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What is the idea behind bulletins?

10 Mar 2014, 23:28 PM
#1
avatar of DocRockwell

Posts: 60

I'm curious as to what the developers vision was with bulletins. Superficially, they appear to play a big role in Coh2. They're prominently displayed alongside your commanders, they have to be unlocked, sometimes with considerable difficulty and people make builds and do strategies as if they make a difference, but in reality they're almost completely inconsequential. There are only a handful that actually have a perceptible effect, and sadly the majority of those are the broken mortar/artillery accuracy bulletins (the others being tiger ace sight radius, or +11% elephant rotation, for example).

Are these actually implemented the way they were envisioned or is there a reason they haven't been?

10 Mar 2014, 23:45 PM
#2
avatar of Stonethecrow01

Posts: 379

I like them. Mostly because I like the little historical info that comes with them and the challenge of unlocking them. I'd actually probably like it if they had LESS impact on the game. Maybe instead they gave the unit you unlock them for new skins or something else instead, or new audio. That would be awesome.
10 Mar 2014, 23:50 PM
#3
avatar of morten1

Posts: 368

bullitins should not be in the game its the dumbest fucking thing ever to see in a RNG based RTS. what is this call of duty where you pick your perks? No.

Besides if your going to add the bulletins into the game they need a better description and they need to actually fucking do what they say. the mortar bulletins?

Also what the fuck would "2%" increased accuracy do and "4%" increased armor actually.

Bulletins need to be removed. use those slots for commanders or infantry skins

So fucking retarded
11 Mar 2014, 00:07 AM
#4
avatar of kafrion

Posts: 371

currently bulletins do nothing , i think their original purpose was to determine your original BO and commander choice , for example if you saw lots guards schocks or pgs bulletins you knew what to expect before the match had even started , or if you saw lots of mg buLLETINS you would open with a quick clown car
11 Mar 2014, 00:20 AM
#5
avatar of wooof

Posts: 950 | Subs: 1

jump backJump back to quoted post10 Mar 2014, 23:50 PMmorten1

Also what the fuck would "2%" increased accuracy do and "4%" increased armor actually.


thats exactly what they do... whats not clear about that
11 Mar 2014, 00:34 AM
#6
avatar of morten1

Posts: 368

jump backJump back to quoted post11 Mar 2014, 00:20 AMwooof


thats exactly what they do... whats not clear about that


whats unclear is if they are such small numbers what the hell is the point of having them?
11 Mar 2014, 00:48 AM
#7
avatar of wooof

Posts: 950 | Subs: 1

well it gives you a small amount of customization and strategy. if you really like 1 unit, you can use all 3 bulletins to give them a bit of a buff.

the reason the numbers are small is they would break the game otherwise. how would you like to fight units that had +25% accuracy/armor bulletins?

they also give people something to work towards. it tracks some stats and gives you achievements. if that doesnt interest you, thats fine, but some people do like unlocks/achievements, which is an extra incentive to play.

if you think the numbers are small and insignificant, it wont make much difference if they remove them would it?
11 Mar 2014, 01:07 AM
#8
avatar of coh2player

Posts: 1571

The bulletins are just a trick to get those obsessive gamers to keep on playing.

Practically speaking, they are almost worthless.
11 Mar 2014, 03:22 AM
#9
avatar of JohanSchwarz

Posts: 409

Equip Conscript and Grenadier bulletins to give you that early game edge.

Problem is, the other player probably thought the same thing so you're back to praying for dear life.
11 Mar 2014, 06:07 AM
#10
avatar of Ohme
Honorary Member Badge
Donator 11

Posts: 889 | Subs: 1

I think Relic really missed an opportunity with bulletins. I would like it if the whole system changed, and provided something more flavorful. I find most the bulletins to be lackluster, and feel like a choice we make that doesn't mean much.
11 Mar 2014, 06:15 AM
#11
avatar of buckers

Posts: 230

i pray to the RNG god everyday that they're placeholders for infantry skin slots

they're not.

we're going to be suck with absolutely disgusting gren skins for another 8 years of this game's lifecycle.

the probably wont even allow modding.
11 Mar 2014, 08:49 AM
#12
avatar of BIG RON
Donator 11

Posts: 172

I like the +10% Veterancy bulletins, they do actually help
11 Mar 2014, 09:20 AM
#13
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Soviet bulletin to build mines 10% faster is nice and I like the veterancy ones as well but...

even broken and unacknowledged mortar bulletins aside...

what. the. hell. is the point of having bulletins that reduce the cooldown time on units like ISU-152 and dual T34-85?! has anyone EVER said "hurry up I have another 700 mp and 200 fuel I need to spend and the cooldown is too slooooow?!"
11 Mar 2014, 09:54 AM
#14
avatar of bilsantu

Posts: 177

If Relic weren't as lazy as they are, they would probably make them useful in someway. But, no.
11 Mar 2014, 10:11 AM
#15
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

They are candy for ppl who like unlocks and a way to keep ppl playing the game. Remember, only a really small portion (between 5-10%) of the ppl who bought the game ever played more than 25 auto matches...
11 Mar 2014, 12:48 PM
#16
avatar of Kronosaur0s

Posts: 1701

I actually use the +10 Vet bonus P4 and the +11% Speed Rotation for the Elefant XD, they are useful.
11 Mar 2014, 13:03 PM
#17
avatar of Unshavenbackman

Posts: 680

The bullentins are there most for aesthetic purposes? It makes the game look nice and feature a short historic text about the unit. I think they are nice. And who doesnt want to be an IS-2 specialist?
12 Mar 2014, 03:16 AM
#18
avatar of DocRockwell

Posts: 60

They're like a shampoo bottle when you're taking a crap, just something to read to pass the time lol.
12 Mar 2014, 05:09 AM
#19
avatar of Jinseual

Posts: 598

Bullentins are just to give people an incentive that they're progressing on something. That's why we have levels, and commanders to unlock when you reach a certain level, but really they are pointless.

They are things that are not supposed to be in CoH but is added to CoH for no reason other than "just because." They just make the leveling and bulletin stuff really insignificant because they know they aren't meant to be there. You don't unlock many things anyways the levels are just numbers the bulletins are just to make your faceplate look cool. There is no reason.
12 Mar 2014, 05:33 AM
#20
avatar of DerBaer

Posts: 219

They're like a shampoo bottle when you're taking a crap, just something to read to pass the time lol.



Harharhar!

Would be cool if they make the bulletin pictures in faction design. For some odd reason, it bothers me that, for example, grenadier bulletins have conscript pictures... :D
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