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Shocks more powerful on the move?

30 Jan 2014, 18:51 PM
#1
avatar of acellswo

Posts: 7

During the last SNF round Peter Quimseh said that shock troops actually do more damage while on the move.

I was wondering if anyone understood how this worked and could explain?

Thanks
30 Jan 2014, 18:58 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

They have 50% longer burst duration.
They still suffer fotm accuracy penalty.
30 Jan 2014, 19:22 PM
#3
avatar of Qvazar

Posts: 881

That is just a strange mechanic.
31 Jan 2014, 02:35 AM
#4
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I find this rather unintuitive. Every single unit in the game is stronger in cover and standing still except shocks... ok.
31 Jan 2014, 02:41 AM
#5
avatar of Mr. Someguy

Posts: 4928

I find this rather unintuitive. Every single unit in the game is stronger in cover and standing still except shocks... ok.


Stormtroopers, MP 44 Panzer Grenadiers, and Assault Grenadiers from CoH1 were more accurate while run and gun..
31 Jan 2014, 02:41 AM
#6
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

I find this rather unintuitive. Every single unit in the game is stronger in cover and standing still except shocks... ok.


pgrens
31 Jan 2014, 06:17 AM
#7
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post30 Jan 2014, 18:58 PMKatitof
They have 50% longer burst duration.
They still suffer fotm accuracy penalty.


But this means they have higher DPS overall?
I thought that this bonus just mitigates the DPS lost from accuracy penalty while on the move, helping shocks getting at close range and then stopping.
31 Jan 2014, 08:32 AM
#8
avatar of wooof

Posts: 950 | Subs: 1

most squads have a 50% accuracy penalty. ppsh only has a 25% penalty (so they shoot at 75% accuracy). 50% more bullets with 75% of the accuracy means they have 12.5% better dps while moving. as far as i know, ppsh is the only weapon that functions like this.
31 Jan 2014, 14:35 PM
#9
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post31 Jan 2014, 08:32 AMwooof
most squads have a 50% accuracy penalty. ppsh only has a 25% penalty (so they shoot at 75% accuracy). 50% more bullets with 75% of the accuracy means they have 12.5% better dps while moving. as far as i know, ppsh is the only weapon that functions like this.


Wooof coming to the rescue! Thx.
31 Jan 2014, 15:57 PM
#10
avatar of Unshavenbackman

Posts: 680

jump backJump back to quoted post31 Jan 2014, 08:32 AMwooof
most squads have a 50% accuracy penalty. ppsh only has a 25% penalty (so they shoot at 75% accuracy). 50% more bullets with 75% of the accuracy means they have 12.5% better dps while moving. as far as i know, ppsh is the only weapon that functions like this.


Ok.
Does the moving do that the unit they are up against have a lower accuracy?
31 Jan 2014, 17:03 PM
#11
avatar of wooof

Posts: 950 | Subs: 1

not exactly sure what you mean. does moving with shocks lower the accuracy for units shooting at them? or does shooting at a moving target with shocks lower the shocks accuracy? the answer to both of those is no
31 Jan 2014, 17:10 PM
#12
avatar of What Doth Life?!
Patrion 27

Posts: 1664



Stormtroopers, MP 44 Panzer Grenadiers, and Assault Grenadiers from CoH1 were more accurate while run and gun..


Ah OK, I only played single player in vCOH. I still don't understand this feature o_O It just makes cover even less useful and detracts from any semblance of realism (I know gameplay trumps realism but c'mon!)
31 Jan 2014, 17:23 PM
#13
avatar of Katitof

Posts: 17914 | Subs: 8



Ah OK, I only played single player in vCOH. I still don't understand this feature o_O It just makes cover even less useful and detracts from any semblance of realism (I know gameplay trumps realism but c'mon!)

No, it makes assault troops function as assault troops.
31 Jan 2014, 17:44 PM
#14
avatar of ferrozoica

Posts: 208



Stormtroopers, MP 44 Panzer Grenadiers, and Assault Grenadiers from CoH1 were more accurate while run and gun..


I believe Thompsons and STG44's just had 25% reduced accuracy, they weren't more accurate. MP40's were still 50% reduced on the move
1 Feb 2014, 03:12 AM
#15
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post31 Jan 2014, 17:23 PMKatitof
No, it makes assault troops function as assault troops.


I don't see how gaining DPS from moving makes them "Assault Troops", if anything it should just be minimal loss of DPS while moving.
1 Feb 2014, 05:51 AM
#16
avatar of What Doth Life?!
Patrion 27

Posts: 1664



I don't see how gaining DPS from moving makes them "Assault Troops", if anything it should just be minimal loss of DPS while moving.


I agree. I imagine having high dps at short range and poor at long would make them assault troops. This mechanic, similar to blizzards, just seems like an APM dump for players to run their troops back-and-forth at point blank range.
1 Feb 2014, 08:34 AM
#17
avatar of Jaigen

Posts: 1130



I believe Thompsons and STG44's just had 25% reduced accuracy, they weren't more accurate. MP40's were still 50% reduced on the move


80% even for the mp40's but i beleive it was compensated with more bullets when on the move
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