Performance Gap Between Cons and Grens too large Late Game?
Posts: 12
Performance Gap Between Cons and Grens too large Late Game?
Before I truly begin, I just wish to say that I'm not great at the game, I would like to consider myself a competent player, but I don't believe I possess a deep enough understanding of the game to confidently and accurately render judgement on the game and its unit performances like the rest of you guys.
With that being said, I believe a broken clock can be right twice a day!
With that out of the way, I just want to say overall, Conscripts are great! From early on, to midgame you can safely rely on them to get the job done.
You have to close in to win your engagements--which is fine--until you reach the late game.
This is when both sides have an abundant amount of munitions, only, if you picked the wrong commander when playing Soviets (as I'm really enjoying the lend lease commander), compared to your German counterpart, you don't have the luxury of spending it on the back-bone of your army.
And this is where the performance gap becomes noticeable, because vetted Grens who are equipped with LMGs become even more potent at long range. This long range potency enables them to stay at range, forcing me to close in. By the time I've reached the Grens at a considerable range I've likely lost 1-2 men, which leaves the Germans in a safe position.
It gets to a point where I feel as if he sends one unit of Grens, I have to call it and reply with 2 units of cons. Where he sends 2 units, I feel like I have to send in 3. It's a game of numbers, and one I'm likely not to win.
I was able to preserve my conscripts to vet 3 too, it's just that by that time, they begin to feel like a third wheel. Not strong enough to lead attacks against their German counterparts. Which makes me wish I had invested in elite troops like Shocks.
I'm not asking for a weapon which counters the German's range advantage, I just want my Conscripts to be able to hit harder at close range when they close in. The only problem is, I don't want to be forced into choosing a commander solely for the intent of keeping my Conscripts viable.
The Germans possess the liberty of not having to compromise their commander choice for their Grenadiers. I think it's only fair if the Russians could say the same.
Like I said, I'm not going to pretend I know more about the game than you guys do. I'm looking forward to hearing your thoughts.
Edit: I've just realised that it sounds like I am using nothing but Conscripts -- I use other units too, believe it or not. But I am focusing on the cases where I don't have the MG covering me, or I don't have the vehicle backing me up.
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It might seem as they are bad late game because of how crazy good G43 and LMGs are.
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Posts: 170
What about an munition upgrade that changes a model of the squad for a squad leader which buffs the squads in some way?
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Do they need them? I would say no. Not for the moment.
Should we ever try to give them a non doctrinal weapon upgrade to make the game have more strategic options? Sure.
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Posts: 829
They are not meant to be blobbed and fighting it out vs grens or PGrens. You got shocks if you want to go down that avenue.
Plenty of options to fight vs German inf late game
Posts: 230
that grens win long range, but con's dont necessarily win close range
(it's determined by RNG)
so just make them beat grens close range 100% of the time and you have a balanced unit
like volks and rifles in coh1
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Posts: 5
The red army can give penal battalions flamethrowers to beat panzergrenadiers and engineers can put two mines for 60 munitions. The precision strike for red army mortars is good against 4 man squads. Both sides can turn the tide of an engagement by spending munitions points so I don't see any balance issues with grenadiers having firepower upgrades.
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Posts: 471
Grens have long range advantage.
It works, finally. Leave it be.
Posts: 419
the problem isVolks were your early game only inf until you got to grenadiers. If you make cons win every close range battle 100 percent of the time all anyone has to do is get close. With oorah, how would you even be able to stay on the field with your mainline infantry.
that grens win long range, but con's dont necessarily win close range
(it's determined by RNG)
so just make them beat grens close range 100% of the time and you have a balanced unit
like volks and rifles in coh1
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