AT artillery ZIS/PAK >>> Tank's
Posts: 344
This is why we can't have nice things (like modding tools, Sega. Ahem.)
Posts: 503
Permanently Banned"An anti-tank gun killed my tank! Nerf it into oblivion!!11eleven"
This is why we can't have nice things (like modding tools, Sega. Ahem.)
You come hear but no read nothing...
1 Mp40 Shot do more damage than a 70MM Tank shot into a AT Gun! Nice!?!?
And all infantry, know how use the AT Gun like a God... Dont need careful with AT, just spam infantry around...
Posts: 503
Permanently BannedPosts: 17914 | Subs: 8
You come hear but no read nothing...
1 Mp40 Shot do more damage than a 70MM Tank shot into a AT Gun! Nice!?!?
And all infantry, know how use the AT Gun like a God... Dont need careful with AT, just spam infantry around...
Must be because the 75mm shot never hit the target.
Do you even know how targeting works in CoH2?
And yes, asking to nerf a hardcounter to tanks, because it hardcounters them its beyond retarded suggestion.
Posts: 166
Permanently BannedPosts: 17914 | Subs: 8
The Pak43 must be this guy's nightmare.
Yea, the only direct fire weapon in game able to penetrate elephant front armor 100% of the time.
Posts: 950 | Subs: 1
Yea, the only direct fire weapon in game able to penetrate elephant front armor 100% of the time.
hahah thats such a random fact. you forgot its also the only direct fire weapon that can pen is2 front armor more than 52% of the time!
Posts: 17914 | Subs: 8
hahah thats such a random fact. you forgot its also the only direct fire weapon that can pen is2 front armor more than 52% of the time!
Still better then less then 50% of the time against ele with soviet ATs
Posts: 3552 | Subs: 2
I see them built all the time, even when people have the fuel to build actual tanks
Posts: 503
Permanently Banned
Must be because the 75mm shot never hit the target.
Do you even know how targeting works in CoH2?
And yes, asking to nerf a hardcounter to tanks, because it hardcounters them its beyond retarded suggestion.
Well I see the shots falling at the foot of the guys, but do not die...
Something to do the right? Who knows decrease the number of guys in the artillery, the complicated system is to change the relocation of infantry to artillery...
Or better, make the AT guns turn more slow...
Posts: 525
Well I see the shots falling at the foot of the guys, but do not die...
Something to do the right? Who knows decrease the number of guys in the artillery, the complicated system is to change the relocation of infantry to artillery...
Or better, make the AT guns turn more slow...
Yes,that's a good suggestion,it will make cyrcle strafing much more easier )...
That will make the game more balanced and tanks gain the supremacy they always needed
Posts: 503
Permanently Banned
Yes,that's a good suggestion,it will make cyrcle strafing much more easier )...
That will make the game more balanced and tanks gain the supremacy they always needed
For my opinion the AT's turn too fast, for that solid and heavey mechanics of the AT...
In 1940 with asteroids?
Just need protect the AT with infantry, and other's vehicles... Like a real war...
But right now, some player's just spam all with AT too, into the enemy lines and no problem... If the AT guys get kill, they put more to it and continue...
One time i see a pro spam player, they make 4,5,6 AT's, with KV8's on fire, spam gg!
Is like a sniper in the car, no reality! Ok, a PC game, but some real thing is cool...
Or dont touch the AT, but fix the RNG's gods...
Posts: 2779
For my opinion the AT's turn too fast, for that solid and heavey mechanics of the AT...
In 1940 with asteroids?
Just need protect the AT with infantry, and other's vehicles... Like a real war...
But right now, some player's just spam all with AT too, into the enemy lines and no problem... If the AT guys get kill, they put more to it and continue...
One time i see a pro spam player, they make 4,5,6 AT's, with KV8's on fire, spam gg!
Is like a sniper in the car, no reality! Ok, a PC game, but some real thing is cool...
Or dont touch the AT, but fix the RNG's gods...
Would you please tell me what are you smoking making you think spamming 6 Zis can win the game?
The only thing I disagree about Zis, is one shooting 222 (even vet 3), other than that it is extremely under power in terms of reloading rate, balancing it with high number of crew, one click telescope ability and "lol I fuck your Pak" barrage are just plainly stupid and noob friendly.
Posts: 829
Zis is to powerful and OP. It kills tanks, infantry, buildings everything.
There is nothing that can defeat this OP unit
Just yesterday some guy spammed 20 Zis AT guns destroyed all my tanks, infantry, and destroyed my base.
Nothing I could do
True story, believe me!!!!
Posts: 165
20 Zis ... at 360 Mp = 7200MP ??
He would have done nothing but build Zis ?
Posts: 166
Permanently BannedPosts: 165
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