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russian armor

Magic grenade (AT) and shereks are broken the game

18 Mar 2014, 14:02 PM
#1
avatar of Bravus

Posts: 503

Permanently Banned
This is a 2nd world war not the alien battles...

Guided weapon, with 95% work time...
18 Mar 2014, 14:07 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Umm, no, this is an RTS computer game.
18 Mar 2014, 14:08 PM
#3
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

yeah. at nades (and faust) should act like stickies in coh1.
18 Mar 2014, 14:19 PM
#4
avatar of Porygon

Posts: 2779

Can you actually learn English before posting nonsense?
18 Mar 2014, 14:28 PM
#5
avatar of __deleted__

Posts: 807

Frankly, I am afraid to think what it would happen if they would have a fair chance to miss.
18 Mar 2014, 14:30 PM
#6
avatar of GuruSkippy

Posts: 150

Frankly, I am afraid to think what it would happen if they would have a fair chance to miss.

People don't want AT nades or faust to miss.
People (maybe not all) want AT nades and faust to not be triggered if the vehicule move out of range before the throwing animation is over, like in COH1.
18 Mar 2014, 15:28 PM
#7
avatar of Bravus

Posts: 503

Permanently Banned
jump backJump back to quoted post18 Mar 2014, 14:07 PMKatitof
Umm, no, this is an RTS computer game.


You like power rangers game?

jump backJump back to quoted post18 Mar 2014, 14:19 PMPorygon
Can you actually learn English before posting nonsense?


Come here just to talk $hit, I bet you've never played the game.


People don't want AT nades or faust to miss.
People (maybe not all) want AT nades and faust to not be triggered if the vehicule move out of range before the throwing animation is over, like in COH1.


This is the big issue, you do good movement, escaping the infantry that haunts you to play the magic potion to the tank, they take you right out of reach, and when knocking out the front and break the engine that is behind...

30 MUNI > 300~+ MP 100~+ FUEL.
18 Mar 2014, 15:45 PM
#8
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post18 Mar 2014, 14:19 PMPorygon
Can you actually learn English before posting nonsense?


18 Mar 2014, 16:07 PM
#9
avatar of 5trategos

Posts: 449

All of Bravus' posts:

"Why do _____ hurt my tanks!?"

EDIT: Don't take this post too seriously. Please keep voicing your opinions.
18 Mar 2014, 16:08 PM
#10
avatar of Napalm

Posts: 1595 | Subs: 2

jump backJump back to quoted post18 Mar 2014, 14:19 PMPorygon
Can you actually learn English before posting nonsense?


Use some critical thinking skills m8.

OP says there should be a chance of failure. Frankly, I agree. I can't recall a time a Sherk has ever missed one of my tanks.
18 Mar 2014, 16:09 PM
#11
avatar of Katitof

Posts: 17914 | Subs: 8

All of Bravus' posts:

"Why do _____ hurt my tanks!?"

Pretty much.

Come on! Its the dude that thinks AT guns are OP because they kill tanks!
18 Mar 2014, 16:49 PM
#12
avatar of Porygon

Posts: 2779

jump backJump back to quoted post18 Mar 2014, 15:28 PMBravus

Come here just to talk $hit, I bet you've never played the game.




Other than English, learn to use the site ladder system too, please.

--------------------------------------------------------------------------------

Panzerscrecks do miss, and miss a lot in long range. Panzerfaust & Nanomagnetic AT made never miss.

The faust/nade problem had been discussed since pre-launch beta, Relic just don't a fuck. What can we do instead?
18 Mar 2014, 16:52 PM
#13
avatar of wooof

Posts: 950 | Subs: 1

jump backJump back to quoted post18 Mar 2014, 16:49 PMPorygon


The faust/nade problem had been discussed since pre-launch beta, Relic just don't a fuck. What can we do instead?


maybe because its not a problem? is it really that hard to stay out of range while kiting?
18 Mar 2014, 16:56 PM
#14
avatar of Porygon

Posts: 2779

jump backJump back to quoted post18 Mar 2014, 16:52 PMwooof


maybe because its not a problem? is it really that hard to stay out of range while kiting?


Yeah, that's why we just L2P and forget vCOH faust/sticky system whatsoever.
I miss 3 faust instead owning a M8 though.
18 Mar 2014, 17:11 PM
#15
avatar of Napalm

Posts: 1595 | Subs: 2

jump backJump back to quoted post18 Mar 2014, 16:52 PMwooof


maybe because its not a problem? is it really that hard to stay out of range while kiting?


woof, whats the range of Shreks and Fausts?
18 Mar 2014, 17:43 PM
#16
avatar of braciszek

Posts: 2053

Shreks dont always work for the better. I charged a t34 once and at point blank range, they wouldnt shoot because the models kept changing positions from having bullets fired at them. They were shot up before they were able to fire one shot. I was really pissed, because they had one job and they spent five seconds just to set up. But the other 98% of the time they fire properly and hit, and oftentimes i would save my tank by reversing and see schrecks missing it by a fraction. And if you want the game to be realistic, tanks would break down. Then you would complain about everything killing it. Instead, our tanks work perfectly nearly 100% of the time with unlimited fuel and unlimited shells.
18 Mar 2014, 17:45 PM
#17
avatar of panak

Posts: 7

I dont need it to work like in vcoh, but I really dont like hitting even with lost vision(through building, obstacle or something)...
18 Mar 2014, 17:46 PM
#18
avatar of Porygon

Posts: 2779

Shreks dont always work for the better. I charged a t34 once and at point blank range, they wouldnt shoot because the models kept changing positions from having bullets fired at them. They were shot up before they were able to fire one shot. I was really pissed, because they had one job and they spent five seconds just to set up. But the other 98% of the time they fire properly and hit, and oftentimes i would save my tank by reversing and see schrecks missing it by a fraction. And if you want the game to be realistic, tanks would break down. Then you would complain about everything killing it. Instead, our tanks work perfectly nearly 100% of the time with unlimited fuel and unlimited shells.


Quote from a random PG,
"Asshole! We are panzergrenadiers, not panzer."

Use the screcks after the tank was fausted, chasing a fleeing/kiting tank do no good for the PG.
18 Mar 2014, 18:08 PM
#19
avatar of Unshavenbackman

Posts: 680

jump backJump back to quoted post18 Mar 2014, 17:46 PMPorygon


Quote from a random PG,
"Asshole! We are panzergrenadiers, not panzer."

Use the screcks after the tank was fausted, chasing a fleeing/kiting tank do no good for the PG.


http://www.coh2.org/topic/14207/kiting-and-at-grenades/page/1
18 Mar 2014, 22:18 PM
#20
avatar of Bravus

Posts: 503

Permanently Banned
Some users there just comes here post anything to pay, know not argue, just read what is appropriate (maybe only the title) and generalize...

But are they who are winning some games because of these problems in the game, only know how to spam and use these tricks broken game even...

Go play starcraft, not coh please!
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM

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