Sure the P2W commanders are frustrating, but let's not forget that Noun isn't a developer. He is the community manager, his job is to interact with the community and not to come up with business strategies or balance.
The issue here is that all the strategic depht the game has is "fragmented" between those P2W commanders.
Whitout bunkers, tank traps, FHQ's, repair stations, etc, the game is shallow and it lacks of variety for the players who doesn't buy DLC.
And even if you bought them, you're compelled to choose just ONE of these abilities or units to play with.
That is terrible for people who played vCoH and knows the fun in having all these things as default, with global upgrades and doctrines much more versatile.
Having to choose a commander as soon as at 0CP or 1CP locks you in one path at the first minutes of the game, when in the previous game you could delay your doctrine choosing until the lategame because all the necessary units to win where non-doctrinal.
In CoH2 instead, as russian, you must take your commander as soon as you can, because your non-doctrinal units can't do shit.
What I'm saying is that DLC abilities and units really destroy the fun in the game. And if the game is not funny, nobody will want to see streams or try to improve his gameplay watching the pro players playing.
I remember that I joined several CoH communities because I wanted to find answers to my enemies strategies, because they used plenty of strange starting building orders, aggressive cut-offs, suicidal maneuvers and units that I believed useless in order to beat me. There was a lot of variety and game styles in every game and after every patch things reset and everybody was busy experimenting new strategies.
CoH2 instead has the same openings build orders since alpha. Strategies are always the same except when balance patchs overnerf something. The game is not organic anymore.
Strategies are dictated by balance patches and nerfs and not by creative players.
For example, T70 spam was stopped just when Relic nerfed them, and not because some player found the proper counter. The same with every single strategy that proves itself too effective.
I understand that pro players doesn't want to waste time learning a game whose balance depends on DLC sales. New commanders will always have attractive, and possibly OP abilities, to be more appealing for the buyers.
Tournaments, streamings, merchadising, Steam sales, Free weekends, etc... will be all useless if Relic doesn't understand that his game IS NOT FUN.
It has a terribly good potential to be a great game, but it is wasted in terrible bad decisions and greedy microtransactions policies.
And as several people said. We like to play in community, and talking with our teammates and our rivals while we play.
Currently playing CoH2 is a lonely activity, because chat ingame is terribly poor and useless, and the only teammates you can pick are the ones in your Steam friendlist.
Nobody talks before of after games. The only communication you receive (if lucky) is a "gl & hf" when the game starts and a "gg" when it ends.
Sorry, but that's depressing. I prefer to play DayZ where I can talk to my heart's content with each drunken russian that I find in the game.
To finish this wall of text. I'm sure that Relic knows all of this. They can't be so blind, or deaf, to ignore these blatant mistakes in their game. So the only explanation that it comes to me is that they don't really care.
They know their game is bad, and they don't care as long as they can make money of it, and that's why we only see patches with grandiose names like "Turning Point", and lots of events, free weekends, and now they encourage tournaments and casts...
But talking about improving the game the way the community wants? No words about that.
I won't give credit to anything a Relic's CM says until they gave us a few words about what are their intentions about the P2W DLCs.
Battle servers, Mud, Soviet bear cavalry, etc... all of them will always be rubbish if the fun things are behind a P2W wall.
Sorry if some sentences doesn't make sense. English is not my native language