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Please relic do something with this annoying button

8 Apr 2014, 05:51 AM
#21
avatar of Volsky

Posts: 344

+1
8 Apr 2014, 05:59 AM
#22
8 Apr 2014, 06:59 AM
#23
avatar of wuff

Posts: 1534 | Subs: 1

I like the vCoH options for this so much better, having a shield on the side that you could hover over to show all of the unit icons in that group. It meant not having to waste a click on opening/closing the tree and not having it constantly occupy screen real estate when you don't need it.


Personally I never want to close the tree, I like having it permanently on screen to help me track my units.
8 Apr 2014, 07:10 AM
#24
avatar of lethalpi

Posts: 120

+1 @ OP
8 Apr 2014, 07:18 AM
#25
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post8 Apr 2014, 06:59 AMwuff


Personally I never want to close the tree, I like having it permanently on screen to help me track my units.


I agree and also think a hybrid of the vCOH style with the proposed moving of the toggle button on here would be nice.
8 Apr 2014, 10:37 AM
#26
avatar of MilkaCow

Posts: 577

8 Apr 2014, 10:49 AM
#27
avatar of Werdandi

Posts: 13

+1

10 Apr 2014, 13:34 PM
#28
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

+1

(the vcoh solution wasn't good either, that's why you had to have control groups for all units, it took far too long to click on the shield and then browse for the right unit, the new system is one of the things I prefer about coh2 if it wasn't for the minimise button)
10 Apr 2014, 13:36 PM
#29
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

You realize you still need control groups in CoH2 right? Finding and clicking an icon is infinitely slower than just pressing a button.
Neo
10 Apr 2014, 13:40 PM
#30
avatar of Neo

Posts: 471

+1
11 Apr 2014, 07:23 AM
#31
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

jump backJump back to quoted post10 Apr 2014, 13:36 PMInverse
You realize you still need control groups in CoH2 right? Finding and clicking an icon is infinitely slower than just pressing a button.


No one said the contrary but for the few cases where you do not have a control group (where you'd use the old system in vcoh) the new system is more efficient.
11 Apr 2014, 07:36 AM
#32
avatar of DarthBong420

Posts: 381

11 Apr 2014, 07:54 AM
#33
avatar of BIG RON
Donator 11

Posts: 172

+1 completely agree
11 Apr 2014, 08:02 AM
#34
avatar of Mr. Someguy

Posts: 4928

I actually didn't like the shield in CoH1, it's way quicker to just click the unit I want instead of click the shield and then the unit I want. I can also see every unit and their status without manually checking up on every single one.
11 Apr 2014, 08:22 AM
#35
and
11 Apr 2014, 10:32 AM
#36
avatar of and

Posts: 140

To be honest it should be possible to have the game auto hotkey squads to numbers 1-9. you rarely have more than 10 squads, so this would be fucking nice.
11 Apr 2014, 11:18 AM
#37
avatar of BabaRoga

Posts: 829

jump backJump back to quoted post11 Apr 2014, 10:32 AMand
To be honest it should be possible to have the game auto hotkey squads to numbers 1-9. you rarely have more than 10 squads, so this would be fucking nice.


no way. Its not that hard. You can do it yourself

I always use same hotkeys for same units. That would piss me off extremely if i had to remember every game which unit is what number (hotkey)
11 Apr 2014, 11:41 AM
#38
avatar of Smirnoff
Patrion 14

Posts: 111

12 Apr 2014, 02:19 AM
#39
avatar of Darkripper

Posts: 58

jump backJump back to quoted post10 Apr 2014, 13:36 PMInverse
You realize you still need control groups in CoH2 right? Finding and clicking an icon is infinitely slower than just pressing a button.


Completely agree with you Inverse, but even that.. this button none use it, and make troubles for some people..

why not want a better game.. we love this game... its only a constructive opinion..

PD: this button its ruinning my life fuuuu!!!



12 Apr 2014, 02:24 AM
#40
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

gonna be honest i hated the vcoh system, but i might just hate that arrow more. ;)
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SHOUT IT OUT!

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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

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