HOLY POTATOES !!! patch 3/25
Posts: 2053
Especially now.
Posts: 1304 | Subs: 13
May also be nice as a mobile cover unit for the vulnerable Soviet infantry when it's not available.
Posts: 896
First sensible post in ages in this thread.
I understand there is frustration, some of it due to the fact you have to readapt and play diffrently. Overall I think the changes are good and interesting. A lot of players seem to not use smoke, it is a great way to close the distance and get units in close. You can even use it as a decoy to force the opponent to move or reconsider his strong positions. I still have to relearn how to play some maps, but honestly I think it's more fun to learn than just stick to the old meta that I was thinking got a bit stale anyways.
The changes are a complete u-turn on many of the previous changes that were made to improve the game. Since this is a drastic change why didn't they make it the beginning and work on it from there? Now again we have to wait for how long before incompetent relic fixes things as silly as pios being a match to cons?
Posts: 1439
I'll have to play some games as Soviet to see how they doing in reality myself so I won't give my opinion on the balance this time as it's a bit too early.
Posts: 246
So I can say next things:
1) Yes, pios rape cons at point blank range, but as i cap i always build sandbags with cons so pios would think twice before attack
Also when i have engis nearby, all cover those sandbags with barb wire from enemy direction
2) Since AT nades are far useless early game i prefer to go for (guards or ZIS) + mines to counter 222.
3) Penal troops are still a nice fighters, (it was a bad opponent's micro but i killed 2 broken engines P4s with satchel charges, and many Opel Blitz trucks (they are seem to be popular after patch))
4) Sniper can't do a shit before vet1, his LOS nerfed, and i can't sit out of mg42 range to shoot at it. So you need SC for recon like jeep in vCOH (even price seems to be same)
5) Maxims IMHO are useless out of building (as grens have long range rifle nades)
6) I always skip t3 for call-ins or save for 2*SU85 vs Panthers or (better, because slower) Tiger.
7) SU 76 seems to be useful with long range free barrage, as german infantry armor has been reduced.
8) I used molotovs only on VERY static weapon teams, like mortars (surely unsupported)
9) 152 mm howi ROCKS OUT! Just make sure that your opponent don't have stuka dive bomb or frag bombs.
Posts: 2487 | Subs: 21
Posts: 951
Posts: 93
Shouldn't builder units be broadly similar? Then player micro wins the day, not long range / short range. This CE / Pio thing doesn't make much sense, either give CEs PPSH or Pios Kar98s.
Why? Why not let one unit have an advantage in close range and another in long/medium range? Player micro is still required to 'wins the day'.
Posts: 951
Posts: 471
Why? Why not let one unit have an advantage in close range and another in long/medium range? Player micro is still required to 'wins the day'.
When the state of the game is like this, give me a call.
Until then, combat engineers are no match for pioneers. In fact, pioneers can often kill combat units like conscripts. This is a total joke.
Posts: 329
This game is beyond broken.
Posts: 644
Since this is a drastic change why didn't they make it the beginning and work on it from there?
Lack of funds, I presume.
Posts: 157
We checked the numbers on Pioneers after some concern was brought forward and they are working as intended. Maxims and the M3 used at range handle the pioneers extremely well. Try putting a shock squad in the M3 for additional close range damage. If you use conscripts, spread your units out and kite the pioneers or block their advance with molotovs. If you are kiting, try to kite left to right as opposed to backwards, as this will enable you to fire on the move.
Official reply by pqumsieh regarding pioneers on the official forums.
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Permanently BannedPosts: 165
Posts: 230
cost of 2x conscripts that relic reccomends you counter pioneers with - 480mp
yeah right, my mistake. i've been playing the game wrong. retract all my previous statements. this patch is the greatest thing to happen to coh2
Posts: 471
Official reply by pqumsieh regarding pioneers on the official forums.
Can you link to that post please?
Posts: 476
And I really don't think a 200 MP unit has to suck balls in Combat just because it can also build basebuildings. A second Pio could be almost a gren.
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