Useless TIGER ACE after Aftermath Update!!!
Posts: 210
Then you are gonna lose your TIGER ACE by T34 or some other tank so easily! Is that what you call TIGER ACE that cant take one "Ramming Maneuver" hit? huh ???
It is so much dissapointing!!! that TIGER ACE armor is too much nerfed!
At least TIGER ACE should take two "Ramming Maneuver" hit to get its engine and gun damaged! Now I feel I wasted my money by buying TIGER ACE commander.
On the other hand you wont get fuel 90% until TIGER die!
If relic need to change commander so many times then why dont they make it perfect and then release it! Same thing happend to Assult Granadiers too, first time when they released Assult Granadiers they were cool later they destroyed Assult Granadiers.
I will never buy any DLC! I promise! :@
Posts: 1637
Use smoke. It prevents rams. Back Away or close the distance it prevents rams. Cause the T34 to have to turn because it has to be straight pointing at you to ram. Ram is easy to counter if you dedicate some time to learning how hard it is to pull off in a dynamic battlefield.
Also dont run around with your TA unsupported. Its not the IWIN button it once was. Keep at least Grens with it for faust...yet another thing that stops rams.
Posts: 1585 | Subs: 1
I ran into a TA at the end of a game, we were about to win, and found it quite good. It could deal out massive damage, but its lower health made it beatable. Its abilities were very useful and it required more micro.
I agree with you though, if you hate DLC don't buy it. Relic is not going to make more DLC if no one buys it. You have no one to blame but yourself if you buy DLC commanders before the game is fully balanced.
Posts: 598
However, since the Tiger Ace speed has been buffed you can actually drive away from the ram as opposed to the previous Tiger Ace that can only take the rams. Therefore, since the patch there is a less chance for your tank to be rammed if you're more vigilant.
Posts: 17914 | Subs: 8
You have means to counter ram with it, stun T34 and kill it.
Or in other words:
Wipe your tears and L2P.
These pay2win tards while being hilariously funny at times really need a reality check.
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Posts: 879
For instance, I played a game vs an IS-2, there was no way I could take out the AT gun, IS-2 and such before he was able to get another IS-2 out, the MP drain was just too much.
Posts: 589
Actually I think the unit itself is now pretty fine, but the mp reduction is too much. You really want to suicide it fast and try to take out more than 800 mp worth of stuff (because you also have to factor in your resource loss).
For instance, I played a game vs an IS-2, there was no way I could take out the AT gun, IS-2 and such before he was able to get another IS-2 out, the MP drain was just too much.
exactly.. It's like a race against time to inflict manpower loss on the enemy, but with the high drain of fuel and manpower it feels almost impossible.
Posts: 1637
exactly.. It's like a race against time to inflict manpower loss on the enemy, but with the high drain of fuel and manpower it feels almost impossible.
Is it big? I hadnt noticed. Does anyone know what the decrease is precisely? I have only messed with it a bit and by the time it comes i have plenty of MP to float and an army of naturally vetted inf.
Posts: 32
Is it big? I hadnt noticed. Does anyone know what the decrease is precisely? I have only messed with it a bit and by the time it comes i have plenty of MP to float and an army of naturally vetted inf.
I think its 25% manpower and 90% fuel reduction, IMO the fuel reduction is a little to much
Posts: 1637
I think its 25% manpower and 90% fuel reduction
Ouch the fuel hurts but 25% MP? In a long game maybe? Or if it came earlier. Cant see that as horribad if your pop capped.
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I want to play lol Ace in ToW
Posts: 157
Can we actually have the old Ace out of automatch?
I want to play lol Ace in ToW
That would be awesome, like ROFLstomping around as an early Hive Tyrant in DOW2.
Posts: 17914 | Subs: 8
exactly.. It's like a race against time to inflict manpower loss on the enemy, but with the high drain of fuel and manpower it feels almost impossible.
By the time you can call-in TA you can have 2-3 P4s on the field.
How is that a drain if you're not loosing tanks left and right?
Its fine as it is.
the doctrine as a whole now seems to be pretty balanced while still having its flavor.
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