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HOLY POTATOES !!! patch 3/25

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Neo
25 Mar 2014, 12:30 PM
#81
avatar of Neo

Posts: 471

Excited about infantry changes to reward proper cover use but this will be Company of Call-ins.

Using call-ins only was already a viable strategy so why would anyone build T3/T4 now?

Imho a much better rounded solution would have been to simply increase the cost of all vehicles by 30%.
25 Mar 2014, 12:35 PM
#82
avatar of Death's Head

Posts: 440

jump backJump back to quoted post25 Mar 2014, 03:50 AMPorygon


You didn't play vCOH too long forgetting their old lethality?
Rifles and Volks lethality is even higher than the current G43 Grens


Did you even watch the video? The PGs tore 2 scripts apart and vice-versa in very little time. I know what I am talking about, thanks anyway.
25 Mar 2014, 13:01 PM
#83
avatar of Capacity_gear
Donator 11

Posts: 87

I'm really looking forward to these changes, in fact in quite excited about them, and i'm usually a cynical negative old git, so a big thumbs up from me relic.

The small arms changes are what interests me the most.
If you had PPSH's available there wasn't a reason to not put them on all units, but now with the changes to their damage at range there is a decision to make with consequences that changes the very tactics of the unit.
Upgrade to PPSH's now and you've for-fitted 1/2 of the squads possible damage output at med and long ranges, now to get the most from the unit you need to get in close, and you're more vulnerable to kiting.
Now it would seem that upgrading for instance 2 out of your 4 cons would seem the better choice (depending on opposition unit composition), However that's not to say that upgrading all cons with PPSH's and being very aggressive or upgrading none and kiting using range isn't a viable option either, again depending on the opposition.
This i like very much, The decision that leads you to upgrade or not isn't one of automation, but rather situation.

With the coming changes its seems that things are starting to make sense with the previous changes. There was some complaints out having 3 PPSH's with cons, but now it makes sense, to have any less than 3 PPSH's would mean they would retain far too much dps with the standed rifles at range while keeping a good degree of close range dps with the PPSH's when upgraded.
It would seem now that the upgrade changes the unit rather than making it all around better with no down side.

I think this also add credence to the armor of shocks, now its not merely good armor due to cost of unit, but rather the armor is needed to allow the unit to get in close and do damage as at range the damage is negligible.


(please excuse my over use of 'it would seem', but this is all conjecture until release and we see the execution of the mechanics in action)
25 Mar 2014, 13:14 PM
#84
avatar of Porygon

Posts: 2779



Did you even watch the video? The PGs tore 2 scripts apart and vice-versa in very little time. I know what I am talking about, thanks anyway.


PE MP44 PG can do it
25 Mar 2014, 13:16 PM
#85
avatar of Capacity_gear
Donator 11

Posts: 87

jump backJump back to quoted post25 Mar 2014, 13:14 PMPorygon


PE MP44 PG can do it



Cool new patch for coh2,. lets talk about vcoh.

Really??? REALLY????? are we not past that yet?
25 Mar 2014, 13:34 PM
#86
avatar of Capacity_gear
Donator 11

Posts: 87

OMG! This will only benefit more skilled players again. When is this mayhem gonna stop?


That's like saying 'Don't build a park/sports field, it only benefits healthy active people, what about the lazy fatties!'

What a Childish inward looking attitude predicated by an inflated sense of entitlement, shit you'll fit right in here.
25 Mar 2014, 13:52 PM
#87
avatar of BeltFedWombat
Patrion 14

Posts: 951

^ I think you missed the sarcasm.
25 Mar 2014, 14:00 PM
#88
avatar of Capacity_gear
Donator 11

Posts: 87

^ I think you missed the sarcasm.


Oh really? bugger.

people should use italic for that!!!

Still understandable with most of the comments you see.

oops :S
25 Mar 2014, 14:03 PM
#89
avatar of JHeartless

Posts: 1637

Capacity_gear had a moment of NERD RAGE!!!!!

:P
25 Mar 2014, 14:09 PM
#90
avatar of Capacity_gear
Donator 11

Posts: 87

Capacity_gear had a moment of NERD RAGE!!!!!

:P


lol guilty :(

I need a visual hint for sarcasm or for it to be ludicrous and beyond doubt, but the more you see people type the higher that bar gets lol

Curse my nerd rage,.. it makes me so mad!!!!!
2 of 9 Relic postsRelic 25 Mar 2014, 15:07 PM
#91
avatar of pqumsieh
Developer Relic Badge

Posts: 267 | Subs: 8

This is a fairly massive update as will become quite obvious when the patch notes are released. We will be collecting a ton of data over the next few weeks and using that in combination with your feedback to smooth out any wrinkles which may form.

My suggestion is to play for a few days before posting feedback as there is a bit of a learning curve. That said, we look forward to getting your well constructed thoughts on these changes and reading any suggestions/feedback you may have.

Edit: keep in mind the CP cost of vehicles was adjusted last update. We wanted to play these changes out before determining if CP values needed a further increase.
25 Mar 2014, 15:10 PM
#92
avatar of gary.giles71

Posts: 165

release notes please?????
25 Mar 2014, 15:10 PM
#93
avatar of Capacity_gear
Donator 11

Posts: 87

we look forward to getting your well constructed thoughts on these changes and reading any suggestions/feedback you may have.


Sarcasm right?

25 Mar 2014, 15:19 PM
#94
avatar of tokarev

Posts: 307

jump backJump back to quoted post25 Mar 2014, 03:23 AMNapalm
I've consulted my magic 8 ball.

A commander with Guards is now required.

That is all.


Yeah, like the one with Hit the Dirt and ppsh upgrade.
During late game ML20 howitzer and 180 muni shturmovik will rape Germans ignoring green cover.
This is definitely an interesting patch but I'm afraid it will give us lots of headache.
25 Mar 2014, 15:41 PM
#95
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post25 Mar 2014, 15:19 PMtokarev


Yeah, like the one with Hit the Dirt and ppsh upgrade.
During late game ML20 howitzer and 180 muni shturmovik will rape Germans ignoring green cover.
This is definitely an interesting patch but I'm afraid it will give us lots of headache.


I think guard motor will be better.

Do you want 1 T34/76 for 225 fuel or 2 T34/85s for 220 fuel?
25 Mar 2014, 15:51 PM
#96
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Edit: keep in mind the CP cost of vehicles was adjusted last update. We wanted to play these changes out before determining if CP values needed a further increase.


Brace yourselves, call-ins are coming.
25 Mar 2014, 15:56 PM
#97
avatar of Burts

Posts: 1702

what i think will be usefull now is the soviet defensive doc, yep, since tanks arrive alot later, M-42 and DSHK i think will have alot more time to shine.
25 Mar 2014, 16:07 PM
#98
25 Mar 2014, 16:12 PM
#99
avatar of Omega_Warrior

Posts: 2561

The patch notes:
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=33345#post33345
HOLY SHIT!!! These are some HUGE changes. I'm going to need a second to take in what this all means.
25 Mar 2014, 16:14 PM
#100
avatar of Burts

Posts: 1702

pants = pooped.
not a single bad change.
Now we are playing basically COH 2.5
pretty much a completely different game now.
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