SNF Tiger Ace news
Posts: 2561
-Bringing it in line with core Tiger(same vet modifiers but comes out vet 3)
-Keeps strong coaxial gunner.
-Adding unique abilities(they have been playing around with giving it target weakpoint)
-NO LONGER FREE (800 manpower initial call-in, no fuel)
-Still an economy drain, but goes away upon death
Remember everything is subject to change as testing is still in progress.
Posts: 523
Posts: 2561
Wasnt it "Target Weakpoint" ability it got?
Yes you are correct, I'll edit it.
Posts: 219
Posts: 2561
That's what he wrote, isn't it?
Sounds like you just looked inbetween the time i took to edit and respond.
Posts: 120
Posts: 2561
Posts: 17914 | Subs: 8
I'm very curious how this will impact the game. I like the nerf and that it's 800MP now. Hopefully they come with the patch soon. Can't wait!
In a positive way of course.
No more free out of jail card, but still solid unit, only this time not without disadvantages.
Posts: 747
Posts: 2561
Sounds good to me! Any words on Troop Training or Soviet Industry?
Unfortuanately he said he would only answer one question.
Posts: 813 | Subs: 1
Posts: 219
Sounds like you just looked inbetween the time i took to edit and respond.
Right, and then I edited my post after that sorry for the inconvenience.
Posts: 410
Any improves? any changes?
Posts: 17914 | Subs: 8
Posts: 410
PD: Katitof, check your private messages, thanks.
Posts: 401
Battle servers are inbetween servers that handle some network traffic between players. The game is still peer to peer, but now these servers will help bridge the gap between laggy or otherwise problematic players.
The net effect is that anyone in a game who is lagging or has a poor PC, will not effect the game for everyone. Instead, only the player with the lag or poor performance is affected by his own problems. This will solve a lot of the issues plaguing CoH2 tied to lag or poor performance in multiplayer.
This is probably similar to the steam NAT transversal servers, which allow players with problematic routers and strict NAT to connect to each other by routing packets through a server. This is built into steamworks, and I wonder if this battle server functionality is something they made on their own, it if it's something Valve whipped up for another one of their own games and threw it on steam for other devs to use.
I'd like to know if anything else was talked about besides the Tiger Ace, which should never have been released as it was, so I'm not impressed or surprised that it got nerfed. Which is not to say I'm unhappy about how well they've been patching the game overall, it's just that their hard work is undermined by their own DLC releases.
Posts: 410
Posts: 1734
Permanently BannedReduces the impact of lag on game performance and responsiveness.
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Posts: 971
Next patch should have much more than that to make me come back to the game after these months of Elite Troops/Soviet Industry debacle.
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