This isn't about Guards, stop trying to make it about Guards, that's a completely different issue. This is about Snipers in Scout Cars.
Then use upgunned AC and make a long flank.
What stops you?
Conscripts that you can outrun?
Posts: 17914 | Subs: 8
This isn't about Guards, stop trying to make it about Guards, that's a completely different issue. This is about Snipers in Scout Cars.
Posts: 94
Posts: 410
Posts: 94
Posts: 17914 | Subs: 8
Posts: 1439
OMG
I have no idea why i was producing myself.
Katitof is an ultimate troll, he is not having a SLICE idea what an 1v1 soviet sc with sniper is. How can he have it when, he played 12 1vs1 games TOTALLY, with both factions. This is just pathetic...
Why he is even talking abaout balance in this thread? Only to troll?
I know this kind of "theoretical masters". Seriously, whats the point, hes not playing the game, at least not 1vs1 and he is talking about balance?!
Posts: 44
This isn't about Guards, stop trying to make it about Guards, that's a completely different issue. This is about Snipers in Scout Cars.
Posts: 94
Posts: 410
Posts: 94
I think, Ooray ability should have a penalization after the ooray it's done (same as Rangers in COh1).
Posts: 17914 | Subs: 8
Yea, right, my comment was too harsh and inappropriate, his 2vs2 stats seems fair enough. So i apologize for it.
Still i dont think that this particural problem in 1vs1 is also a huge problem in a 2vs2, simply becouse in bigger game one of the germans can rush for t3, and ostwind, IV or even stug is definetly a hard counter for m3. Also halftrack is appearing much more faster in 2vs2 than in 1vs1, and reinforcing units helps alot when dealing with this strat.
So i wouldnt recommend taking voice in a HUGE 1vs1 balance issue without having experience in this game mode. 2vs2 is not the same. But to be honest i think that it affects in some point bigger games too, its not so clearly to see it, but it still does.
+1
I think, Ooray ability should have a penalization after the ooray it's done (same as Rangers in COh1).
Posts: 4928
Then use upgunned AC and make a long flank.
What stops you?
Conscripts that you can outrun?
Posts: 166
Permanently BannedThe Scout Car + Sniper had free reign of the entire map until German gets T2
Posts: 862
vCoH fire up also gave complete suppression immunity for duration, press a button, brainlessly charge up, lob nuclear pineapple nade and you have free MG42 for using ability that didn't even cost muni if I remember right.
Posts: 4928
Posts: 503
Permanently BannedPosts: 17914 | Subs: 8
Sniper shooting and killing in the car while it running is too bad...
Posts: 1439
Posts: 13
Posts: 503
Permanently Banned28 | |||||
23 | |||||
18 | |||||
17 | |||||
99 | |||||
29 | |||||
15 | |||||
10 | |||||
5 | |||||
3 |