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russian armor

Sniper Balance

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25 Jan 2014, 01:59 AM
#21
avatar of sir muffin

Posts: 531

25 Jan 2014, 02:09 AM
#22
avatar of stichy

Posts: 76

Sniper can be countered with the same ammount of micro that a sniper player puts into sniper.

-Deny the sniper by hiding behind houses
-use grenadier grenades over LOS etc.
-also halftracks reinforcing counters sniper as well since you're able to continue your push.

Also think of what a player is sacrificing for going sniper
(specially soviets)

*I'll agree that guards + snipers is a little crazy though, but I am pretty sure guards will be moved to 2CP soon


25 Jan 2014, 02:32 AM
#23
avatar of Con!

Posts: 299

G43's(or skill 43's as my body Ciez would say), case closed.
27 Jan 2014, 05:58 AM
#24
avatar of scheme

Posts: 29

i think when 1 man on soviet sniper team gets killed, it should reduce the unit's sight radius to that of normal infantry squad. that change isnt too extreme, and adds some depth to sniper use. would make sniper vs sniper engagements still a bit more soviet favored (because requires t1 after all) but way more interesting...
27 Jan 2014, 07:41 AM
#25
avatar of KyleAkira

Posts: 410

I like your idea Scheme.
27 Jan 2014, 07:48 AM
#26
avatar of sir muffin

Posts: 531

my idea: if the spotter dies, it's like normal, just go back and reinforce him

but if the sniper dies, the spotter retreats and the squad is lost

you'd have to make it no way to tell the models apart, of course
27 Jan 2014, 08:11 AM
#27
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

my idea: if the spotter dies, it's like normal, just go back and reinforce him

but if the sniper dies, the spotter retreats and the squad is lost

you'd have to make it no way to tell the models apart, of course


Seems like rng to me. No thanks.

Schemes idea would be interesting to try out though.
27 Jan 2014, 08:28 AM
#28
avatar of TradeMrk

Posts: 95

Simple fix IMO. If one sniper model dies from the Russian sniper the Fire CD is doubled and reset at the time of death meaning if the osteer sniper hits the russian that the russian sniper will have twice the normal reload time before being able to shoot again.
27 Jan 2014, 08:49 AM
#29
avatar of Katitof

Posts: 17914 | Subs: 8

Keep going with the ideas, we're already at official forum one faction only fanbois suggestion level, few more and silliness of ideas here will be unbeatable.
27 Jan 2014, 08:53 AM
#30
avatar of sir muffin

Posts: 531

why can't we make the two snipers exactly the same, WHY DO THEY NEED TO BE ASYMMETRICAL I DON'T GET IT WHAT BENEFIT DOES IT GIVE THE GAME, WHY DO SOVIETS NEED STRONGER SNIPERS
27 Jan 2014, 08:58 AM
#31
avatar of link0

Posts: 337

Simple fix IMO. If one sniper model dies from the Russian sniper the Fire CD is doubled and reset at the time of death meaning if the osteer sniper hits the russian that the russian sniper will have twice the normal reload time before being able to shoot again.


I like this.
27 Jan 2014, 09:01 AM
#32
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

They are not stronger? They fire more slowly, the ostheer one got its stun round that can really whip ass. Asymmetry is fun, no need to shout. :) but yeah, the soviet sniper can be hard to kill.
27 Jan 2014, 09:06 AM
#33
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Simple fix IMO. If one sniper model dies from the Russian sniper the Fire CD is doubled and reset at the time of death meaning if the osteer sniper hits the russian that the russian sniper will have twice the normal reload time before being able to shoot again.


Stun when model get killed ? If so i would just say to buff a bit the time in cover.
27 Jan 2014, 09:17 AM
#34
avatar of TradeMrk

Posts: 95

To respond to the questions since I was not clear enough.

DISCLAIMER I DO NOT KNOW THE IN GAME NUMBERS!

This is purely a theoretical exercise.

Let's say it takes a Soviet sniper 5 seconds between shots with 2 members

Upon the death of one member of the sniper team the time between shots will be increased to 10 seconds until reinforced. Additionally regardless of where the sniper was in the previous cool down it will be reset as if it had just fired upon loss of a squad member. This will allow for 2 things.

1. Soviet sniper will be more forgiving however will have a cat and mouse feel with German snipers.

2. It will no longer be the only unit in the game that has 100% combat power at 50% strength instead it will have 50% combat power.
27 Jan 2014, 09:33 AM
#35
avatar of Katitof

Posts: 17914 | Subs: 8

why can't we make the two snipers exactly the same, WHY DO THEY NEED TO BE ASYMMETRICAL I DON'T GET IT WHAT BENEFIT DOES IT GIVE THE GAME, WHY DO SOVIETS NEED STRONGER SNIPERS

Why cons and grens need to be asymetrical? Why do germans need non doctrinal upgrades and non researchable abilities?
Why T34 and P4 need to be asymetrical? Why do germans need stronger MBT that also have AA?
Why halftrucks need to be asymnetrical? Why germans need halftruck earlier?
Why penals and pzgs need to be asymetrical? Why germans need non doctrinal assault rifles and AT?
Why rocket arty need to be asymetrical? Why pwerfer deliveres strong alpha strike while katiusha sneezes more, weaker and less accurate rockets over longer time?

BECAUSE THE FACTIONS ARE DIFFERENT!
27 Jan 2014, 09:57 AM
#36
avatar of KyleAkira

Posts: 410

Factions are different, yes.. But when something is OP in the game, you need something to counter it.

Atm soviet snipers only counter is to charge with all your infantry and try to flank from behind to kill them (you have to take a high risk to kill them) if you fail, you will probably have squad loses plus the territory that will be capped because you have your troops at base. This strategy is not viable in these maps where flanking is more dificult (rails and metal, semoskyi summer,etc) Of course that might be balanced in 1v1 (because we don't ususally see T1 snipers in 1v1's) but remember that there's a lot of people playing 2v2 games as well, and it's here when it becomes unbalanced.
27 Jan 2014, 10:07 AM
#37
avatar of Katitof

Posts: 17914 | Subs: 8

Factions are different, yes.. But when something is OP in the game, you need something to counter it.

Not to burst your bubble, but only real OP thing in game is TA.
Atm soviet snipers only counter is to charge with all your infantry and try to flank from behind to kill them (you have to take a high risk to kill them) if you fail, you will probably have squad loses plus the territory that will be capped because you have your troops at base. This strategy is not viable in these maps where flanking is more dificult (rails and metal, semoskyi summer,etc) Of course that might be balanced in 1v1 (because we don't ususally see T1 snipers in 1v1's) but remember that there's a lot of people playing 2v2 games as well, and it's here when it becomes unbalanced.

Scout car(even if you loose it in the process), mortars, not stupidly used german sniper, G43 grens, rnade over the ledge or house.

There are plenty of counters, how do you play them is another story. You can't say that scout car is bad counter if you choose to bum rush cons, hoping they won't AT nade you.
Scout cars can easily take half the map flank and jump the sniper from behind for guaranteed kill, even if its in M3. If there are guards, then there are no shocks and you can move in G34 grens easily, you might take some looses, but sniper will as well.
28 Jan 2014, 01:00 AM
#38
avatar of scheme

Posts: 29

...
It will no longer be the only [EDIT: INFANTRY] unit in the game that has 100% combat power at 50% strength instead it will have 50% combat power.


my suggestion of cutting the sight radius to that of a normal unit when 1 model gets killed addresses this exact issue.
31 Jan 2014, 06:10 AM
#39
avatar of carloff

Posts: 301

Guys, you missing one point in snipers defference. Every kill from germans sniper make any soviet unit hit the ground. That makes him MORE greater that soviet sniper team with 2 man/girls. Then sovsnipteam hit any of german infatry squad they do not put the dirt and just continue to run in. This is such nice thing :) Brave germans vs asymetrical Soviets.

BECAUSE THE FACTIONS ARE DIFFERENT!
31 Jan 2014, 16:41 PM
#40
avatar of __deleted__

Posts: 236

jump backJump back to quoted post31 Jan 2014, 06:10 AMcarloff
Guys, you missing one point in snipers defference. Every kill from germans sniper make any soviet unit hit the ground. That makes him MORE greater that soviet sniper team with 2 man/girls. Then sovsnipteam hit any of german infatry squad they do not put the dirt and just continue to run in. This is such nice thing :) Brave germans vs asymetrical Soviets.

BECAUSE THE FACTIONS ARE DIFFERENT!


We understand the factions are different and we want them to remain different, but that doesn't mean the current state of everything is balanced. Although what you say is true, that is a minor feature especially since soviet conscripts are a 6 man squad vs a 4 man grenadier squad. 1 shot from soviets is 25% damage to german. 1 shot from germans is only approx. 17% damage to soviets. If that makes sense.
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