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Hands on Western Fronts Armies

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1 Jun 2014, 19:19 PM
#281
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post1 Jun 2014, 19:16 PMAffe
I would like to see a faction that is based on tank hunters, good infantry and maybe Flak 88 as a Pak replacement instead of adding old stuff from the Ostheer again to a new faction.This would be different then a Panzer IV or Panther again but "different" doesn t mean automatically bad.


Basically you want the Panzer Elite.
1 Jun 2014, 19:25 PM
#282
avatar of Affe

Posts: 578



Basically you want the Panzer Elite.

Panzer Elite = something new in CoH2.
Ostheer clone with Panzer IV and Panther = something we already have.

Maybe OKW should also get Stug, Brumbar and Ostwind as stock Units? Don t add something new to the 2nd german faction!!!!Just clone the Ostheer!!!!
1 Jun 2014, 19:31 PM
#283
avatar of coh2player

Posts: 1571

^^

The Puma has 160 penetration, 120 damage, 50 range and is basically a more flexible version of the Marder III in practice. (paper armor, good penetration)

The Jagdpanzer IV L/70 (German SU-85) is much better than the Hetzer, Marder, or Stug III/IV.
1 Jun 2014, 19:43 PM
#284
avatar of Affe

Posts: 578

^^

The Puma has 160 penetration, 120 damage, 50 range and is basically a more flexible version of the Marder III in practice. (paper armor, good penetration)

The Jagdpanzer IV L/70 (German SU-85) is much better than the Hetzer, Marder, or Stug III/IV.

Jagdpanzer IV/70 has the same gun like the panther so he could be the OKWs new "Panther" in T4.And the Hetzer could be the OKWs "Panzer IV" in T3. Of course they don t have a turret but i m sure you could Balance and compensate this with the OKWs infantry and AT guns.(or Puma)

This is a much better idea than give OKW Panzer IV and Panther as stock Units again and make them an Ostheer clone. I just saw all These Panzer IV and Panthers on the screenshots and am afraid that relic makes an ostheer clone out of the OKW instead of adding tanks we havent seen yet.

1 Jun 2014, 19:49 PM
#285
avatar of braciszek

Posts: 2053

They showed the panzer IV's (different variants than Ost) and panthers because they didnt
want to reveal too much about the unique new units.
1 Jun 2014, 19:59 PM
#286
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post1 Jun 2014, 19:25 PMAffe

Panzer Elite = something new in CoH2.
Ostheer clone with Panzer IV and Panther = something we already have.

Maybe OKW should also get Stug, Brumbar and Ostwind as stock Units? Don t add something new to the 2nd german faction!!!!Just clone the Ostheer!!!!


Oh quit crying like a bloody baby. It's one unit, the Panther tank, which was used in high numbers in the Ardennes and would be odd to design an army around that fight without one. I don't count the Panzer IV because the versions we get are clearly distinct from the ones Ostheer uses. I suppose next you'll say they should have Gewehr 98's because Ostheer already used Karabiner 98's?
1 Jun 2014, 20:09 PM
#287
avatar of Affe

Posts: 578



Oh quit crying like a bloody baby. It's one unit, the Panther tank, which was used in high numbers in the Ardennes and would be odd to design an army around that fight without one. I don't count the Panzer IV because the versions we get are clearly distinct from the ones Ostheer uses. I suppose next you'll say they should have Gewehr 98's because Ostheer already used Karabiner 98's?

1 Jun 2014, 20:38 PM
#288
avatar of coh2player

Posts: 1571

I guess we'll see in week how the OKW is actually structured.

Overall, I believe that the developers won't put interchangeable (and thus redundant) non-doctrinal units in their faction concepts.

OKW definitely is a 'late game strong' faction and the Panther is likely to be slotted there.

Mid game to me is still speculative.
1 Jun 2014, 21:04 PM
#289
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post1 Jun 2014, 20:09 PMAffe



You aren't in Alpha so anything you say is blind speculation and hysteria.
1 Jun 2014, 21:11 PM
#290
avatar of Porygon

Posts: 2779



You aren't in Alpha so anything you say is blind speculation and hysteria.


and so as coh2player :(

at least what he said is quite unfortunate in reality :(
1 Jun 2014, 21:52 PM
#291
avatar of coh2player

Posts: 1571

How close am I about the mid-game?
1 Jun 2014, 21:57 PM
#292
avatar of Porygon

Posts: 2779

How close am I about the mid-game?



I guess OKW in 1v1 is decent in early game, excellent in mid game, utterly trash in late game, despite of their intended design.

However it is a teamgame with Ostheer involved, things can be different, a lot.
1 Jun 2014, 22:12 PM
#293
avatar of Mr. Someguy

Posts: 4928

I can see how that can happen, since you have the option of hoarding the entire game until you get one super-tank, or just playing normally but never getting any super weapons which kinda dulls the light they shined on them.
1 Jun 2014, 22:43 PM
#294
avatar of Affe

Posts: 578




I guess OKW in 1v1 is decent in early game, excellent in mid game, utterly trash in late game, despite of their intended design.

However it is a teamgame with Ostheer involved, things can be different, a lot.

I thought OKW would be relatively weak early but would dominate the late game because of there King Kong(KT)- and Godzilla-tanks(Jagdzilla).

Well but the Balance of course isn t finished yet and will Change a lot in the future.

But i liked how the OKW should be designed: A faction that have Troubles to survive early and mid game but have a big Punching comeback in late game.
1 Jun 2014, 23:19 PM
#295
avatar of Kronosaur0s

Posts: 1701

jump backJump back to quoted post1 Jun 2014, 22:43 PMAffe

I thought OKW would be relatively weak early but would dominate the late game because of there King Kong(KT)- and Godzilla-tanks(Jagdzilla).

Well but the Balance of course isn t finished yet and will Change a lot in the future.

But i liked how the OKW should be designed: A faction that have Troubles to survive early and mid game but have a big Punching comeback in late game.


LMAO!!! Never noticed that, gj.
1 Jun 2014, 23:34 PM
#296
avatar of Porygon

Posts: 2779

I can see how that can happen, since you have the option of hoarding the entire game until you get one super-tank, or just playing normally but never getting any super weapons which kinda dulls the light they shined on them.


Because KT is just KT, exactly what you expect what a fatter cat can be, and strumtiger......
Please wait Relic release and explain this.
1 Jun 2014, 23:55 PM
#297
avatar of coh2player

Posts: 1571

^^

What I'm largely getting from this is that the OKW late game is probably 'unaffordable' and sturmtigers, jagdtigers, king tigers are formidable but probably hard to get due to the resource penalties implied by the vision statement. Panthers should cost a bundle as well as they do already in Ostheer.

Personally, I hope having the Jagdpanzer IV, walking stuka and infantry is cost effective enough for me in 3 weeks... :) That is probably what I want to use.
2 Jun 2014, 00:03 AM
#298
avatar of Mr. Someguy

Posts: 4928

To me it's sounding like OKW won't get it's full fill unless you're in a team game with Ostheer, which hopefully won't be too strong a combination.
2 Jun 2014, 00:06 AM
#299
avatar of ThoseDeafMutes

Posts: 1026

jump backJump back to quoted post1 Jun 2014, 19:25 PMAffe

Panzer Elite = something new in CoH2.
Ostheer clone with Panzer IV and Panther = something we already have.

Maybe OKW should also get Stug, Brumbar and Ostwind as stock Units? Don t add something new to the 2nd german faction!!!!Just clone the Ostheer!!!!


I'm not 100% on the limits of what I'm allowed to talk about, but I think I'm pretty safe in saying that the OKW are not just an Ostheer clone.
2 Jun 2014, 00:11 AM
#300
avatar of coh2player

Posts: 1571

To me it's sounding like OKW won't get it's full fill unless you're in a team game with Ostheer, which hopefully won't be too strong a combination.


Yeah, that makes sense. It was like that in vcoh, too.

Soviets complementing USA

Ostheer complementing OKW

Maybe OKW has middling early, good mid game, poor late game, and good late, late game? We know that Ostheer has good late game already in team games.
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Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
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Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
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