T34/76 Upgrade station
Posts: 422 | Subs: 3
Engineers could make these stations for 100 fuel and 300 manpower, or it could be a upgrade to the tier 3 building (Just throwing a price here).
Players could drive their t34/76 to this station and upgrade them to t34/85 for 100 munitions or so (All players could use the same station). Upgrading the tank would take about 90 seconds.
This would add more reasons for making t34/76 tanks.
This is what it could look like, i know those are not soviets.
Posts: 2053
Posts: 422 | Subs: 3
Posts: 2561
Posts: 3293
Posts: 1042
There's some historical problems like the SU-76M having a lengthened Chassis and units like the KV-85 having their armour made lighter (being an upgrade on the KV-1S) but that's up to Relic.
Posts: 4928
There is a strange building model in the game files that is uncolored, looking like an outdoor t34 production line... It currently isnt usable at all, but it looks like it is meant to be occupied by a unit to be able to be used. Probably for ToW. It isnt that related, but the crane with the t34 underneath it reminded me of the unfinished building.
It's just a earlier unfinished version of the destroyed T-34 factories seen in some of the campaign levels.
WB screenshot courtesy of me:
The left is 2 models, the bottom with the T-34 chassis and all, and the crane with the turret. The right is 2 models, the floor, and the a T-34/76 wreck 'cause it looked cool.
Posts: 505
This whole 'won't happen because they're call-ins and it's gunna stay that way' approach is a sham.
Posts: 2561
Thanks for showing us.
It's just a earlier unfinished version of the destroyed T-34 factories seen in some of the campaign levels.
WB screenshot courtesy of me:
The left is 2 models, the bottom with the T-34 chassis and all, and the crane with the turret. The right is 2 models, the floor, and the a T-34/76 wreck 'cause it looked cool.
Yeah that's way to big to be built. Looks like it was for the campaign.
Posts: 4928
Posts: 2053
Posts: 230
Posts: 509 | Subs: 1
why can't we just have upgrades like in coh1.... sigh
+1. Simply as Sherman upgrade cannon in T4 for an amount of fuel and mp.
Posts: 1701
Posts: 2561
Yeah, and finally remove RAM..Why does everyone want to remove ram. I'm deffenitly up for changing it into something that fits better into the game. Something that's not a huge AT filler and more of stunning type of deal. It could be a cool ability, completely removing it seems so shortsighted.
Posts: 17914 | Subs: 8
Yeah, and finally remove RAM..
The moment blitz is removed and all german tanks rear armor will be cut by 50%.
Posts: 509 | Subs: 1
Posts: 62
I really like your idea Sirlami, cause it could make teching T3 more appealing, especially for late game, where T34/76s feel so weak against german armor.
As mentioned the doctrinal stuff might be a problem. Though these doctrines could be changed for no call-in-tanks but rep-and-upgrade-station, which you might get at earlier CPs then!?
Of course you got other problems then like no being able to use call-in T34/85s and T4 and some other issues you guys might see, just some thoughts here =)
Livestreams
28 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.882398.689+4
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
4 posts in the last week
23 posts in the last month
Welcome our newest member, kubetstore
Most online: 2043 users on 29 Oct 2023, 01:04 AM