5 men German squads
Posts: 978
Also I will mention the dirty word: Realism. Germans had less men on the field. I´d like to see that reflected. Right now Germans have roughly 2/3rd the amount of men in comparison to the Russians on the field. That´s already incredibly much men for the Germans.
Posts: 85
I naturally assumed we'd see some such 3 man squads in the expansion but from screenshots it seems not.
Posts: 807
^^ 3 men squads could also work if they gave them some AoE resistance and redistributed health so that it took 2 shots to kill a model by snipers. (...)
I naturally assumed we'd see some such 3 man squads in the expansion but from screenshots it seems not.
...now let's not exaggerate, yes?
Posts: 1701
I´m fine with 4 men in a squad. Imagine a MG42 upgrade on 5 men - even when tuned down accordingly. That would be a bit too much.
Also I will mention the dirty word: Realism. Germans had less men on the field. I´d like to see that reflected. Right now Germans have roughly 2/3rd the amount of men in comparison to the Russians on the field. That´s already incredibly much men for the Germans.
And I also would want to be reflected the famous word Quality over Quantity for ger and sov infantry, but hey, 4 men(1 armor) vs 6 men(1 armor). Where is simulated there the Quality?
Posts: 1702
And I also would want to be reflected the famous word Quality over Quantity for ger and sov infantry, but hey, 4 men(1 armor) vs 6 men(1 armor). Where is simulated there the Quality?
no matter how well trained you are, it still does not make you less harmable by bullets.
A bullet from an untrained conscript in a grenadiers head still kills just as well as a bullet from an experienced grenadier.
Quality vs Quantity is simulated by giving grens 50% more DPS.
Posts: 1701
no matter how well trained you are, it still does not make you less harmable by bullets.
A bullet from an untrained conscript in a grenadiers head still kills just as well as a bullet from an experienced grenadier.
Quality vs Quantity is simulated by giving grens 50% more DPS.
It was simulated before as 1.5 armor to grens, so they are harder to kill due to their training skills, superior to soviet ones. But now? just a few dps more? thats the difference? I want some armor back!!!
Posts: 8154 | Subs: 2
It was simulated before as 1.5 armor to grens, so they are harder to kill due to their training skills, superior to soviet ones. But now? just a few dps more? thats the difference? I want some armor back!!!
Be careful what you are asking for. Shocks? Guards? PG blobs?
Posts: 640
German team weapons are at a disadvantage because a) they have equal armor to the soviet counterparts and b) because all support weapons have the +25% increased received accuracy modifier.
Now, soviet crews have 6 models and german crews have only 4. The weapon is lost if only 1 guy is left. When you put a + b together it's quite clear which one dies faster. However, german team weapons don't bunch up as bad as the soviets do, for whatever reason.
The same fact somewhat applies to the grens vs cons but grens vs cons match-up is quite balanced because cons win up close and grens win at longer ranges.
Posts: 4928
IRL version, too.
Posts: 60
While a certain degree of randomness seems the be integral to the CoH game design, and this does succeed in recreating the unpredictability of war as well as adding some flavour to the game, consistent and predictable unit behaviour is critical to competitive RTS. As the frequency and magnitude of RNG based events increases, players actions and decisions have a diminishing affect on the outcome of the match.
Posts: 1571
Posts: 60
If you are forced to play defensive and take alternate routes due to mines then the mines have already payed off even without one ever going off.. mmkay?
That is largely the purpose of laying mines. Dealing with potential threats is as much a part of the game as dealing with active and visible threats.
Posts: 1664
IMO the problem lies in the team weapons.
German team weapons are at a disadvantage because a) they have equal armor to the soviet counterparts and b) because all support weapons have the +25% increased received accuracy modifier.
Now, soviet crews have 6 models and german crews have only 4. The weapon is lost if only 1 guy is left. When you put a + b together it's quite clear which one dies faster. However, german team weapons don't bunch up as bad as the soviets do, for whatever reason.
The same fact somewhat applies to the grens vs cons but grens vs cons match-up is quite balanced because cons win up close and grens win at longer ranges.
The key here, coming from someone who is a recent Ostheer convert after a year of Soviets, is German Set-up teams are WAY better; They come from tier one, MG42 has the brutal Incendiary Round at vet one (bolstered by reload and vet bulletins) and the GrW-43 mortar fires much faster and more accurate than the PM-41.
They are also indirectly better because the Ostheer HT comes so early and helps them stay on the field.
Posts: 2181
Posts: 1740
They are also indirectly better because the Ostheer HT comes so early and helps them stay on the field.
The problem here is that literally 1 Consquad while wipe out both the mortar and the HT if you don't pull them back.
Posts: 1664
The problem here is that literally 1 Consquad while wipe out both the mortar and the HT if you don't pull them back.
Both of those units need to be near MG42 or MG42 bunker.
Posts: 168
It was simulated before as 1.5 armor to grens, so they are harder to kill due to their training skills, superior to soviet ones. But now? just a few dps more? thats the difference? I want some armor back!!!
For a moment I thought you were serious
Then I realized the irony and decided to get some sleep
Posts: 4301 | Subs: 2
The problem here is that literally 1 Consquad while wipe out both the mortar and the HT if you don't pull them back.
seems like you got flanked
Posts: 85
Plus, heavy tanks should require tech from both sides.
No need to drastically change game balance and add 5 men infantry squads...
Posts: 169
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