Hands on Western Fronts Armies
Posts: 1571
The KT's turret rotation from vcoh was so slow that even shifting the platform of the tank couldn't make it fast enough in the practical sense. This was a unit that required a substantial escort.
It's probably NDA but it would be interesting to know how the Coh2 KT compares to VCOH KT.
Posts: 1571
Posts: 1571
Update:
Volksgrenadiers: K98s and 1 Panzershreck.
3. Sturmpioneers
4. ??? Unknown
5. Obersoldaten. Not sure if they have one or two LMG42's.
host:
http://minus.com/m165IpZwmkEDn
I'll try to trawl for the other buildings later.
http://minus.com/mE8T2M8j3MYFl
The King Tiger is faster and more maneuverable than the VCOH one, but its turret rotation is just as bad.
Posts: 48
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Posts: 1571
canada, what's that in your avatar? Seems familiar.
More USA commanders:
http://minus.com/mtuq8QzeVnAGj
If I missed any other building, mention it. The devs didn't show much in this cast.
There are at least two (probably three) buildings that are missing.
Posts: 314
Also, the player who was playing as the OKW in the stream made a critical error when he didn't support his King Tiger....he literally just sent it into the middle of the map where the US had at least 3 tanks and 3 AT guns.
Posts: 2053
Posts: 1571
The 3rd commander ability appears also on top of the profile for the 'Obersoldaten'. It is a muni purchase that gives the units STG44s with infrared scopes. Does it shoot through cover? Range bonus? It's not nighttime..
The 5th commander ability is command panther. He explained what it does in the video but I didn't catch the details.
Posts: 48
Thanks Canada.
The 3rd commander ability appears also on top of the profile for the 'Obersoldaten'. It is a muni purchase that gives the units STG44s with infrared scopes. Does it shoot through cover? Range bonus? It's not nighttime..
The 5th commander ability is command panther. He explained what it does in the video but I didn't catch the details.
It probably gives them a short range increase, accuracy increase, or passive infantry detection ability.
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Posts: 17914 | Subs: 8
This is the start building. I noticed, at the same time, that the pop cap is 9 with one sturmpioneer squad.
Well, you can read on the blog that they are pretty much panzer grenadiers with repair and build abilities, so it only makes sense.
Posts: 1701
Posts: 1571
Yea Kat, I figured as much.
Skip to minute 21 and the player buys the KT.
King Tiger Cost:
~700 Manpower 260 Fuel
OKW Medical Truck:
-Obersoldaten get smoke grenades at vet 1
-Obersoldaten armed with MG34
@ 30:00 I saw an obersoldaten squad getting killed and dropping something- a second MG34?? One member was still firing his MG34.
Posts: 2053
^
Yea Kat, I figured as much.
Skip to minute 21 and the player buys the KT.
King Tiger Cost:
~700 Manpower 260 Fuel
Which might as well be 500 fuel with OKW's handicap.
Why OKW Commanders faces must be ugly/old as hell ?
Maybe they were trying to overstate the idea of hardcore veterans by showing older commanders with more knowledge of battle - even though we know a soldier dooesnt have to be 40-50 years old to be considered a battle-hardened veteran.
Posts: 4928
Sorry for quality, my internet is crap.
Posts: 1571
Thanks. Here are the same pictures but in better quality: check minus link
Man, Sturmpioneers are superhuman espec. with Luftwaffe doc.
http://minus.com/mbxhQXeFpxzMdb
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