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russian armor

HOLY POTATOES !!! patch 3/25

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24 Mar 2014, 19:21 PM
#21
avatar of JHeartless

Posts: 1637

G43 will become destroyer of worlds! LOL


Does this mean *GASP* Penals will become useful as well!!!???
24 Mar 2014, 19:23 PM
#22
avatar of Rogers

Posts: 1210 | Subs: 1

This is easily the best news since COH2 was announced.
24 Mar 2014, 19:28 PM
#23
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

woot woot finally. :bananadance:
24 Mar 2014, 19:31 PM
#24
avatar of Kronosaur0s

Posts: 1701



Does this mean *GASP* Penals will become useful as well!!!???


Maybe, but made of paper xD
24 Mar 2014, 19:38 PM
#25
avatar of Aerohank

Posts: 2693 | Subs: 1



Does this mean *GASP* Penals will become useful as well!!!???


The main problem with penal troops was that they were not cost effective against upgraded grenadiers. I don't see how this will change. It might even make them worse, because they now die even faster when charging in with a flamethrower/satchel.
24 Mar 2014, 19:40 PM
#26
avatar of Tetley

Posts: 187



The main problem with penal troops was that they were not cost effective against upgraded grenadiers. I don't see how this will change. It might even make them worse, because they now die even faster when charging in with a flamethrower/satchel.


Something we wont know until tested. Maybe they will be good across all ranges.
24 Mar 2014, 19:40 PM
#27
avatar of JHeartless

Posts: 1637



The main problem with penal troops was that they were not cost effective against upgraded grenadiers. I don't see how this will change. It might even make them worse, because they now die even faster when charging in with a flamethrower/satchel.


True but DONT CRUSH MY DREAMS!!!!
24 Mar 2014, 19:48 PM
#28
avatar of braciszek

Posts: 2053

I will surely try out mechanized support and a different commander to see which one spits out armor most effectively. Stug III E could still use a buff, but there may be a chance for it to be slightly more useful if russian armor becomes delayed? Also, this seems to give incentive for russians to use soviet industry even more often to try to rush for armor dominance...
24 Mar 2014, 19:51 PM
#29
avatar of Unshavenbackman

Posts: 680

OMG! This will only benefit more skilled players again. When is this mayhem gonna stop?
24 Mar 2014, 20:00 PM
#30
avatar of Pepsi

Posts: 622 | Subs: 1

Well, never too late I guess ^^'
24 Mar 2014, 20:10 PM
#31
avatar of VonIvan

Posts: 2487 | Subs: 21

VCoH Fanboys:
24 Mar 2014, 20:14 PM
#32
avatar of tokarev

Posts: 307

Lets wait and test it first. So far, cost to performance ratio of T3 makes it even less desirable. I guess new era of "call-ins only" is coming, my friends.
To bad, because I love quad M5 very much.
24 Mar 2014, 20:19 PM
#33
avatar of Tetley

Posts: 187

Hopefully a deeper look into T3/4 will be on the cards next. They always said the plan was to start with early game and work up. Hopefully this is a step in the right direction.
24 Mar 2014, 20:22 PM
#34
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

jump backJump back to quoted post24 Mar 2014, 20:10 PMVonIvan
VCoH Fanboys:


What actually happened.
24 Mar 2014, 20:32 PM
#35
avatar of cr4wler

Posts: 1164

adjusting the early game infantry skirmishes definitely sounds like a step in the right direction, just like extending the early game and more MP cost on vehicles. great to see the alpha/beta feedback finally being implemented :-)

btw:
https://twitter.com/companyheroes/status/448164867644854272/photo/1
24 Mar 2014, 20:33 PM
#36
avatar of Unshavenbackman

Posts: 680

This surely means that the M5 is being moved to T2. Cant see that soviets only get the M3 if light vehicles is getting more important.
24 Mar 2014, 21:04 PM
#37
avatar of Omega_Warrior

Posts: 2561

I was really hoping that they would expand on tank combat a little too, but I guess that's a bit much for a single patch. Still really excited for these changes.

Expect balanced to be a bit wonky after this, but it is definetly a change for the better.
24 Mar 2014, 21:07 PM
#38
avatar of Affe

Posts: 578

24 Mar 2014, 21:10 PM
#39
avatar of FriedRise

Posts: 132

jump backJump back to quoted post24 Mar 2014, 21:07 PMAffe
New map?:


Looks like Rails at a rainy night.
24 Mar 2014, 21:16 PM
#40
avatar of tokarev

Posts: 307

jump backJump back to quoted post24 Mar 2014, 21:07 PMAffe
New map?:


It looks scary. I guess, they are coming up with Nazi Zombie update? LoL
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