RIP Flame Halftrack
Posts: 166
Permanently BannedIncrease lethality to be on par with M5 quad? Decreased munitions cost to reflect its performance? Move the upgrade back to battle phase 1?
The ironic part was, moving the flame upgrade to BF2 was intended to remove the early game armoured pressure the Germans have... and then they increased 222's lethality to do the same thing.
My personal solution would be to reduce cost to 80 munitions.
Posts: 1702
When you saw it, game can only go two ways
1. You kill the FHT and you win
2. You don't and you lose.
Posts: 184
Posts: 1734
Permanently BannedPosts: 17914 | Subs: 8
Yet again.
Its fine.
Posts: 471
The FHT's main issue is that it's not NEEDED and not worth the risk/investment compared to the hugely OP LMG/G43 Grenadiers. Why sink manpower and 2 LMGS' worth of ammo into a fragile unit when you can upgun your Grens and continue to rape Soviet infantry all the way through the game?
If this infantry disbalance is addressed in the next patch, we might get a better picture (I suspect once that happens, the FHT will arrive a little too late to have the kind of impact it was having before the last patch but we'll have to see).
Posts: 2693 | Subs: 1
I haven't seen it used since patch, but I don't think it's because it's under performing. It's simply not needed anymore.
Lets take a look at the FHT pre-patch. Why was it used? Answer: to counter shock spam.
Is the FHT still needed to counter shock spam? Answer: no, grenadiers with upgrades destroy them, along with any other soviet unit that has legs. Panzer grenadiers also win when engaging from long range.
The reason why you don't see any FHT post-patch is because the only soviet infantry that sorta deals damage to german infantry are the guards. Who happen to have PTRS rifles. When shock troopers become less useless again, the FHT will automatically become better again.
Posts: 4928
Posts: 523
Posts: 2779
It is just as dead as sniper car.
Posts: 8154 | Subs: 2
Theres no need of FHT since other things do the job.
Posts: 1468 | Subs: 4
Also, it is more lethal this patch - way too lethal to come as early as it used to.
Posts: 2487 | Subs: 21
It is still a fine upgrade even mid/late game to protect your MGs/PaK4s from shock/con flanks.
Also, it is more lethal this patch - way too lethal to come as early as it used to.
+1
Posts: 1042
Posts: 4559 | Subs: 2
Posts: 950 | Subs: 1
Also, it is more lethal this patch - way too lethal to come as early as it used to.
how is it more lethal?
Posts: 133
It's just fine but people do not build it because the scout car is slightly overperforming.
Agreed !
Posts: 2838 | Subs: 3
Posts: 184
how is it more lethal?
Yeah, flames bypass unit Armour so how have the changes impacted it?
Posts: 9
It is still a fine upgrade even mid/gate game to protect your MGs/PaK4s from shock/con flanks.
Also, it is more lethal this patch - way too lethal to come as early as it used to.
+1
And also it seems that the use of a (vanilla) halftrack for reinforcing in the field isn't that common anymore.
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