Random 2v2 - why Reilc? :(
Posts: 30
Does anyone else think that putting 2v2 AT and random 2v2 together was a terrible idea?
Coordinated teams seem near impossible to win against in some cases. And it's even worse given that there is no indication of the fact that you'll be facing an arranged team in a match
vCoH had two out of five (1, 2, 2AT, 3, 4) game modes rendered essensially unplayable due to bad map design and the overall balance paradigm (allies are strong in the early game, Whehr kicks in later). And now they seem to have managed to ruin random 2v2 as well
It gets rather frustrating. Does anyone else get this sentiment, or am i wrong on this one?
P.S.: didn't manage to find an appropriate place to put this topic, so Lobby it is Please move if it's inappropriate
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Posts: 680
It's been like this since beta. I don't understand the fuss all of a sudden.
This is the wrong forum to post this poll. See the qoute above. People only play in teams here and have no clue about randomteamgames.
I think the ladders getting better, even though you get some top--team-players sometimes. As long as you can have a 50% win rating its ok. So I think its fine as it is, but...
FFS!! relic reset the randomteamladders... It would be cool to see who is the best randomteammate in coh2.
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Posts: 829
If you are after balanced games, you wont get them through automatch (most of the time).
If you play this game for ranks primarily, get a teamate and you will rank up fast.
Posts: 1708 | Subs: 2
This is the wrong forum to post this poll. See the qoute above. People only play in teams here and have no clue about randomteamgames.
Not at all, random teams were playing organised teams before the AT update to the ladder API. However no one complained about randoms playing organised teams until the update, so I don't understand the fuss people are making. Why now, why not at release or in beta when it was also the case?
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Posts: 829
Not at all, random teams were playing organised teams before the AT update to the ladder API. However no one complained about randoms playing organised teams until the update, so I don't understand the fuss people are making. Why now, why not at release or in beta when it was also the case?
You seen people complain about Lobby, Elo matchmaking, people quitting games because of ranks/stars, asking for visible ranks, etc etc?
1+1 buddy, its the same basic problem. Just differently expressed
Posts: 813 | Subs: 1
Not at all, random teams were playing organised teams before the AT update to the ladder API. However no one complained about randoms playing organised teams until the update, so I don't understand the fuss people are making. Why now, why not at release or in beta when it was also the case?
It seems a lot of people don't understand what the update really did and didn't do. As stated above nothing has changed since beta. It would be nice if was only at vs at, but it would split players searching and that's bad In my opinion.
Posts: 30
My approach to the 2v2 is very similar to Sluzbenik's one btw. I loved RT 2v2 in CoH because it was a more forgiving and casual (yet still mostly balanced) mode that allowed to have fun without getting too intensive. And now every one in three or four games is just immediate-drop-worthy. Not just due to AT of course, the pay-2-win factor chips in too.
I understand the point about the small pool though, so the separation is unreasonable to expect at any point. Maybe something along the lines of AmiPolizeiFunk's idea, if implemented, would help the current situation.
Posts: 150
people complain now because all the good players start with 0 elo again each time they play with a new friend.
So noobs/newbies/random meet a loooooot of good player team since Aftermath patch.
And no one likes to be powned and powned and powned again.
I know it will supposedly be better with time, but meanwhile, noob/newbies/random hate it. And I can totally understand that.
As Ami stated, the better idea would be to artificially increase the AT elo, like add +100 elo points or more.
Posts: 680
@ipkaifung
people complain now because all the good players start with 0 elo again each time they play with a new friend.
So noobs/newbies/random meet a loooooot of good player team since Aftermath patch.
And no one likes to be powned and powned and powned again.
I know it will supposedly be better with time, but meanwhile, noob/newbies/random hate it. And I can totally understand that.
As Ami stated, the better idea would be to artificially increase the AT elo, like add +100 elo points or more.
@Ipkai
This is exactly what I meant. I am a decent player but as a fresh player who just bought the game it must be terrible to meet skilledplayers game after game. Even my decent mate said he would quit the game after a massive loosing-streak. But as I said it seems the ladders are working ok again and you get matched-up against your own skilllevel.
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Posts: 8154 | Subs: 2
@ipkaifung
people complain now because all the good players start with 0 elo again each time they play with a new friend.
So noobs/newbies/random meet a loooooot of good player team since Aftermath patch.
And no one likes to be powned and powned and powned again.
I know it will supposedly be better with time, but meanwhile, noob/newbies/random hate it. And I can totally understand that.
As Ami stated, the better idea would be to artificially increase the AT elo, like add +100 elo points or more.
+1 This guy understands.
Posts: 17914 | Subs: 8
We don't know exactly how the match maker works. If it is indeed the case that two highly ranked team players start at the base ELO when they play their first provisional 2v2 AT match and get matched up against a bunch of low ranked non-AT players, then the system is not taking advantage of the information that is available to it. It's perfectly understandable that people are upset by the matchmaker creating extreme mismatches.
Aren't the first 10 games of new team a placement matches, matching players against other players of all skill levels to determine the starting point?
Worked like this in DoW2 and I consider it better then vCoH uber players starting from noob stomp level.
Posts: 51
So, what i think about there not being 2v2at is horrid. I have well over 2000 hours of CoH1 experience and loved 2v2. But, unfortunately I have moved to the People's Republic since then. So, my current internet sucks. I have a LARGE amount of disputes because of me getting kicked from games, all of which were loses so don't rage. Every once in a while, however, I get a game with a couple good players, but, then I lag, and I get kicked. I know, my internet, my problem, but it is pretty lame when it happens, especially since I'm pretty damn good at this game, and can help a lot. So I think 2v2AT needs to be added so that players from, "certain places of the world," can better coordinate their lag and connection to other players. Just my, Shitty Internet, Chinese Request.
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