It'd be a fun patch, except that Soviets can't compete early, and can't compete late. Most people considered the con superiority and map control justified given how fast PzIVs and Ostwinds could roll out, and just forget about the Panther and the PwnUwurfer.
Oh he went shocks? They're standing up to LMG grens? Oh, ok, Tiger doctrine. Even better, Elite Troops.
Did you think about this Peter? Every time I need 2 or more cons and/or maxim to force away 1 LMG gren, that's one other territory he's capping that's not under my control. So if it was the intention to squeeze Soviets onto a tiny corner of the map and wait for call-in tanks, mission accomplished.
Grens should probably be 260 MP at least if the weapons profiles are going to be maintained. If one could always get the drop on an LMG/G43 gren with a PPSH squad or flank and throw a Molotov, it'd be fine. In theory it looks good. In reality it's almost impossible to ever accomplish. Relic's perception of Ostheer players seems to be that they stand around in static positions all game.
I very much agree with this sentiment. The CoH was always, in terms of unit quality/variety, largely rigged in the Germans favor - therefore there was no sign of balance in anything bigger than 2v2 or annihilation games. The balance of this game was built around timing - allies are supposed to be strong and aggressive early, and Whehr can sit on their fuel and stall into the lategame where it has all the power.
After this patch Whehr has fully preserved their lategame power and arguably had their midgame made somewhat easier (the 222, AT nades nerf). The soviets, on the other hand, seem to have lost a large part (at least) of the early-game edge crucial in the meta-game. Also, midgame seems non-existant for Soviets. The closest thing to m8 - the t-70 - comes waaaay too late, and m3 is just garbage compared to both the 221/222 and the HT.