Main game mode to balance COH2?
16 Apr 2014, 01:35 AM
#21

Posts: 8
I would prefer they focus on team games. CoH is just more fun playing with friends.
16 Apr 2014, 06:15 AM
#22

Posts: 150
i think a negative resource modifiers for team games (2v2,3v3,4v4) could be really cool in terms of balance.![]()
and we have a winner !
Relic did exactly what you said in DOW2, and it worked really well. 2v2 was excellent, and 3v3 was very good too.
Actually, what was really bad in team games in DOW2 was the lag, but Relic fixed that for COH2.
But it also depends on map btw. Having map for 1v1 and 2v2, 2v2 and 3v3 etc etc, is a bad bad bad idea imo.
16 Apr 2014, 07:15 AM
#23

Posts: 708 | Subs: 1
Game is not balanced even in no one mode.
16 Apr 2014, 08:16 AM
#24

Posts: 476
i wish there was a way to make resources work better in 2v2 3v3 4v4 maybe the more people the less resources you get
and i also think that alot of casuals love spamming units and something that alot of players did in coh1 and loved it so taking that way might be sad for them.
I totally agree^^ The Fix for 3v3/4v4 balance would be to make it so that everyplayer gets as much income as he would in a 1v1. But on the other hand: Thats why people play 4v4!
ETShutter, would you approve my "fix" for 3v3/4v4?
16 Apr 2014, 09:28 AM
#25

Posts: 2115 | Subs: 1
Im against the idea of negative income multipliers in bigger teamgames.
Why?
Because it takes the biggest aspect of them away : The big battle, giant clusterfucks of units. A lot of players love that. And let them be.
There is a competetive and a casual scene and i dont think you should try to tailor the 3s and 4s to a competetive kind of look or feel. Balancing the bigger gamemodes is pretty much impossible. But theyre playable and theyre not that broken like how some people tend to portray them.
Even with the negative income multipliers, the bigger gamemodes wont be balanced. It will just take away their charme. If you want balance, try to focus on 1v1 and 2v2 as these 2 gamemodes are undeniably the competetive ones.
If something is balanced in the competetive scene, its usually balanced in the casual one aswell.
Why?
Because it takes the biggest aspect of them away : The big battle, giant clusterfucks of units. A lot of players love that. And let them be.
There is a competetive and a casual scene and i dont think you should try to tailor the 3s and 4s to a competetive kind of look or feel. Balancing the bigger gamemodes is pretty much impossible. But theyre playable and theyre not that broken like how some people tend to portray them.
Even with the negative income multipliers, the bigger gamemodes wont be balanced. It will just take away their charme. If you want balance, try to focus on 1v1 and 2v2 as these 2 gamemodes are undeniably the competetive ones.
If something is balanced in the competetive scene, its usually balanced in the casual one aswell.
16 Apr 2014, 09:56 AM
#26

Posts: 829
I can't think of a single RTS that had well-balanced team modes.
VCOH was pretty well balanced in team games.
It was called custom game lobby, ranks and few good maps. But yeah, automatch cannot tweak tams nor settings to make the game balanced
16 Apr 2014, 10:27 AM
#27

Posts: 17914 | Subs: 8
VCOH was pretty well balanced in team games.
It was called custom game lobby, ranks and few good maps. But yeah, automatch cannot tweak tams nor settings to make the game balanced
I like your way of saying "sheldt artyfest with tank traps everywhere".
16 Apr 2014, 10:42 AM
#28

Posts: 829
I like your way of saying "sheldt artyfest with tank traps everywhere".
No I was talking about tweaking the settings and players,
For example Axis had very little chance starting from top with low resources and VP, but it had good chance starting from bottom with high resources and annihilate.
If you balance out the players so slightly better players are on axis team starting from bottom on Montarigis, you got yourself balanced game that often lasted well over an hour.
Automatch doesn't do that.
On Sheldt note, never liked that myself. But who ever played it, played it because they enjoyed it.
You think you are better than them? Congratulations, I am sure they don't care

16 Apr 2014, 10:43 AM
#29

Posts: 509 | Subs: 1
1vs1 and 2vs2 are the most competitive and skilled modes, so it should be like in COH that both ones were rather balanced.
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
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04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
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