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Maxim - Enough said

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20 May 2014, 15:39 PM
#101
avatar of Burts

Posts: 1702

jump backJump back to quoted post20 May 2014, 15:34 PMKatitof


You know what they say about claims like this, rep or gtfo.



what he said might be true. I've had mortars land directly on troops this patch and only doing light damage (killing nobody).
20 May 2014, 15:49 PM
#102
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post20 May 2014, 15:39 PMBurts



what he said might be true. I've had mortars land directly on troops this patch and only doing light damage (killing nobody).


Which might happen if the crew is spread. The shell might land right in the center of the squad, but it might be spread do much, that nothing will be in its aoe.

There is no possibility that direct hit will do nothing.
20 May 2014, 16:09 PM
#103
avatar of ilGetUSomDay

Posts: 612

jump backJump back to quoted post20 May 2014, 14:31 PMJaigen



it doesn't suppress enough and is just a massive liability. i hardly use mg42 these days and still win most of the games.


I hardly use tiger and I still win. That kind of argument is not very good... mg42 is perfectly fine and is only a liability if you use it in risky situations. Just because it does not win games for you does not make it bad, its personal opinion. I use 1-2 of them every game supported and they do great amounts of work. Their vet one ability is one of the best in the game, the mg42 goes from a wide arc suppression tool to a murder machine.
20 May 2014, 17:00 PM
#104
avatar of Jaigen

Posts: 1130



So its Grenspam then? Because Mortars are luck dependant, MG's are not reliable and german snipers suck? Gren spam?


Indeed
20 May 2014, 18:11 PM
#105
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post19 May 2014, 21:33 PMKatitof
@Bulgakov

That "bad player" is 37th place in 1v1 sov with over 70% of wins.


Thank you for extremely accurately describing current german meta of 4 grens+MG or pure grenspam.


"he was a bad player" means in this game he was bad. Not a general rule. But to make it clear I'll rephrase - he played badly late game, thaat's why he lost. Early game he dominated with Maxim spam - something I think he uses very often to get his high win %


High win % generally means great player but doesn't always mean great player. It can mean they've found something cheesy and they're exploiting it.




And can anyone reply to to this?

"Going for Maxims means losing At grenades"
"But you get AT gun in the same building."


I don't think anyone can answer it but let me know.

20 May 2014, 18:17 PM
#106
avatar of Jaigen

Posts: 1130



I hardly use tiger and I still win. That kind of argument is not very good... mg42 is perfectly fine and is only a liability if you use it in risky situations. Just because it does not win games for you does not make it bad, its personal opinion. I use 1-2 of them every game supported and they do great amounts of work. Their vet one ability is one of the best in the game, the mg42 goes from a wide arc suppression tool to a murder machine.


Now im certain your lying. vet 1 is nearly unusable. but its not about the mg42 its about the maxim being far to good for price that either needs more or mp bleed or needs a massive suppresion nerf. at least 50 % should be sufficient
20 May 2014, 18:18 PM
#107
avatar of United

Posts: 253



"he was a bad player" means in this game he was bad. Not a general rule. But to make it clear I'll rephrase - he played badly late game, thaat's why he lost. Early game he dominated with Maxim spam - something I think he uses very often to get his high win %


High win % generally means great player but doesn't always mean great player. It can mean they've found something cheesy and they're exploiting it.




And can anyone reply to to this?

"Going for Maxims means losing At grenades"
"But you get AT gun in the same building."


I don't think anyone can answer it but let me know.


Double snipers is what you use against maxims to push them off the map. Scout cars are awesome, but they get penned by maximums and come too late and besides, at guns and guards. So don't scout car, double snipe.
20 May 2014, 18:47 PM
#108
avatar of Jaigen

Posts: 1130

jump backJump back to quoted post20 May 2014, 18:18 PMUnited

Double snipers is what you use against maxims to push them off the map. Scout cars are awesome, but they get penned by maximums and come too late and besides, at guns and guards. So don't scout car, double snipe.


Once again you use a very fragile unit send them to the front and if make even one tiny error you can kiss 360 mp manpower goodbye. Grenadiers should be able to counter the maxim in tier 1 with the help of support units. just as conscripts can counter the mg42.

When they altered and then nerfed the g43 i saw this problem coming from a mile away. standard grendiers cannot counter the maxim in this form.
20 May 2014, 18:52 PM
#109
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post20 May 2014, 18:47 PMJaigen


Once again you use a very fragile unit send them to the front and if make even one tiny error you can kiss 360 mp manpower goodbye. Grenadiers should be able to counter the maxim in tier 1 with the help of support units. just as conscripts can counter the mg42.

When they altered and then nerfed the g43 i saw this problem coming from a mile away. standard grendiers cannot counter the maxim in this form.


Because you are supposed to counter Maxims with either riflenades,flanking or support units. And maxims are supposed to counter Grens. Thats how it is. Dont expect to counter the hard counter with the unit that is supposed to be hard countered head on.
20 May 2014, 18:55 PM
#110
avatar of ilGetUSomDay

Posts: 612

jump backJump back to quoted post20 May 2014, 18:17 PMJaigen


Now im certain your lying. vet 1 is nearly unusable. but its not about the mg42 its about the maxim being far to good for price that either needs more or mp bleed or needs a massive suppresion nerf. at least 50 % should be sufficient


Maxim is good but it is not nearly as great as you are making it out to be. I am certain you are playing into it. mg42 is a fantastic support unit. As for your maxim problem its sure a good thing there are so many readily available counters. If you run into maxim spam there are no units that can easily deal with the Ostheer sniper or mortars. Fallowing that up are rifle grenades which can be used just inside of the maxim range unlike the molotov where you have to get right up to the mg. in T2 panzer grens shred the maxim if you just dont blindly rush into the maxims killing arc. the 222 and HT are also hard counters to the maxim.

You also said mortars are to unreliable. What? they work just fine and great, You must not think they are reliable because you are comparing them to an ISU....

Its one thing to call the 81mm Soviet mortar unreliable because of its slow rate of fire but come on, the German turbo mortar is amazing.

Oh one last hard counter: Mortar Half Track
20 May 2014, 18:57 PM
#111
avatar of ilGetUSomDay

Posts: 612

jump backJump back to quoted post20 May 2014, 18:47 PMJaigen


Once again you use a very fragile unit send them to the front and if make even one tiny error you can kiss 360 mp manpower goodbye. Grenadiers should be able to counter the maxim in tier 1 with the help of support units. just as conscripts can counter the mg42.

When they altered and then nerfed the g43 i saw this problem coming from a mile away. standard grendiers cannot counter the maxim in this form.


OH NO! if I fuck up and make a mistake and loose something it cost manpower? Gasp!

you have to make terrible blunders to loose German Sniper vs weapons teams...........
20 May 2014, 20:00 PM
#112
avatar of Jaigen

Posts: 1130



Maxim is good but it is not nearly as great as you are making it out to be. I am certain you are playing into it. mg42 is a fantastic support unit. As for your maxim problem its sure a good thing there are so many readily available counters. If you run into maxim spam there are no units that can easily deal with the Ostheer sniper or mortars. Fallowing that up are rifle grenades which can be used just inside of the maxim range unlike the molotov where you have to get right up to the mg. in T2 panzer grens shred the maxim if you just dont blindly rush into the maxims killing arc. the 222 and HT are also hard counters to the maxim.

You also said mortars are to unreliable. What? they work just fine and great, You must not think they are reliable because you are comparing them to an ISU....

Its one thing to call the 81mm Soviet mortar unreliable because of its slow rate of fire but come on, the German turbo mortar is amazing.

Oh one last hard counter: Mortar Half Track


You are wrong. and your counters are based on luck or extremely frail support units. so im just dying to see what you can do with mortars and snipers what luvnest couldnt do it.
20 May 2014, 20:06 PM
#113
avatar of Jaigen

Posts: 1130



OH NO! if I fuck up and make a mistake and loose something it cost manpower? Gasp!

you have to make terrible blunders to loose German Sniper vs weapons teams...........


I once had the misfortune to be in the 30 yard range to a maxim whose gun was not pointed to sniper only to be shot down by the maxim crew instantly. it was fucking hilarious.

even discounting the level of micro babysitting and skill a german player needs to make the sniper work compared a-moving a maxim, the fact is you cause very little damage, the sniper in the replay managed to rack up 45 kills. and is around 675 mp . thats not impressive.
20 May 2014, 20:14 PM
#114
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post20 May 2014, 20:00 PMJaigen


You are wrong. and your counters are based on luck or extremely frail support units. so im just dying to see what you can do with mortars and snipers what luvnest couldnt do it.


For starter, getting two of them to rapidly force off maxims and quickly decrew AT guns.

Luvnest went for safer route with one sniper and mortar ht.
20 May 2014, 20:48 PM
#115
avatar of Jaigen

Posts: 1130

jump backJump back to quoted post20 May 2014, 20:14 PMKatitof


For starter, getting two of them to rapidly force off maxims and quickly decrew AT guns.

Luvnest went for safer route with one sniper and mortar ht.


And it didnt work. He lost map control if you havent noticed. Jelly was able to buy 2 t-34's and 2 kv8's and he lost them in a very stupid way that allowed luvnest back into the game.


The counters you list do no counter or do not quick enough or without any real risk to soviet player.
20 May 2014, 20:53 PM
#116
avatar of Katitof

Posts: 17914 | Subs: 8

Then you should really watch some streams of cpt.spam erm, I mean cpt. Sprice.
His play is completely weird, but works somehow. This includes snipers and how well he micros with them.
20 May 2014, 21:38 PM
#117
avatar of ilGetUSomDay

Posts: 612

jump backJump back to quoted post20 May 2014, 20:00 PMJaigen


You are wrong. and your counters are based on luck or extremely frail support units. so im just dying to see what you can do with mortars and snipers what luvnest couldnt do it.


He got one mortar half track and one sniper. If he had gotten any more of either it would of been an easier game. Did you not see the amount of kills that one sniper got? the only reason it was not a solid win was because he went a safer more combined arms route instead of getting more hard counters after seeing so many maxims. I have seen Cataclaw, Siberian, VonIvan, NorthWestFresh, and others do it before, I think you are just stubborn.
20 May 2014, 23:23 PM
#118
avatar of WhySooSerious

Posts: 1248



Yeah there is. Because MG42 doesnt do fk all. Can easily get ooraahd then molotoved.


Yes it does, it is a good HMG I always use it. If you don't like its suppression, use the Brotherly Love and MG42 Specialist bulletin.
20 May 2014, 23:24 PM
#119
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post20 May 2014, 20:53 PMKatitof
Then you should really watch some streams of cpt.spam erm, I mean cpt. Sprice.
His play is completely weird, but works somehow. This includes snipers and how well he micros with them.


Yeah someone should make a thread in his name. :D
21 May 2014, 00:11 AM
#120
avatar of CieZ

Posts: 1468 | Subs: 4



"he was a bad player" means in this game he was bad. Not a general rule. But to make it clear I'll rephrase - he played badly late game, thaat's why he lost. Early game he dominated with Maxim spam - something I think he uses very often to get his high win %


High win % generally means great player but doesn't always mean great player. It can mean they've found something cheesy and they're exploiting it.




And can anyone reply to to this?

"Going for Maxims means losing At grenades"
"But you get AT gun in the same building."


I don't think anyone can answer it but let me know.



Copy/pasting my answer from the other thread where you asked the same thing:

ZiS guns do not kill 221s/222s/251 in a single shot - it's actually really easy to avoid them and just run around the map killing everything else. AT grenades (or guard M3) are a lot more reliable because the engine damage means that they're probably not going to get away. (Especially if you combine an AT grenade with a ZiS, or a guard M3 which a more standard build can easily do)

Moreover the 222 does WAY more damage up close than at range - AT grenades force it to stay at range. You can just drive straight into a Maxim, vehicle block the retreat and wipe it extremely easily.

Basically without AT grenades the 222 gets to run around the map unchecked, while also bleeding you harder than if you had Conscripts around with AT nades - and god forbid it flanks your ZiS gun while you have nothing but 6x Maxims on the field - you just gave your opponent a free AT gun.

Additionally, without AT grenades your ZiS gun is going to be worthless against tanks. They'll be able to just drive straight at the gun and circle strafe it without fear.

Maxims are more vulnerable to mortar fire because of the way in which mortar mechanics work in this game. Basically what happens is the mortar shoots, at this point in time it places a marker on the squad that it is shooting at(or barrage circle). The shot then "scatters" away from that marker based on the distance traveled, vet, bulletins, etc. A deployed Maxim is stationary, meaning it will get hit a lot more often than say a Conscript squad that is walking around - and could easily walk outside the scatter AoE without even realizing that it is getting shot at, simply because Cons are almost always going to be on the move. You don't even have to use the barrage on the Maxim, you can just keep right clicking with your mortar selected, or attack ground where the maxim is meaning the maxim squad is going to have to relocate constantly. So yeah, long story short, all set-up teams are more vulnerable to indirect fire than normal infantry squads.
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