Sorry dude, just tested it, you are wrong, Elefant doesnt turn into anything while in Hold Fire... uff I was scared, I admit it XD, but as I said:
Hold Fire
Whoops, you are absolutely correct.
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Sorry dude, just tested it, you are wrong, Elefant doesnt turn into anything while in Hold Fire... uff I was scared, I admit it XD, but as I said:
Hold Fire
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You have around 6 seconds to move your units before the bomb hits. The noise is loud enough to completely move out of the way before it hits. Adding smoke would just be nonsensical, as the noise is already a clear indicator of where the bomb will land.
Once you hear it, you should move every single one of your units in the vicinity. There is ample warning and time to move your units.
Relic has never addressed this in the past because it really doesn't need to be. It's still expensive at 160 munitions, and it doesn't unlock until the very late game. I don't see any real issues with it.
If you're complaining about air recon, that means it is costing the German player 240 munitions to bomb a single target. Recon is not free.
Also, the Stuka bomb is only available to four commanders, and only two of those have air recon - Jaeger armor and Close Air support.
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Two years later and people still can't adapt
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Two years later and people still can't adapt
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And a very well deserved one.
1.5 years later it got a massive AoE buff.
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I do think two things to do with it could be rebalanced.
1) That it kills a howitzer in one. Obviously the howitzer can't dodge it and that's 600 mp down the drain as soon as it's revealed.
2) The Elephant doctrine has it. Which eliminates one of the few things that can hurt an Elephant - a howitzer/b4.
I'd like to see those things adjusted. Otherwise, it's fine.
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When you agree that an Allied bombing run (RU/USF) is nerfed against a LeiFH, then I will agree to have this nerf
Edit: Fkn lol, also fell for necro bait
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Besides necropost:
I personally think it should have been like a typical air strike: plane moves over minimap and can be shot down. If not shot down, then frankly you deserve whatever happens next. The plane can even move much faster like the CAS strafes.
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but stuka would be fine if disallowed in the base sector (no abilities should be allowed in base sector)
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A few things to point about it Stuka Divebomb.
1. while the sound is obvious (except when ton's of other loud sounds happen at the same time or it bugs out, in which case you are buggered.) it's hardly any good indicator of where it is going to land. You know it's coming, but in the general direction of every unit in your army or your friends army. You have 6 seconds to guess wether you are getting bombed, which unit or move your entire army just to be sure.
2. In 2v2 and up it forces not just 1 player to react but the entire team. Compared to other arty where flares forces reactions in a specific area.
3. Other bombings gives both visual as well as sound cues, why should the stuka be any different? It's price is quite cheap compared to alot of other bombing abilities and it's a dead center hit every time.
I think the ability is quite unfair in it's design and is inconsistent with the games "rules" of giving a fair warning. Especially when the audio get's cluttered or it just bugs out and get no warning.
I'm not saying this is the only ability that feels unfair, there are others and I think they should be made more fair as well, regardless wether it is allies or axis.
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