I don't understand why VPs exist in comp stomp.
Posts: 31
Some of my fondest and most fun memories of CoH are 4v4 expert comp stomps where you're pinned in your base for a long time but eventually manage to kill enough of the AI to break out and make a comeback.
Is Relic against players having fun or something? Why the hell would they add in VPs in comp stomp with no option to turn it off, especially in a multiplayer RTS game with no custom lobbies?
Posts: 17914 | Subs: 8
Annihilation is a custom addition, which have a direct effect on game balance, therefore its in custom games only.
Posts: 35
Posts: 879
But you can play vs the comp in annihilate with a custom game. Seems fine to me.
Posts: 247
Posts: 31
Because the game is balanced around VP games, therefore VP games in both automatches.
Annihilation is a custom addition, which have a direct effect on game balance, therefore its in custom games only.
Cop-out excuse. Pay 2 win commanders have a much bigger effect on game balance, yet they're allowed in ranked automatches against human players.
How does the removal of VPs in a comp stomp have an effect on game balance?
But you can play vs the comp in annihilate with a custom game. Seems fine to me.
Which can only be joined by friends of the host.
Posts: 879
Which can only be joined by friends of the host.
See first sentence of paragraph 1.
Posts: 31
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Permanently BannedPosts: 829
That doesn't change anything. Why aren't players given a choice?
Here is straight answer for you: Thousands of players have quit playing COH2, there were petitions, thousands of threads and posts complaining about this.
Why? Someone @ Relic decided that majority of people like automatch better, and that custom matches are bad and are hurting the player numbers. Something about team stacking and games lasting too long, therefore wait time being too long for quick automatch vs random players. (Highly disputable looking at low numbers of active automatch players) Given many have left because of other issues.
However, you are wasting your time typing threads about this issue. It is not that Relic is stupid and couldn't make the features you are talking about easier for you to use, they made them hard and frustrating deliberately so you have to move to automatch or quit playing the game. Your choice
Hope that helps
Posts: 17914 | Subs: 8
Here is straight answer for you: Thousands of players have quit playing COH2, there were petitions, thousands of threads and posts complaining about this.
Why? Someone @ Relic decided that majority of people like automatch better, and that custom matches are bad and are hurting the player numbers. Something about team stacking and games lasting too long, therefore wait time being too long for quick automatch vs random players. (Highly disputable looking at low numbers of active automatch players) Given many have left because of other issues.
However, you are wasting your time typing threads about this issue. It is not that Relic is stupid and couldn't make the features you are talking about easier for you to use, they made them hard and frustrating deliberately so you have to move to automatch or quit playing the game. Your choice
Hope that helps
Like to exaggerate, do we?
If tousands have quit because of no annihilation automatch, then probably still millions play VP games.
Posts: 31
etc etc
Fair enough point.
Like to exaggerate, do we?
If tousands have quit because of no annihilation automatch, then probably still millions play VP games.
He's not exaggerating, the numbers speak for themselves. CoH2 lost a huge amount of players the following months after release. I'm sure the lack custom lobbies, among many other things, contributed towards the decline.
http://steamcharts.com/app/231430
It's depressing but I guess that's the state of the game.
Posts: 2838 | Subs: 3
Posts: 950 | Subs: 1
the numbers have actually been quite consistent for the game since the month after launch. it has roughly 4000-6000 players. it was a bit low in november, but the numbers now are just as high as they were in august.
as for the op, make some friends and host a custom game. problem solved.
Posts: 523
Posts: 454 | Subs: 9
VP games have always been the focus of CoH and have always been the focus our Automatch.
Posts: 17914 | Subs: 8
We're looking into ways to make it easier to find people to play custom games against. There are the chat lobbies but posts like this show that people aren't using them the way we had hoped.
VP games have always been the focus of CoH and have always been the focus our Automatch.
Have you seriously expected people using feature that requires even a minimal effort from them?
Lol silly relic, silly, you're not enough on the interwebz yet.
Posts: 31
Have you seriously expected people using feature that requires even a minimal effort from them?
Lol silly relic, silly, you're not enough on the interwebz yet.
Players not using a half-assed, unintuitive "feature" that does a poor job of what it's designed to do? Big surprise!
Posts: 951
Wow I wish I could be a pro.
Posts: 247
We're looking into ways to make it easier to find people to play custom games against. There are the chat lobbies but posts like this show that people aren't using them the way we had hoped.
VP games have always been the focus of CoH and have always been the focus our Automatch.
You had a feature in vCOH that made it really easy to find custom games. I dont understand why you are wasting time and resources with all these workarrounds.
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