...if they are writed in a proper way...
hue hue hue ...
Posts: 419
...if they are writed in a proper way...
Posts: 64
- If there were "divisions" that matched player levels I'd be happy. Even with a system with promotion/relegation like in European sports in general.
- RNG is really too much. I know the game is built around it but as many have said, a whole game can depend on a single mortar hit.
- Retreating a 3 man gren squad at low health is pretty much a sure death anyways. No point in trying to conserve units.
- Pathing. Nothing else to say about this.
- No variation in play. Pick one unit - keep building it until GG. Shocks, Guards, Snipers, Grens, Tanks etc.
- No mid game. I mean there are some infantry engagements and then tanks. Then gg.
- Time commitment for tourneys is insane.
- Skillplane. I would hate seeing 2-3-4 vetted units dissapear because someone had 240 munis to spare. + have that whole area denied for 3 minutes or what it is.
The worst thing is the feeling of helplessness that some people have mentioned. The game functions in a way that makes it feel like regardless of how good I play, I'm just gonna lose anyways in the end.
Posts: 419
Posts: 813 | Subs: 1
Thanks for not answering the question and making me look like a complete ass. here let me repeat my self for you in a dumber version: WHY DON'T YOU HOST YOUR OWN TOURNAMENTS THEN ASK FOR FEEDBACK. After all your calling the tournaments your own.
Posts: 971
Commanders in a tournament should be restricted. Everyone should have the same ones. Anything else will feel like P2W.
Posts: 396
Posts: 17914 | Subs: 8
Yes, it is.
I've lost plenty of games just because my enemy had a Tiger Ace and I did not.
Posts: 971
And we all know relic thinks TA is fine unit and it will never ever be nerfed at all, because we all know that for relic the balance doesn't matter
Posts: 1734
Permanently BannedPosts: 2075 | Subs: 2
We have an ongoing beta where we're getting direct feedback on balance changes before they're implemented. This takes the working relationship we had in the last CoH patch and has turned it into an ongoing and evolving project.
If you decided not to take part in that, that's fine. But don't diminish the contribution of those who are.
Edit: Budwise if you, or anyone else, wants to get into the beta let me know and we'll get you in the next round. The community team that worked on the next update did a great job.
Posts: 329
Permanently BannedPosts: 1734
Permanently Banned
I took part in the OF beta, 2v2AT beta, the 2.602 beta, COH2 alpha, and COH2 beta and am still a part of it today. Hell if it wasnt for me pleading to Mora that we had a team of mappers to fix all of the COH1 maps in 48 hours we would still be on pre 2.602 maps! The Relic Devs said we were out of time to work on maps since we spent so much working on balance and I stepped up and made it happen. Mora accepted and I got WhiteFlash and Sam and (seb helped as well) and we vastly improved nearly every COH1 map in less than 2 days time (i remember staying up all hours with WhiteFlash going over them and getting them ready). I've been a front running participant in nearly every beta.
The feedback from both sides (players and devs) was far far superior in the 2.602 beta than anything we're seeing since COH2 alpha. We actually had conversations with Dev's and bounced ideas off each other and tested together and things actually GOT IMPLEMENTED and fixed and there was a system to all of it. There was 2 sides to every conversation and everyone brainstormed together to get it right. Its been obvious since COH2 alpha that although you guys listen to the community, nearly every word goes in one ear and out the other. We warned you back in Alpha how things were bad, we told you that we dont want Pay to Win DLC, we told you that the doctrine system was poor and that the UI was terrible, we have pages and pages of feedback since then and the Dev response is usually a pre-canned "we'll take that into consideration thanks" and nothing ever actually happens. There is no back and forth, no brainstorming, no conversation. To claim that Relic is working closer with the community than ever is flat out wrong. Most of the high level players dont even bother to play beta anymore because none of the feedback that they gave mattered, and there was zero response. If recent threads tell you anything its that the dev/community relationship is in dire straights.
Posts: 2075 | Subs: 2
relic should make another forum for beta, cuz that sega forum s_cks ,maybe a hidden room in coh2.org then we dont have to register another account on other forums
Posts: 454 | Subs: 9
Posts: 329
Posts: 1679 | Subs: 5
Budwise you should take part in the balance beta where Peter and Braden are working directly with the players who volunteered.
Posts: 37
I have to say these forums are more fun than the actual game.
Posts: 2075 | Subs: 2
Budwise you should take part in the balance beta where Peter and Braden are working directly with the players who volunteered.
Balance isn't the problem unfortunately.
Posts: 454 | Subs: 9
Posts: 1944 | Subs: 2
Budwise you should take part in the balance beta where Peter and Braden are working directly with the players who volunteered.
23 | |||||
17 | |||||
12 | |||||
1 | |||||
326 | |||||
199 | |||||
5 | |||||
5 | |||||
2 | |||||
2 |