AT artillery ZIS/PAK >>> Tank's
Posts: 503
Permanently BannedI think it's wrong to have an anti tank artillery (ZIS/PAK) better protection (since the guys are unprotected artillery, or very little) than compared to a tank, artillery and this ruining the game, there are no more tank battles in some games because artillery to just put everything aside and neither Tiger Ace can handle a single now ...
Neither the elephant, because a poor artillery protection is much better than GIANT TANK?!?!?!?
You shot in the middle of the guys and no one die, god mod...
And to buy it you dont need fuel, soo a god mod (never need cover) cheap unit that kill all the tank's easy, and with the RNG's always stopping the tank, GG!
You dont need good position, cover, strategy...
This is wrong in this game, very wrong...
I think the at artillery need be more slow, turn more slow, and less cheap, or add fuel to this...
Or all the tank's in the games is a paper armor? And the that's AT's god mod? Is fine?
Some games look like 1st world war, only Artillery's, no tank's...
Posts: 166
Permanently BannedPosts: 2561
Posts: 17914 | Subs: 8
Posts: 503
Permanently BannedKill the german AT is easy, not the 6 guys of the soviets...
Put rifle grenade kill 1, 2 if you get luck, grenade too...
And as i say, RNG's, stop tank, AT get it...
Soo you sacrifice a lot of infantry to get it, they put grenade (magic that explode in the front of the tank and stop the engine), if they lost the guys in the AT, put more conscripts on ti, GG.
LOLOLO ZiS OP AT THREAD!
I play versus you, spam player...
Posts: 1702
Posts: 17914 | Subs: 8
I play versus you, spam player...
Unlikely, unless you play soviets 2v2 and not really related to anything anyway.
You need to learn to use mortars, MHTs and pgrens, that is all.
If you expect your tanks to a-move to the victory, sorry, its not red alert.
Posts: 2075 | Subs: 2
Posts: 503
Permanently Banned
Unlikely, unless you play soviets 2v2 and not really related to anything anyway.
You need to learn to use mortars, MHTs and pgrens, that is all.
If you expect your tanks to a-move to the victory, sorry, its not red alert.
Ok, thanks for the tip, but;
I do not want the tank to be the factor of victory but neither wanted them so bad and vulnerable, are units of front, but the way the game is with artillery that never dies for them and with magical grenades hitting in front of the tank and break the rear engine, it is difficult, the great arm of the war turn a achilles hell...
Okay that AT is AT, but not in a way that becomes invincible (half of the times no one dies) to a shot of the tank, while some were engineers with anything would do more damage shooting, totally wrong...
Posts: 2115 | Subs: 1
This is beyond me.
Posts: 503
Permanently BannedReally? Youre complaining about tanks not being able to counter their HARD COUNTER? W. T. F. Youre saying that AT guns dont need any positioning or strategy to use, yet you suggest to make tanks laugh at AT guns? AT guns are so slow and require so much thought and positioning to use while being extremely vulnerable. This is a L2P issue here.
This is beyond me.
1 MP40 shot do more damage to a AT than a Tank shot, that is fine for you?
I like more "realistic" games, soo i will play nothing?
And on 1vs1, the maps are more little, no need big positioning...
With a stop tank by RNG's, no problem...
You dont read my last post...
Posts: 862
1 MP40 shot do more damage to a AT than a Tank shot, that is fine for you?
I like more "realistic" games, soo i will play nothing?
And on 1vs1, the maps are more little, no need big positioning...
With a stop tank by RNG's, no problem...
You dont read my last post...
I would suggest an effort to try and get over the desire for hard realism. The WWII veneer is just that. You could dress up the units however you like. AT guns are the hard counter to tanks. That is part of the game design. Likewise infantry, particularly those with AI upgrades, are the hard counter to AT guns (as is artillery of any kind).
I had to get used to the same thing. In real life 57mm AT guns were never the US counter to German tanks. And German tanks were never as present on the fields as ANY allied armor. When I first played vCOH I didn't make them because of that. But that was a big mistake because THIS IS NOT WWII REALISM.
If you want realism play Men of War.
Posts: 324 | Subs: 2
1 MP40 shot do more damage to a AT than a Tank shot, that is fine for you?
.
NO! It is not fine! We want equal rights for Tank shot!
Down with AT, burn them!
Freedom for GIANT TANK!
Sorry.
Posts: 2779
WTF is wrong with him?
Flanked ATG is DEAD ATG.
And when did the most shitty Zis field gun in the history of COH becomes OP?
Posts: 31
IMO, every support unit with 6 men is the issue. I also think using AT guns as Arty is a poor mechanic but I dont think its going anywhere.
I totally agree. Soviet Support squad sizes are way too big. For example: 6-man-squad sizes on the Maxim allow them to ignore their actual role as SUPPORT-UNIT and simply rush on their own. The risk of being punished is waaay too small. Same goes to Mortar teams and Zis Guns. IMO if you still have to spend munitions to fire a rifle nade in order to kill a flanked MG or Mortar, flanking seems not to be cost efficient as Ostheer player...
Posts: 1701
Posts: 3552 | Subs: 2
Decrewing it with attacks, incendiry or strafe is only stage one.
Either steal the decrewed gun or shoot it til it dies.
Bombs and especially light artilley barrage are great because they will kill the crew and damage the gun, possibly smash it to bits.
But sorry no, they are not op.
Posts: 247
It would turn the game into even more of a rush for fuel and tech, something wich this game certainly dont need.
Posts: 1637
IMO, every support unit with 6 men is the issue. I also think using AT guns as Arty is a poor mechanic but I dont think its going anywhere.
This make them mirrors. I want the firepower of a Pak at my beck and call. All of a sudden German tanks wouldnt be such an issue. And at vet 3 i can have what I need a doctrine for. Oh well heres to dreaming.
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