the same.


Virtually nobody in the army is not trained first and foremost to fight.
17 Jun 2014, 11:06 AM
#932
avatar of vietnamabc

Posts: 1063

Come on Relic, it's 1 week till release and we haven't got open beta? I remember when COH2 was released, the NDA was much more lenient.
17 Jun 2014, 11:35 AM
#933
avatar of Katitof

Posts: 17914 | Subs: 8

OKW can't build bunkers it seems...hopefully their units are good enough to defend trucks.Also without flamers and mortars how are they supposed to eliminate these fortifications and units in buildings....heavy dependance on grenades and the all important infantry support gun i'm guessing.


Maybe with infantry guns, grenades and units that excel at it?
17 Jun 2014, 13:20 PM
#934
avatar of coh2player

Posts: 1571

The LW doctrine allows Sturmpios to build trenches.

USA Assault Engineers looks like the doctrinal way to give the USA close combat pios.
17 Jun 2014, 22:36 PM
#935
avatar of coh2player

Posts: 1571

If the past is any indication, a second profile should appear sometime today.

http://blogs.companyofheroes.com/category/unit-profiles/


17 Jun 2014, 22:56 PM
#936
avatar of austerlitz

Posts: 1705

Interesting...now questions that arise for me..what does it mean set up time?Is the gun rotatable 360 degrees as they said 'full range of motion'.I'm pretty sure this is going to be good vs infantry.

Positives - Can damage both light vehicles and infantry.

Key issue - Is the halftrack immune to small arms fire like the soviet truck?

Also this comes from the same building as the puma..is that how it was before?Or changed?
17 Jun 2014, 23:06 PM
#937
avatar of whispa

Posts: 34

To add to this, does it replace the stationary building flak we saw in the streaming vid or does it still exist?
17 Jun 2014, 23:07 PM
#938
avatar of braciszek

Posts: 2053

Interesting...now questions that arise for me..what does it mean set up time?Is the gun rotatable 360 degrees as they said 'full range of motion'.I'm pretty sure this is going to be good vs infantry.

Positives - Can damage both light vehicles and infantry.

Key issue - Is the halftrack immune to small arms fire like the soviet truck?

Also this comes from the same building as the puma..is that how it was before?Or changed?


Im pretty sure there was no evidence of this originating from anywhere. We didnt know where this came from; some units were not listed in the vehicle build list description.
17 Jun 2014, 23:08 PM
#939
avatar of braciszek

Posts: 2053

jump backJump back to quoted post17 Jun 2014, 23:06 PMwhispa
To add to this, does it replace the stationary building flak we saw in the streaming vid or does it still exist?


The "stationary flak" is a base building. This is a unit.

EDIT: My biggest question is: can this and the walking stuka reinforce squads?
17 Jun 2014, 23:29 PM
#940
avatar of Kyle

Posts: 322



The "stationary flak" is a base building. This is a unit.

EDIT: My biggest question is: can this and the walking stuka reinforce squads?


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