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SNF Tiger Ace news

27 Jan 2014, 09:47 AM
#1
avatar of Omega_Warrior

Posts: 2561

As some of you may already know pquisieh has given us some news about the upcoming Tiger Ace nerf. So for people who may not have seen it here is a rundown:

-Bringing it in line with core Tiger(same vet modifiers but comes out vet 3)
-Keeps strong coaxial gunner.
-Adding unique abilities(they have been playing around with giving it target weakpoint)
-NO LONGER FREE (800 manpower initial call-in, no fuel)
-Still an economy drain, but goes away upon death

Remember everything is subject to change as testing is still in progress.
27 Jan 2014, 09:48 AM
#2
avatar of cataclaw

Posts: 523

Wasnt it "Target Weakpoint" ability it got?
27 Jan 2014, 09:54 AM
#3
avatar of Omega_Warrior

Posts: 2561

Wasnt it "Target Weakpoint" ability it got?

Yes you are correct, I'll edit it.
27 Jan 2014, 09:55 AM
#4
avatar of DerBaer

Posts: 219

Heard it, liked it. For starters...
27 Jan 2014, 09:56 AM
#5
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post27 Jan 2014, 09:55 AMDerBaer
That's what he wrote, isn't it?

Sounds like you just looked inbetween the time i took to edit and respond.
27 Jan 2014, 10:03 AM
#6
avatar of lethalpi

Posts: 120

I'm very curious how this will impact the game. I like the nerf and that it's 800MP now. Hopefully they come with the patch soon. Can't wait!
27 Jan 2014, 10:09 AM
#7
avatar of Omega_Warrior

Posts: 2561

I'm just happy I won't have to see one every single time someone chooses elite doctrine.
27 Jan 2014, 10:10 AM
#8
avatar of Katitof

Posts: 17914 | Subs: 8

I'm very curious how this will impact the game. I like the nerf and that it's 800MP now. Hopefully they come with the patch soon. Can't wait!

In a positive way of course.
No more free out of jail card, but still solid unit, only this time not without disadvantages.
27 Jan 2014, 10:13 AM
#9
avatar of GustavGans

Posts: 747

Sounds good to me! Any words on Troop Training or Soviet Industry?
27 Jan 2014, 10:15 AM
#10
avatar of Omega_Warrior

Posts: 2561

Sounds good to me! Any words on Troop Training or Soviet Industry?

Unfortuanately he said he would only answer one question.
27 Jan 2014, 10:23 AM
#11
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

Seems interesting. It will be hard to field safely without a hefty amount of mp saved on the bank. About stats, guess time will tell, but overall the changes seem to be going in a good direction.
27 Jan 2014, 10:28 AM
#12
avatar of DerBaer

Posts: 219


Sounds like you just looked inbetween the time i took to edit and respond.


Right, and then I edited my post after that :D sorry for the inconvenience.
27 Jan 2014, 10:43 AM
#13
avatar of KyleAkira

Posts: 410

And what did Quinn Duffy say about the future of COH 2 ?

Any improves? any changes?
27 Jan 2014, 10:53 AM
#14
avatar of Katitof

Posts: 17914 | Subs: 8

Battle server seems to be going most noticeable improvement.
27 Jan 2014, 11:01 AM
#15
avatar of KyleAkira

Posts: 410

What kind of improvements?

PD: Katitof, check your private messages, thanks.
27 Jan 2014, 11:13 AM
#16
avatar of Turtle

Posts: 401

Battle servers were leaked, wasn't sure if they were real, but I guess they were talked about somewhere.

Battle servers are inbetween servers that handle some network traffic between players. The game is still peer to peer, but now these servers will help bridge the gap between laggy or otherwise problematic players.

The net effect is that anyone in a game who is lagging or has a poor PC, will not effect the game for everyone. Instead, only the player with the lag or poor performance is affected by his own problems. This will solve a lot of the issues plaguing CoH2 tied to lag or poor performance in multiplayer.

This is probably similar to the steam NAT transversal servers, which allow players with problematic routers and strict NAT to connect to each other by routing packets through a server. This is built into steamworks, and I wonder if this battle server functionality is something they made on their own, it if it's something Valve whipped up for another one of their own games and threw it on steam for other devs to use.

I'd like to know if anything else was talked about besides the Tiger Ace, which should never have been released as it was, so I'm not impressed or surprised that it got nerfed. Which is not to say I'm unhappy about how well they've been patching the game overall, it's just that their hard work is undermined by their own DLC releases.
27 Jan 2014, 11:25 AM
#17
avatar of KyleAkira

Posts: 410

Thanks a lot Turtle!
27 Jan 2014, 11:34 AM
#18
avatar of akosi

Posts: 1734

Permanently Banned
Battle Servers
Reduces the impact of lag on game performance and responsiveness.
27 Jan 2014, 12:12 PM
#19
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

They didn't say very much sadly, but they hinted that commanders shouldn't be released to often and might need more testing before release. But no details about what that means really.
27 Jan 2014, 12:13 PM
#20
avatar of Greeb

Posts: 971

Tiger Ace nerf seems good, but I'm afraid it comes too late.

Next patch should have much more than that to make me come back to the game after these months of Elite Troops/Soviet Industry debacle.
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