Day 1 Issue's with COH2 that still aren't fixed
Posts: 1585 | Subs: 1
-counter barrage (not working or being effective)
Posts: 184
-Soviets get free game winning Ram ability
-SU-85 is slightly more expensive than the Stug and is several times more useful
Posts: 1944 | Subs: 2
Posts: 93
-s mines agreed: pricing is right now, but either signs should go, or the first t70 shouldn't be able to entirely nullify your investment. Maybe there should be a 5 percent chance of engine damage, just so that mine-clearing with a tank isn't a no-brainer.
-still miss the wire that was in beta for the russians- it was interesting.
-Still no global fuel upgrades! these are still needed for core strategy diversity. Upgrades specific to maps incorporating cold-tech would also add more strategic aspect to that mechanic.
-current resource mechanics are problematic regarding the implementation of global upgrades...teching to tanks needs to be slowed, or strategic points need to give less or no fuel(while designated fuel points and fuel caches give more fuel)
-Pathing is still wonky - and tends to be just maddening when trying to keep your m3's or 222's from taking some horribly suicidal(and unexpected) route at a key moment. I don't seem to have the same problems with t70s, or t34s...etc. though they might have the same issues.
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And some bulletins just have vague description text like, "Increases Partisan accuracy" By how much? All partisans or just normal ones?
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Posts: 985 | Subs: 2
28. Chat after finishing a game, always the first line of chat appears, instead of appearing the last line of chat.
29. The steam chat is only for friends. In coh2 during the game, it's for everyone. Should have an option to chat to block strangers. This prevents the contempt to people who can not good play or has a bad game.
30. Intercept radio, there should be a button to disable/enable this option, because it is really annoying voices and text.
31. Ping button on the minimap should be changed to a more accessible position
Posts: 17
Posts: 2819
31. Ping button on the minimap should be changed to a more accessible position
CTRL + A
Np
Posts: 1063
-Soviets get cheap game winning mines
-Soviets get free game winning Ram ability
-SU-85 is slightly more expensive than the Stug and is several times more useful
Ram is not a winning ability, that ability trolls the rammer as much as the rammee. If anything, Ram needs to be removed, too much RNG at work.
Posts: 247
Posts: 1063
Posts: 184
Ram is not a winning ability, that ability trolls the rammer as much as the rammee. If anything, Ram needs to be removed, too much RNG at work.
Not when the rammee is a tiger and the rammer is a tin can with an engine.
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Posts: 4928
The Maxim and Dushka especially suffer because rotating it often involves the gunner spinning in circles like a dog about to go to bed.
This is a bug, it happens because the Maxim cannot "reverse" so if the unit is ordered to change direction and reads the direction as being 3 feet behind his current position, he'll pack up and wheel himself in a circle to reach it, rather than pull the gun back slightly and set up again.
Posts: 1063
Not when the rammee is a tiger and the rammer is a tin can with an engine.
Tell that to a Soviet player who rams 2 T-34 at the same time and both fails.
Posts: 247
Tell that to a Soviet player who rams 2 T-34 at the same time and both fails.
Then its obviously a flawed ability, dont you think?
Its success depends purely on luck, and brings a lot of frustration to players of both factions.
Having your heavy tank totally disabled by a t-34 just feels unfair and unfun, and seeing your T-34 being wasted for nothing isnt fun either. Ram is just one of those features that seems to bring more frustration than fun.
Posts: 17914 | Subs: 8
Then its obviously a flawed ability, dont you think?
Its success depends purely on luck, and brings a lot of frustration to players of both factions.
Having your heavy tank totally disabled by a t-34 just feels unfair and unfun, and seeing your T-34 being wasted for nothing isnt fun either. Ram is just one of those features that seems to bring more frustration than fun.
And will always be until T3 and dedicated, mobile AT will meet each other.
Look at it from the other side.
What T3 soviet player is supposed to do? Feed T34 to vet you up? Because thats pretty much what they do against anything stronger then Ostwind.
Posts: 247
And will always be until T3 and dedicated, mobile AT will meet each other.
Look at it from the other side.
What T3 soviet player is supposed to do? Feed T34 to vet you up? Because thats pretty much what they do against anything stronger then Ostwind.
I am looking at both sides, thats why I mention its a frustrating ability for both the user and the receiver, and I use the ability myself when I play Soviets. I agree, the Soviets could use a better tank, similair to what the americans had in vCOH, but its a bad sollution to solve one designflaw by adding a flawed ability.
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