This patch killed Katyusha and Werfer
Posts: 987
The cooldown is what killed the Nwerfer for me. So long... Logically it seems that with less rockets, the cooldown should be shorter, not longer. I don't feel you get a good return on the investment.
Isn't the Katyusha rocket-spread only an issue when it fires at max range? Doesn't the accuracy increase when fired from closer in? I thought it did but if someone has a clip of it being v. inaccurate at closer range, please show.
Stonethecrow01 - "Tell me this, If an opponent has a panzerwerfer and fires it with a shift command to reposition it back to his base after each barrage ... how do you kill it?"
How is this different from Katyusha? Soviets also have SHIFT-move and Katyusha fires from further away.
Posts: 1157 | Subs: 2
Posts: 449
They used to be the ideal counter for support unit spam on maps like semoisky, but now there is almost nothing that can clear out a massive build up of maxims, mortars, and atgs, short of a kv8. The rof and scatter nerfs were a little to much imo.
Were there scatter nerfs? I thought it was just ROF.
Posts: 612
Posts: 1157 | Subs: 2
Were there scatter nerfs? I thought it was just ROF.
I went back and looked at the patch notes and your right, there was no scatter nerf. This puzzles me because the nebel (and to a lesser extent) used to be killing machines, now they don't seem to do much of anything.
Posts: 208
I went back and looked at the patch notes and your right, there was no scatter nerf. This puzzles me because the nebel (and to a lesser extent) used to be killing machines, now they don't seem to do much of anything.
They've always been really in-accurate, it's just the cooldown was so low it didn't matter.
Vetted up I think it was around 5-10 seconds before each barrage
Posts: 2693 | Subs: 1
I went back and looked at the patch notes and your right, there was no scatter nerf. This puzzles me because the nebel (and to a lesser extent) used to be killing machines, now they don't seem to do much of anything.
Probably some bad cases of RNG.
Explosive weapons profiles has been changed but I doubt this has made rocket artillery weaker. Just about every explosive weapon got more potent against infantry so I don't think rockets have received nerfs.
Posts: 1571
Only one should be built at any time IMO. When they connect, the payoff can be huge. I find them effective when the opposition is distracted with something else, and they leave a bunch of units idle and clumped up.
Posts: 1702
4 cons molotov
maxim and zis 2x
katyusha
t-34/85s
Posts: 1108
Agreed. The 'werfer in the last patch was a kill-all pwnage machine. Now it's a no-build.
+1
Posts: 708 | Subs: 1
Yes katusha and werfer seems useless now, worst units for their cost in a game.
Posts: 927
Posts: 2779
leave them as they are, i know you guys wants to sit behind your wall of at guns and machine guns and spam rockets all day long but actually its not good gameplay for competative play.
The purpose of those arty is to clear out your so called ATG and MG walls stalemate, I believe the reason why Relic nerfing the arty just because of these stupid noobs posting nonsense all around the forums.
Posts: 34
Permanently Banned
Yeah I no longer worry when I see Katyusha's firing as Ostheer. They so rarely do appreciable damage against me. And as a tool for countering weapons team spam the Werfer is broadly inadequate. You might get a good hit once in a while but it's too unreliable.
That unit was never all that great. Generals was all about the tank rush.
if you say that you never really played generals... this thing+force fire needed 2 shots to kill 2 overlords at once....
seriously that thing was by far the best china could send on the field.
katyusha sucks more than the werfer does, both arent really usefull, a mortar does more work for a lower price
Posts: 83
if you say that you never really played generals... this thing+force fire needed 2 shots to kill 2 overlords at once....
seriously that thing was by far the best china could send on the field.
katyusha sucks more than the werfer does, both arent really usefull, a mortar does more work for a lower price
^^ +1 to both
Posts: 1162
Just like any other unit, it shouldnt be a stand alone counter to half an enemys army. It should soften them up for your own combined forces.
Posts: 246
Just like any other unit, it shouldnt be a stand along counter to half an enemys army. It should soften them up for your own combined forces.
+1
Posts: 2779
I still think that either of these units, brought along with a main army to barrage just before a main assult makes a huge difference, yes it needs to be used in close proximity, good. Who wants to get owned by something 2 screen away.
Just like any other unit, it shouldnt be a stand alone counter to half an enemys army. It should soften them up for your own combined forces.
How can the harmless fireworks help?
Posts: 1701
Posts: 550 | Subs: 1
The constant barraging due to the extremely low cool-down before the patch lead to bad gameplay.
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