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RIP Flame Halftrack

What is your opinion on the FHT?
Option Distribution Votes
48%
16%
21%
16%
Total votes: 58
Vote VOTE! Vote ABSTAIN
4 Apr 2014, 13:50 PM
#1
avatar of Razh

Posts: 166

Permanently Banned
Now that this thing has gone the way of the dodo bird (Hopefully Relic has magic stats that say that the flame upgrade has been built 0 times since patch), what should be done to bring it back?

Increase lethality to be on par with M5 quad? Decreased munitions cost to reflect its performance? Move the upgrade back to battle phase 1?

The ironic part was, moving the flame upgrade to BF2 was intended to remove the early game armoured pressure the Germans have... and then they increased 222's lethality to do the same thing.

My personal solution would be to reduce cost to 80 munitions.
4 Apr 2014, 13:53 PM
#2
avatar of Burts

Posts: 1702

it's still pretty good. I hated the FHT pre patch.

When you saw it, game can only go two ways

1. You kill the FHT and you win
2. You don't and you lose.
4 Apr 2014, 13:55 PM
#3
avatar of Aurgelwulf

Posts: 184

Useless now, not just because it takes much longer to build but also because soviets tend to go heavy guards.
4 Apr 2014, 14:05 PM
#4
avatar of akosi

Posts: 1734

Permanently Banned
it is still good.
4 Apr 2014, 14:09 PM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

Biased poll is biased.

Yet again.

Its fine.
Neo
4 Apr 2014, 14:21 PM
#6
avatar of Neo

Posts: 471

It's very hard to say.

The FHT's main issue is that it's not NEEDED and not worth the risk/investment compared to the hugely OP LMG/G43 Grenadiers. Why sink manpower and 2 LMGS' worth of ammo into a fragile unit when you can upgun your Grens and continue to rape Soviet infantry all the way through the game?

If this infantry disbalance is addressed in the next patch, we might get a better picture (I suspect once that happens, the FHT will arrive a little too late to have the kind of impact it was having before the last patch but we'll have to see).
4 Apr 2014, 14:21 PM
#7
avatar of Aerohank

Posts: 2693 | Subs: 1

Where is the option: "It's fine"?

I haven't seen it used since patch, but I don't think it's because it's under performing. It's simply not needed anymore.

Lets take a look at the FHT pre-patch. Why was it used? Answer: to counter shock spam.

Is the FHT still needed to counter shock spam? Answer: no, grenadiers with upgrades destroy them, along with any other soviet unit that has legs. Panzer grenadiers also win when engaging from long range.

The reason why you don't see any FHT post-patch is because the only soviet infantry that sorta deals damage to german infantry are the guards. Who happen to have PTRS rifles. When shock troopers become less useless again, the FHT will automatically become better again.
4 Apr 2014, 14:22 PM
#8
avatar of Mr. Someguy

Posts: 4928

I abstain due to awful poll options. What is this, the Crimean referendum? Where is the "keep it the same" option?
4 Apr 2014, 14:23 PM
#9
avatar of cataclaw

Posts: 523

Comes in too late in the game to be of any efficiency when an up-gunned 222 will out-perform it since the 222 comes out drastically sooner. And 120 munition to put into a half-track when there (should) be a lot of counters on the map you've already lost the "shocking" effect of pulling out the FHT on the field. I prefer just getting 2x 222/1's
4 Apr 2014, 14:25 PM
#10
avatar of Porygon

Posts: 2779

If Ostheer reach T3 and floated 120 muni, Soviet still don't have enough counters wipe out that shit with one hand, he deserves going back to main menu and play tutorial.

It is just as dead as sniper car.
4 Apr 2014, 14:43 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

What @Neo-Aerohank-Cataclaw said.

Theres no need of FHT since other things do the job.
4 Apr 2014, 14:46 PM
#12
avatar of CieZ

Posts: 1468 | Subs: 4

It is still a fine upgrade even mid/gate game to protect your MGs/PaK4s from shock/con flanks.

Also, it is more lethal this patch - way too lethal to come as early as it used to.
4 Apr 2014, 14:48 PM
#13
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post4 Apr 2014, 14:46 PMCieZ
It is still a fine upgrade even mid/late game to protect your MGs/PaK4s from shock/con flanks.

Also, it is more lethal this patch - way too lethal to come as early as it used to.

+1
4 Apr 2014, 15:05 PM
#14
avatar of MarcoRossolini

Posts: 1042

Burn in KV-8 Hell Flame Halftrack!
4 Apr 2014, 15:20 PM
#15
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

It's just fine but people do not build it because the scout car is slightly overperforming.
4 Apr 2014, 15:23 PM
#16
avatar of wooof

Posts: 950 | Subs: 1

jump backJump back to quoted post4 Apr 2014, 14:46 PMCieZ

Also, it is more lethal this patch - way too lethal to come as early as it used to.


how is it more lethal?
4 Apr 2014, 15:24 PM
#17
avatar of Qubix

Posts: 133

It's just fine but people do not build it because the scout car is slightly overperforming.


Agreed !
4 Apr 2014, 15:32 PM
#18
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

I don't miss the old FHT.
4 Apr 2014, 16:07 PM
#19
avatar of Aurgelwulf

Posts: 184

jump backJump back to quoted post4 Apr 2014, 15:23 PMwooof


how is it more lethal?


Yeah, flames bypass unit Armour so how have the changes impacted it?
4 Apr 2014, 16:32 PM
#20
avatar of Exile
Donator 33

Posts: 9

jump backJump back to quoted post4 Apr 2014, 14:46 PMCieZ
It is still a fine upgrade even mid/gate game to protect your MGs/PaK4s from shock/con flanks.

Also, it is more lethal this patch - way too lethal to come as early as it used to.


+1

And also it seems that the use of a (vanilla) halftrack for reinforcing in the field isn't that common anymore.
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