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russian armor

Retreat system is useless

25 Apr 2014, 18:19 PM
#1
avatar of infernoVenom

Posts: 210

It takes 5 sec for mortar and MG to retreat!

infantry also takes 3 sec to retreat while in combat!
25 Apr 2014, 18:25 PM
#2
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

i once had maxim down to 1 man and it got flanked. i pressed retreat and it took 5sec for maxim to retreat and it survived xD
25 Apr 2014, 18:25 PM
#3
25 Apr 2014, 18:26 PM
#4
avatar of hallolinski

Posts: 76

anticipation is the magic word my friend
25 Apr 2014, 18:32 PM
#5
avatar of akosi

Posts: 1734

Permanently Banned
25 Apr 2014, 18:38 PM
#6
avatar of Kronosaur0s

Posts: 1701

Lagg
25 Apr 2014, 18:39 PM
#7
avatar of infernoVenom

Posts: 210

what is L2P?
is that Layer 2 Tunneling Protocol ? :/
25 Apr 2014, 19:01 PM
#8
avatar of Meliorare

Posts: 48

what is L2P?
is that Layer 2 Tunneling Protocol ? :/


L2P = Learn to Play
25 Apr 2014, 19:19 PM
#9
avatar of JHeartless

Posts: 1637

That would be L2TP....any more advice and ill have to bill you...
25 Apr 2014, 19:21 PM
#10
avatar of Kreatiir

Posts: 2819

That would be L2TP....any more advice and ill have to bill you...


Learn To To play than?

Darn..



e: "compeltly" (quartriple facepalm.img)

Ontopic:

infantry also takes 3 sec to retreat while in combat!


No, just no.
25 Apr 2014, 19:36 PM
#11
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

This thread I don't even...
25 Apr 2014, 20:09 PM
#12
avatar of W00tlol

Posts: 27

This thread I don't even...


This.
25 Apr 2014, 20:11 PM
#13
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

26 Apr 2014, 01:28 AM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Learn To To play than?

Darn..



"Layer 2 Tunneling Protocol"

Context-meme.jpg / Backfire.png



27 Apr 2014, 16:47 PM
#15
27 Apr 2014, 16:59 PM
#16
avatar of Basilone

Posts: 1944 | Subs: 2

He is right about the support crews they just sit there waiting to pack up for 2-3 seconds before they actually start. Its not lag because they will idle for a bit after the retreat symbol pops up. Mortars are the worst offenders.
28 Apr 2014, 11:04 AM
#17
avatar of The amazing Chandler

Posts: 1355

The problem is with the Maxin and the mortars (both).

Maxim: you hit retreat, the gunner starts to pack up and gets killed, then the next guy goes to the maxim and he gets killed and then the next guy... and so on till the last guy is dead.
The same happens with the mortars.
The only thing they fixed (a long time ago) is the retreat of the MG42. When the guy who is packing gets killed, the animation continues anyway with another guy who is 5 meters away.

The should do this on maxims and morters too or change the MG42 back.
28 Apr 2014, 12:51 PM
#18
avatar of Imagelessbean

Posts: 1585 | Subs: 1

He is right about the support crews they just sit there waiting to pack up for 2-3 seconds before they actually start. Its not lag because they will idle for a bit after the retreat symbol pops up. Mortars are the worst offenders.


If this is the OP's complaint I agree. If they are complaining that they got flanked well and whiped, no sympathy from me.

I find this very annoying, and am not sure. Almost as annoying as the bug where retreating units sometimes stop in combat and wait for 3-4 seconds.

@Sandreas, that is another annoying "feature". I believe that is to make the game more realistic, but I strongly agree that this should not be for weapon teams. Give them a pack up timer that once complete the remaining crew automatically begin to run back to back, and they get the gun even if none of them was physically touching it at that second.
29 Apr 2014, 03:58 AM
#19
avatar of VonMecha

Posts: 419

Ive been having issues with this as well. I would suppress a crawling con. Anticipating the Molotov, I hit retreat, and before the cocktail lands, the retreat signal is overhead. But the mg just sits there and burns. Happened about 4 times in one game, where a full 4 man squad was lost because they wouldn't actually retreat.
29 Apr 2014, 07:00 AM
#20
avatar of jackill2611

Posts: 246

Ive been having issues with this as well. I would suppress a crawling con. Anticipating the Molotov, I hit retreat, and before the cocktail lands, the retreat signal is overhead. But the mg just sits there and burns. Happened about 4 times in one game, where a full 4 man squad was lost because they wouldn't actually retreat.

What a shame! Have you packed heavy MG while burning in flames? It is not easy, comrade! ;)
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