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Hands on Western Fronts Armies

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6 Jun 2014, 14:58 PM
#521
avatar of coh2player

Posts: 1571

^

The KT's turret rotation from vcoh was so slow that even shifting the platform of the tank couldn't make it fast enough in the practical sense. This was a unit that required a substantial escort.

It's probably NDA but it would be interesting to know how the Coh2 KT compares to VCOH KT.

6 Jun 2014, 15:10 PM
#522
6 Jun 2014, 20:42 PM
#523
avatar of coh2player

Posts: 1571

[twitch=relicentertainment]chapter_id=4412325[/twitch]

Update:



Volksgrenadiers: K98s and 1 Panzershreck.

3. Sturmpioneers

4. ??? Unknown



5. Obersoldaten. Not sure if they have one or two LMG42's.
host:

http://minus.com/m165IpZwmkEDn



I'll try to trawl for the other buildings later.





http://minus.com/mE8T2M8j3MYFl

The King Tiger is faster and more maneuverable than the VCOH one, but its turret rotation is just as bad.
6 Jun 2014, 21:10 PM
#524
avatar of Meliorare

Posts: 48

The Obersoldaten have one MG34, I think.
6 Jun 2014, 21:18 PM
#525
avatar of REforever

Posts: 314

I have to say, the OKW looks really good from what I saw on the stream. It sort of resembles the British in that unit preservation was important(For your LT, Captain and Royal Commando anyways)and that if you lost one of them, it really set you back; and as many people know, the British were my favourite faction in CoH1 so I think i'm going to really enjoy the OKW.
6 Jun 2014, 21:22 PM
#526
avatar of Jawohl

Posts: 43

The stream was crappy this time :\
6 Jun 2014, 21:27 PM
#527
avatar of coh2player

Posts: 1571

^
canada, what's that in your avatar? Seems familiar.

More USA commanders:





http://minus.com/mtuq8QzeVnAGj

If I missed any other building, mention it. The devs didn't show much in this cast.

There are at least two (probably three) buildings that are missing.
6 Jun 2014, 21:33 PM
#528
avatar of REforever

Posts: 314

My avatar is a picture of Arnold Rimmer from the British comedy show "Red Dwarf".

Also, the player who was playing as the OKW in the stream made a critical error when he didn't support his King Tiger....he literally just sent it into the middle of the map where the US had at least 3 tanks and 3 AT guns.
6 Jun 2014, 21:34 PM
#529
avatar of braciszek

Posts: 2053

They have to make another video to show off OKW properly like they did with USA. I want a thorough explanation of everything and the commanders.
6 Jun 2014, 21:44 PM
#530
avatar of coh2player

Posts: 1571

Thanks Canada.

The 3rd commander ability appears also on top of the profile for the 'Obersoldaten'. It is a muni purchase that gives the units STG44s with infrared scopes. Does it shoot through cover? Range bonus? It's not nighttime..

The 5th commander ability is command panther. He explained what it does in the video but I didn't catch the details.
6 Jun 2014, 22:26 PM
#531
avatar of Meliorare

Posts: 48

Thanks Canada.

The 3rd commander ability appears also on top of the profile for the 'Obersoldaten'. It is a muni purchase that gives the units STG44s with infrared scopes. Does it shoot through cover? Range bonus? It's not nighttime..

The 5th commander ability is command panther. He explained what it does in the video but I didn't catch the details.


It probably gives them a short range increase, accuracy increase, or passive infantry detection ability.
6 Jun 2014, 22:38 PM
#532
avatar of coh2player

Posts: 1571

This is the start building. I noticed, at the same time, that the pop cap is 9 with one sturmpioneer squad.



6 Jun 2014, 22:42 PM
#533
avatar of Katitof

Posts: 17914 | Subs: 8

This is the start building. I noticed, at the same time, that the pop cap is 9 with one sturmpioneer squad.


Well, you can read on the blog that they are pretty much panzer grenadiers with repair and build abilities, so it only makes sense.
6 Jun 2014, 22:45 PM
#534
avatar of Kronosaur0s

Posts: 1701

Why OKW Commanders faces must be ugly/old as hell ? -_-
6 Jun 2014, 22:49 PM
#535
avatar of coh2player

Posts: 1571

^

Yea Kat, I figured as much.

Skip to minute 21 and the player buys the KT.

King Tiger Cost:

~700 Manpower 260 Fuel

OKW Medical Truck:



-Obersoldaten get smoke grenades at vet 1

-Obersoldaten armed with MG34

@ 30:00 I saw an obersoldaten squad getting killed and dropping something- a second MG34?? One member was still firing his MG34.
6 Jun 2014, 22:51 PM
#536
avatar of braciszek

Posts: 2053

^

Yea Kat, I figured as much.

Skip to minute 21 and the player buys the KT.

King Tiger Cost:

~700 Manpower 260 Fuel


Which might as well be 500 fuel with OKW's handicap.

Why OKW Commanders faces must be ugly/old as hell ?


Maybe they were trying to overstate the idea of hardcore veterans by showing older commanders with more knowledge of battle - even though we know a soldier dooesnt have to be 40-50 years old to be considered a battle-hardened veteran.
6 Jun 2014, 23:05 PM
#537
avatar of Mr. Someguy

Posts: 4928

Since we're discussing Commanders but nobody is posting images:





Sorry for quality, my internet is crap.
6 Jun 2014, 23:09 PM
#538
avatar of coh2player

Posts: 1571

^

Thanks. Here are the same pictures but in better quality: check minus link

Man, Sturmpioneers are superhuman espec. with Luftwaffe doc.




http://minus.com/mbxhQXeFpxzMdb
6 Jun 2014, 23:35 PM
#539
avatar of Tristan44

Posts: 915

OOoOo The paratroop doctrine and the Fallschrimjager doctrine will be a good matchup! Paratroops vs Paratroops! Anti Air vs Stukas and P47s!
6 Jun 2014, 23:38 PM
#540
avatar of braciszek

Posts: 2053

Yeah, i got my eyes on the LUFTWAFFE GROUND FORCES Doctrine.
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