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russian armor

T34/76 Upgrade station

10 Apr 2014, 22:17 PM
#1
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

I think this would be pretty fun thing to add to the game. I assume that this would be used in 3v3 and 4v4's.

Engineers could make these stations for 100 fuel and 300 manpower, or it could be a upgrade to the tier 3 building (Just throwing a price here).

Players could drive their t34/76 to this station and upgrade them to t34/85 for 100 munitions or so (All players could use the same station). Upgrading the tank would take about 90 seconds.

This would add more reasons for making t34/76 tanks.

This is what it could look like, i know those are not soviets.

10 Apr 2014, 23:00 PM
#2
avatar of braciszek

Posts: 2053

There is a strange building model in the game files that is uncolored, looking like an outdoor t34 production line... It currently isnt usable at all, but it looks like it is meant to be occupied by a unit to be able to be used. Probably for ToW. It isnt that related, but the crane with the t34 underneath it reminded me of the unfinished building.
12 Apr 2014, 00:56 AM
#3
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

Interesting. Had a look at it, seems to be too big to be builded by engineers :P. Probably a abandoned idea imo.
12 Apr 2014, 01:50 AM
#4
avatar of Omega_Warrior

Posts: 2561

Can you post a screenshot of it? It would be great if we could see it.
12 Apr 2014, 01:54 AM
#5
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

would be an interesting 5th/utility building but it would have to do alot more than just upgrade t34s. but curretnly because the 85 is already doctrinal probably would never happen/work. :)
12 Apr 2014, 03:33 AM
#6
avatar of MarcoRossolini

Posts: 1042

What about an upgrade station in general? Plenty of Soviet tanks had various things mounted on them. T-70 to SU-76M. KV-1 to KV-85/ SU-152 etc.

There's some historical problems like the SU-76M having a lengthened Chassis and units like the KV-85 having their armour made lighter (being an upgrade on the KV-1S) but that's up to Relic.
13 Apr 2014, 12:13 PM
#7
avatar of Mr. Someguy

Posts: 4928

There is a strange building model in the game files that is uncolored, looking like an outdoor t34 production line... It currently isnt usable at all, but it looks like it is meant to be occupied by a unit to be able to be used. Probably for ToW. It isnt that related, but the crane with the t34 underneath it reminded me of the unfinished building.


It's just a earlier unfinished version of the destroyed T-34 factories seen in some of the campaign levels.





WB screenshot courtesy of me:



The left is 2 models, the bottom with the T-34 chassis and all, and the crane with the turret. The right is 2 models, the floor, and the a T-34/76 wreck 'cause it looked cool.
Hux
13 Apr 2014, 13:34 PM
#8
avatar of Hux
Patrion 14

Posts: 505

Global upgrade via T3 building - and make cost representative of appropriate time in-game that the ability should be arriving.

This whole 'won't happen because they're call-ins and it's gunna stay that way' approach is a sham.

13 Apr 2014, 22:20 PM
#9
avatar of Omega_Warrior

Posts: 2561



It's just a earlier unfinished version of the destroyed T-34 factories seen in some of the campaign levels.





WB screenshot courtesy of me:



The left is 2 models, the bottom with the T-34 chassis and all, and the crane with the turret. The right is 2 models, the floor, and the a T-34/76 wreck 'cause it looked cool.
Thanks for showing us.
Yeah that's way to big to be built. Looks like it was for the campaign.
14 Apr 2014, 01:16 AM
#10
avatar of Mr. Someguy

Posts: 4928

It's also too complex for any sort of reasonable decent looking destruction (a bomb hitting one side would cause the entire thing to break). So it was probably either designed for a cinematic, or a heavily scripted level (like the first). From the looks of it, they abandoned it in favour of a much simpler visual model and decided to just let the mapper fill in the blanks with the other props at hand.
14 Apr 2014, 05:51 AM
#11
avatar of braciszek

Posts: 2053

It would be nice to have a ToW where you are the Germans, and your objective is to destroy these because they produce nonstop t34's for free every minute, making your life hell. They had neutral health bars in WB, so i can imagine in that same ToW that you can capture them and use them against the Russians by automatically building free German t34's.
14 Apr 2014, 06:02 AM
#12
avatar of buckers

Posts: 230

why can't we just have upgrades like in coh1.... sigh
Phy
14 Apr 2014, 09:28 AM
#13
avatar of Phy

Posts: 509 | Subs: 1

jump backJump back to quoted post14 Apr 2014, 06:02 AMbuckers
why can't we just have upgrades like in coh1.... sigh


+1. Simply as Sherman upgrade cannon in T4 for an amount of fuel and mp.
14 Apr 2014, 09:42 AM
#14
avatar of Kronosaur0s

Posts: 1701

Yeah, and finally remove RAM..
14 Apr 2014, 09:46 AM
#15
avatar of Omega_Warrior

Posts: 2561

Yeah, and finally remove RAM..
Why does everyone want to remove ram. I'm deffenitly up for changing it into something that fits better into the game. Something that's not a huge AT filler and more of stunning type of deal. It could be a cool ability, completely removing it seems so shortsighted.
14 Apr 2014, 09:59 AM
#16
avatar of Katitof

Posts: 17914 | Subs: 8

Yeah, and finally remove RAM..

The moment blitz is removed and all german tanks rear armor will be cut by 50%.
Phy
14 Apr 2014, 10:49 AM
#17
avatar of Phy

Posts: 509 | Subs: 1

Yeah, and finally remove RAM..


:facepalm:axis fanboy:facepalm:
14 Apr 2014, 11:06 AM
#18
avatar of InsanePriest
Donator 22

Posts: 62

Back to topic: upgrade station

I really like your idea Sirlami, cause it could make teching T3 more appealing, especially for late game, where T34/76s feel so weak against german armor.

As mentioned the doctrinal stuff might be a problem. Though these doctrines could be changed for no call-in-tanks but rep-and-upgrade-station, which you might get at earlier CPs then!?
Of course you got other problems then like no being able to use call-in T34/85s and T4 and some other issues you guys might see, just some thoughts here =)
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